| void glReadBuffer ( GLenum mode ) |
| void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) |
| void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset ) |
| void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
| void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset ) |
| void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) |
| void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset ) |
| void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) |
| void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ) |
| void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset ) |
| void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ) |
| void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset ) |
| void glGenQueries ( GLsizei n, GLuint *ids ) |
| void glDeleteQueries ( GLsizei n, const GLuint *ids ) |
| GLboolean glIsQuery ( GLuint id ) |
| void glBeginQuery ( GLenum target, GLuint id ) |
| void glEndQuery ( GLenum target ) |
| void glGetQueryiv ( GLenum target, GLenum pname, GLint *params ) |
| void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params ) |
| GLboolean glUnmapBuffer ( GLenum target ) |
| void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params ) |
| void glDrawBuffers ( GLsizei n, const GLenum *bufs ) |
| void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) |
| void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) |
| void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) |
| void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) |
| GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) |
| void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length ) |
| void glBindVertexArray ( GLuint array ) |
| void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays ) |
| void glGenVertexArrays ( GLsizei n, GLuint *arrays ) |
| GLboolean glIsVertexArray ( GLuint array ) |
| void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data ) |
| void glBeginTransformFeedback ( GLenum primitiveMode ) |
| void glEndTransformFeedback ( void ) |
| void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) |
| void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer ) |
| void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) |
| void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name ) |
| void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
| void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, GLsizei offset ) |
| void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params ) |
| void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params ) |
| void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w ) |
| void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) |
| void glVertexAttribI4iv ( GLuint index, const GLint *v ) |
| void glVertexAttribI4uiv ( GLuint index, const GLuint *v ) |
| void glGetUniformuiv ( GLuint program, GLint location, GLuint *params ) |
| GLint glGetFragDataLocation ( GLuint program, const GLchar *name ) |
| void glUniform1ui ( GLint location, GLuint v0 ) |
| void glUniform2ui ( GLint location, GLuint v0, GLuint v1 ) |
| void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) |
| void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) |
| void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value ) |
| void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value ) |
| void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value ) |
| void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value ) |
| void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value ) |
| void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value ) |
| void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value ) |
| void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) |
| const GLubyte * glGetStringi ( GLenum name, GLuint index ) |
| void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) |
| void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) |
| void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params ) |
| GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName ) |
| void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params ) |
| void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) |
| void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) |
| void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount ) |
| void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount ) |
| GLsync glFenceSync ( GLenum condition, GLbitfield flags ) |
| GLboolean glIsSync ( GLsync sync ) |
| void glDeleteSync ( GLsync sync ) |
| GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) |
| void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout ) |
| void glGetInteger64v ( GLenum pname, GLint64 *params ) |
| void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values ) |
| void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data ) |
| void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params ) |
| void glGenSamplers ( GLsizei count, GLuint *samplers ) |
| void glDeleteSamplers ( GLsizei count, const GLuint *samplers ) |
| GLboolean glIsSampler ( GLuint sampler ) |
| void glBindSampler ( GLuint unit, GLuint sampler ) |
| void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param ) |
| void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param ) |
| void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param ) |
| void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param ) |
| void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params ) |
| void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params ) |
| void glVertexAttribDivisor ( GLuint index, GLuint divisor ) |
| void glBindTransformFeedback ( GLenum target, GLuint id ) |
| void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids ) |
| void glGenTransformFeedbacks ( GLsizei n, GLuint *ids ) |
| GLboolean glIsTransformFeedback ( GLuint id ) |
| void glPauseTransformFeedback ( void ) |
| void glResumeTransformFeedback ( void ) |
| void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary ) |
| void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length ) |
| void glProgramParameteri ( GLuint program, GLenum pname, GLint value ) |
| void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments ) |
| void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) |
| void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) |
| void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) |
| void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params ) |