| |
| #include "RenderScript.h" |
| |
| #include "ScriptC_multiply.h" |
| |
| using namespace android; |
| using namespace RSC; |
| |
| int main(int argc, char** argv) |
| { |
| |
| uint32_t numElems = 1024; |
| |
| if (argc >= 2) { |
| int tempNumElems = atoi(argv[1]); |
| if (tempNumElems < 1) { |
| printf("numElems must be greater than 0\n"); |
| return 1; |
| } |
| numElems = (uint32_t) tempNumElems; |
| } |
| |
| sp<RS> rs = new RS(); |
| |
| bool r = rs->init(); |
| |
| sp<const Element> e = Element::U32(rs); |
| |
| Type::Builder tb(rs, e); |
| tb.setX(numElems); |
| sp<const Type> t = tb.create(); |
| |
| sp<Allocation> ain = Allocation::createTyped(rs, t); |
| sp<Allocation> aout = Allocation::createTyped(rs, t); |
| |
| sp<ScriptC_multiply> sc = new ScriptC_multiply(rs, NULL, 0); |
| |
| uint32_t* buf = new uint32_t[numElems]; |
| for (uint32_t ct=0; ct < numElems; ct++) { |
| buf[ct] = (uint32_t)ct; |
| } |
| |
| ain->copy1DRangeFrom(0, numElems, buf); |
| |
| sc->forEach_multiply(ain, aout); |
| |
| aout->copy1DRangeTo(0, numElems, buf); |
| |
| for (uint32_t ct=0; ct < numElems; ct++) { |
| if (buf[ct] != ct * 2) { |
| printf("Mismatch at location %d: %u\n", ct, buf[ct]); |
| return 1; |
| } |
| } |
| |
| printf("Test successful with %u elems!\n", numElems); |
| |
| sc.clear(); |
| t.clear(); |
| e.clear(); |
| ain.clear(); |
| aout.clear(); |
| } |