| /* |
| * Copyright (C) 2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| |
| typedef uint8_t uchar; |
| typedef uint16_t ushort; |
| typedef uint32_t uint; |
| |
| typedef float float2 __attribute__((ext_vector_type(2))); |
| typedef float float3 __attribute__((ext_vector_type(3))); |
| typedef float float4 __attribute__((ext_vector_type(4))); |
| typedef uchar uchar2 __attribute__((ext_vector_type(2))); |
| typedef uchar uchar3 __attribute__((ext_vector_type(3))); |
| typedef uchar uchar4 __attribute__((ext_vector_type(4))); |
| typedef ushort ushort2 __attribute__((ext_vector_type(2))); |
| typedef ushort ushort3 __attribute__((ext_vector_type(3))); |
| typedef ushort ushort4 __attribute__((ext_vector_type(4))); |
| typedef uint uint2 __attribute__((ext_vector_type(2))); |
| typedef uint uint3 __attribute__((ext_vector_type(3))); |
| typedef uint uint4 __attribute__((ext_vector_type(4))); |
| typedef char char2 __attribute__((ext_vector_type(2))); |
| typedef char char3 __attribute__((ext_vector_type(3))); |
| typedef char char4 __attribute__((ext_vector_type(4))); |
| typedef short short2 __attribute__((ext_vector_type(2))); |
| typedef short short3 __attribute__((ext_vector_type(3))); |
| typedef short short4 __attribute__((ext_vector_type(4))); |
| typedef int int2 __attribute__((ext_vector_type(2))); |
| typedef int int3 __attribute__((ext_vector_type(3))); |
| typedef int int4 __attribute__((ext_vector_type(4))); |
| typedef long long2 __attribute__((ext_vector_type(2))); |
| typedef long long3 __attribute__((ext_vector_type(3))); |
| typedef long long4 __attribute__((ext_vector_type(4))); |
| |
| enum IntrinsicEnums { |
| INTRINSIC_UNDEFINED, |
| INTRINSIC_CONVOLVE_3x3, |
| INTRINXIC_COLORMATRIX |
| |
| }; |
| |
| static inline int4 convert_int4(uchar4 i) { |
| int4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline uint4 convert_uint4(uchar4 i) { |
| uint4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline int4 convert_int4(float4 i) { |
| int4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline short4 convert_short4(uchar4 i) { |
| short4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline float4 convert_float4(uchar4 i) { |
| float4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline float4 convert_float4(int4 i) { |
| float4 f4 = {i.x, i.y, i.z, i.w}; |
| return f4; |
| } |
| |
| static inline uchar4 convert_uchar4(short4 i) { |
| uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; |
| return f4; |
| } |
| |
| static inline uchar4 convert_uchar4(int4 i) { |
| uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; |
| return f4; |
| } |
| |
| static inline uchar4 convert_uchar4(uint4 i) { |
| uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; |
| return f4; |
| } |
| |
| static inline uchar4 convert_uchar4(float4 i) { |
| uchar4 f4 = {(uchar)i.x, (uchar)i.y, (uchar)i.z, (uchar)i.w}; |
| return f4; |
| } |
| |
| |
| static inline int4 clamp(int4 amount, int low, int high) { |
| int4 r; |
| r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); |
| r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); |
| r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); |
| r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); |
| return r; |
| } |
| |
| static inline float4 clamp(float4 amount, float low, float high) { |
| float4 r; |
| r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); |
| r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); |
| r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); |
| r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); |
| return r; |
| } |
| |
| |