| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsScriptC.h" |
| |
| #include "utils/Timers.h" |
| |
| #include <time.h> |
| |
| namespace android { |
| namespace renderscript { |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Context |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); |
| void rsrBindConstant(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *); |
| void rsrBindConstant(Context *, Script *, ProgramVertex*, uint32_t slot, Allocation *); |
| void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *); |
| void rsrBindProgramStore(Context *, Script *, ProgramStore *); |
| void rsrBindProgramFragment(Context *, Script *, ProgramFragment *); |
| void rsrBindProgramVertex(Context *, Script *, ProgramVertex *); |
| void rsrBindProgramRaster(Context *, Script *, ProgramRaster *); |
| void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot); |
| void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *); |
| void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot); |
| void rsrClearFrameBufferObjectDepthTarget(Context *, Script *); |
| void rsrClearFrameBufferObjectTargets(Context *, Script *); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // VP |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m); |
| void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m); |
| void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m); |
| void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a); |
| void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Drawing |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrDrawQuadTexCoords(Context *, Script *, |
| float x1, float y1, float z1, float u1, float v1, |
| float x2, float y2, float z2, float u2, float v2, |
| float x3, float y3, float z3, float u3, float v3, |
| float x4, float y4, float z4, float u4, float v4); |
| void rsrDrawQuad(Context *, Script *, |
| float x1, float y1, float z1, |
| float x2, float y2, float z2, |
| float x3, float y3, float z3, |
| float x4, float y4, float z4); |
| void rsrDrawSpriteScreenspace(Context *, Script *, |
| float x, float y, float z, float w, float h); |
| void rsrDrawRect(Context *, Script *, float x1, float y1, float x2, float y2, float z); |
| void rsrDrawPath(Context *, Script *, Path *); |
| void rsrDrawMesh(Context *, Script *, Mesh *); |
| void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex); |
| void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *, |
| uint32_t primIndex, uint32_t start, uint32_t len); |
| void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *, |
| float *minX, float *minY, float *minZ, |
| float *maxX, float *maxY, float *maxZ); |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| |
| void rsrColor(Context *, Script *, float r, float g, float b, float a); |
| void rsrFinish(Context *, Script *); |
| void rsrAllocationSyncAll(Context *, Script *, Allocation *); |
| |
| void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, |
| uint32_t dstOff, |
| uint32_t dstMip, |
| uint32_t count, |
| Allocation *srcAlloc, |
| uint32_t srcOff, uint32_t srcMip); |
| void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, |
| uint32_t dstXoff, uint32_t dstYoff, |
| uint32_t dstMip, uint32_t dstFace, |
| uint32_t width, uint32_t height, |
| Allocation *srcAlloc, |
| uint32_t srcXoff, uint32_t srcYoff, |
| uint32_t srcMip, uint32_t srcFace); |
| |
| void rsrClearColor(Context *, Script *, float r, float g, float b, float a); |
| void rsrClearDepth(Context *, Script *, float v); |
| uint32_t rsrGetWidth(Context *, Script *); |
| uint32_t rsrGetHeight(Context *, Script *); |
| void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y); |
| void rsrDrawText(Context *, Script *, const char *text, int x, int y); |
| void rsrSetMetrics(Context *, Script *, Font::Rect *metrics, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); |
| void rsrMeasureTextAlloc(Context *, Script *, Allocation *, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); |
| void rsrMeasureText(Context *, Script *, const char *text, |
| int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); |
| void rsrBindFont(Context *, Script *, Font *); |
| void rsrFontColor(Context *, Script *, float r, float g, float b, float a); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Time routines |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| float rsrGetDt(Context *, Script *); |
| time_t rsrTime(Context *, Script *, time_t *timer); |
| tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer); |
| int64_t rsrUptimeMillis(Context *, Script *); |
| int64_t rsrUptimeNanos(Context *, Script *); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Message routines |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); |
| uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src); |
| void rsrClearObject(const Context *, const Script *, ObjectBase **dst); |
| bool rsrIsObject(const Context *, const Script *, const ObjectBase *src); |
| |
| void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, |
| size_t elementCount, size_t startOffset); |
| void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, |
| size_t elementCount, size_t startOffset); |
| |
| |
| uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len); |
| uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len); |
| const Allocation * rsrGetAllocation(Context *, Script *, const void *ptr); |
| |
| void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a); |
| void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source); |
| |
| |
| void rsrForEach(Context *, Script *, Script *target, |
| Allocation *in, |
| Allocation *out, |
| const void *usr, |
| uint32_t usrBytes, |
| const RsScriptCall *call); |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Heavy math functions |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| |
| void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); |
| float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); |
| void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); |
| float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); |
| void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); |
| float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); |
| void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); |
| void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); |
| void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); |
| void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); |
| void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); |
| void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); |
| void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); |
| void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); |
| void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); |
| void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); |
| void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); |
| void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); |
| void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, |
| const rs_matrix4x4 *rhs); |
| void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); |
| void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, |
| const rs_matrix3x3 *rhs); |
| void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); |
| void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, |
| const rs_matrix2x2 *rhs); |
| void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); |
| void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); |
| void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, |
| float bottom, float top, float near, float far); |
| void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, |
| float bottom, float top, float near, float far); |
| void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); |
| |
| // Returns true if the matrix was successfully inversed |
| bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); |
| // Returns true if the matrix was successfully inversed |
| bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); |
| |
| void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); |
| void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); |
| void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); |
| |
| } |
| } |