| #ifndef __gl_h_ |
| #define __gl_h_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.0 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| */ |
| |
| #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) |
| #define WIN32_LEAN_AND_MEAN 1 |
| #include <windows.h> |
| #endif |
| |
| #ifndef APIENTRY |
| #define APIENTRY |
| #endif |
| #ifndef GLAPI |
| #define GLAPI extern |
| #endif |
| |
| typedef unsigned int GLenum; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLbitfield; |
| typedef signed char GLbyte; |
| typedef short GLshort; |
| typedef int GLint; |
| typedef int GLsizei; |
| typedef unsigned char GLubyte; |
| typedef unsigned short GLushort; |
| typedef unsigned int GLuint; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef void GLvoid; |
| typedef int GLintptrARB; |
| typedef int GLsizeiptrARB; |
| typedef int GLfixed; |
| typedef int GLclampx; |
| /* Internal convenience typedefs */ |
| typedef void (*_GLfuncptr)(); |
| |
| /*************************************************************/ |
| |
| /* Extensions */ |
| #define GL_OES_VERSION_1_0 1 |
| #define GL_OES_read_format 1 |
| #define GL_OES_compressed_paletted_texture 1 |
| |
| /* ClearBufferMask */ |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| |
| /* Boolean */ |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| |
| /* BeginMode */ |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| |
| /* AlphaFunction */ |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| |
| /* BlendingFactorDest */ |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| |
| /* BlendingFactorSrc */ |
| /* GL_ZERO */ |
| /* GL_ONE */ |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| /* GL_SRC_ALPHA */ |
| /* GL_ONE_MINUS_SRC_ALPHA */ |
| /* GL_DST_ALPHA */ |
| /* GL_ONE_MINUS_DST_ALPHA */ |
| |
| /* ColorMaterialFace */ |
| /* GL_FRONT_AND_BACK */ |
| |
| /* ColorMaterialParameter */ |
| /* GL_AMBIENT_AND_DIFFUSE */ |
| |
| /* ColorPointerType */ |
| /* GL_UNSIGNED_BYTE */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| |
| /* CullFaceMode */ |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| |
| /* DepthFunction */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* EnableCap */ |
| #define GL_FOG 0x0B60 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_BLEND 0x0BE2 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| /* GL_LIGHT0 */ |
| /* GL_LIGHT1 */ |
| /* GL_LIGHT2 */ |
| /* GL_LIGHT3 */ |
| /* GL_LIGHT4 */ |
| /* GL_LIGHT5 */ |
| /* GL_LIGHT6 */ |
| /* GL_LIGHT7 */ |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| |
| /* ErrorCode */ |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| |
| /* FogMode */ |
| /* GL_LINEAR */ |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| |
| /* FogParameter */ |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_COLOR 0x0B66 |
| |
| /* FrontFaceDirection */ |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| |
| /* GetPName */ |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| |
| /* HintMode */ |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| |
| /* HintTarget */ |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_FOG_HINT 0x0C54 |
| |
| /* LightModelParameter */ |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| |
| /* LightParameter */ |
| #define GL_AMBIENT 0x1200 |
| #define GL_DIFFUSE 0x1201 |
| #define GL_SPECULAR 0x1202 |
| #define GL_POSITION 0x1203 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| |
| /* DataType */ |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| |
| /* LogicOp */ |
| #define GL_CLEAR 0x1500 |
| #define GL_AND 0x1501 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_COPY 0x1503 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_NOOP 0x1505 |
| #define GL_XOR 0x1506 |
| #define GL_OR 0x1507 |
| #define GL_NOR 0x1508 |
| #define GL_EQUIV 0x1509 |
| #define GL_INVERT 0x150A |
| #define GL_OR_REVERSE 0x150B |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_OR_INVERTED 0x150D |
| #define GL_NAND 0x150E |
| #define GL_SET 0x150F |
| |
| /* MaterialFace */ |
| /* GL_FRONT_AND_BACK */ |
| |
| /* MaterialParameter */ |
| #define GL_EMISSION 0x1600 |
| #define GL_SHININESS 0x1601 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| /* GL_AMBIENT */ |
| /* GL_DIFFUSE */ |
| /* GL_SPECULAR */ |
| |
| /* MatrixMode */ |
| #define GL_MODELVIEW 0x1700 |
| #define GL_PROJECTION 0x1701 |
| #define GL_TEXTURE 0x1702 |
| |
| /* NormalPointerType */ |
| /* GL_BYTE */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| |
| /* PixelFormat */ |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| |
| /* PixelStoreParameter */ |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| |
| /* PixelType */ |
| /* GL_UNSIGNED_BYTE */ |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| |
| /* ShadingModel */ |
| #define GL_FLAT 0x1D00 |
| #define GL_SMOOTH 0x1D01 |
| |
| /* StencilFunction */ |
| /* GL_NEVER */ |
| /* GL_LESS */ |
| /* GL_EQUAL */ |
| /* GL_LEQUAL */ |
| /* GL_GREATER */ |
| /* GL_NOTEQUAL */ |
| /* GL_GEQUAL */ |
| /* GL_ALWAYS */ |
| |
| /* StencilOp */ |
| /* GL_ZERO */ |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| /* GL_INVERT */ |
| |
| /* StringName */ |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| |
| /* TexCoordPointerType */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| /* GL_BYTE */ |
| |
| /* TextureEnvMode */ |
| #define GL_MODULATE 0x2100 |
| #define GL_DECAL 0x2101 |
| /* GL_BLEND */ |
| #define GL_ADD 0x0104 |
| /* GL_REPLACE */ |
| |
| /* TextureEnvParameter */ |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| |
| /* TextureEnvTarget */ |
| #define GL_TEXTURE_ENV 0x2300 |
| |
| /* TextureMagFilter */ |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| |
| /* TextureMinFilter */ |
| /* GL_NEAREST */ |
| /* GL_LINEAR */ |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| |
| /* TextureParameterName */ |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| |
| /* TextureTarget */ |
| /* GL_TEXTURE_2D */ |
| |
| /* TextureUnit */ |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| |
| /* TextureWrapMode */ |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| |
| /* PixelInternalFormat */ |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| |
| /* VertexPointerType */ |
| /* GL_SHORT */ |
| /* GL_FLOAT */ |
| /* GL_FIXED */ |
| /* GL_BYTE */ |
| |
| /* LightName */ |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| |
| |
| /*************************************************************/ |
| |
| GLAPI void APIENTRY glActiveTexture (GLenum texture); |
| GLAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); |
| GLAPI void APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); |
| GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); |
| GLAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
| GLAPI void APIENTRY glClear (GLbitfield mask); |
| GLAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| GLAPI void APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); |
| GLAPI void APIENTRY glClearDepthf (GLclampf depth); |
| GLAPI void APIENTRY glClearDepthx (GLclampx depth); |
| GLAPI void APIENTRY glClearStencil (GLint s); |
| GLAPI void APIENTRY glClientActiveTexture (GLenum texture); |
| GLAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
| GLAPI void APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); |
| GLAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| GLAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
| GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
| GLAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
| GLAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glCullFace (GLenum mode); |
| GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
| GLAPI void APIENTRY glDepthFunc (GLenum func); |
| GLAPI void APIENTRY glDepthMask (GLboolean flag); |
| GLAPI void APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
| GLAPI void APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); |
| GLAPI void APIENTRY glDisable (GLenum cap); |
| GLAPI void APIENTRY glDisableClientState (GLenum array); |
| GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
| GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
| GLAPI void APIENTRY glEnable (GLenum cap); |
| GLAPI void APIENTRY glEnableClientState (GLenum array); |
| GLAPI void APIENTRY glFinish (void); |
| GLAPI void APIENTRY glFlush (void); |
| GLAPI void APIENTRY glFogf (GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glFogx (GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glFogxv (GLenum pname, const GLfixed *params); |
| GLAPI void APIENTRY glFrontFace (GLenum mode); |
| GLAPI void APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| GLAPI void APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
| GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
| GLAPI GLenum APIENTRY glGetError (void); |
| GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
| GLAPI const GLubyte * APIENTRY glGetString (GLenum name); |
| GLAPI void APIENTRY glHint (GLenum target, GLenum mode); |
| GLAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glLightModelx (GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); |
| GLAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); |
| GLAPI void APIENTRY glLineWidth (GLfloat width); |
| GLAPI void APIENTRY glLineWidthx (GLfixed width); |
| GLAPI void APIENTRY glLoadIdentity (void); |
| GLAPI void APIENTRY glLoadMatrixf (const GLfloat *m); |
| GLAPI void APIENTRY glLoadMatrixx (const GLfixed *m); |
| GLAPI void APIENTRY glLogicOp (GLenum opcode); |
| GLAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); |
| GLAPI void APIENTRY glMatrixMode (GLenum mode); |
| GLAPI void APIENTRY glMultMatrixf (const GLfloat *m); |
| GLAPI void APIENTRY glMultMatrixx (const GLfixed *m); |
| GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
| GLAPI void APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); |
| GLAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
| GLAPI void APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); |
| GLAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); |
| GLAPI void APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); |
| GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); |
| GLAPI void APIENTRY glPointSize (GLfloat size); |
| GLAPI void APIENTRY glPointSizex (GLfixed size); |
| GLAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
| GLAPI void APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); |
| GLAPI void APIENTRY glPopMatrix (void); |
| GLAPI void APIENTRY glPushMatrix (void); |
| GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
| GLAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); |
| GLAPI void APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
| GLAPI void APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); |
| GLAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); |
| GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
| GLAPI void APIENTRY glShadeModel (GLenum mode); |
| GLAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
| GLAPI void APIENTRY glStencilMask (GLuint mask); |
| GLAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
| GLAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
| GLAPI void APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); |
| GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
| GLAPI void APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); |
| GLAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
| GLAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
| GLAPI void APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); |
| GLAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
| GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* __gl_h_ */ |