| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| |
| SimpleMesh::SimpleMesh() |
| { |
| } |
| |
| SimpleMesh::~SimpleMesh() |
| { |
| } |
| |
| void SimpleMesh::render() const |
| { |
| if (mPrimitiveType.get()) { |
| renderRange(0, mPrimitiveType->getDimX()); |
| return; |
| } |
| |
| if (mIndexType.get()) { |
| renderRange(0, mIndexType->getDimX()); |
| return; |
| } |
| |
| renderRange(0, mVertexTypes[0]->getDimX()); |
| } |
| |
| void SimpleMesh::renderRange(uint32_t start, uint32_t len) const |
| { |
| if (len < 1) { |
| return; |
| } |
| |
| glDisableClientState(GL_VERTEX_ARRAY); |
| glDisableClientState(GL_NORMAL_ARRAY); |
| glDisableClientState(GL_COLOR_ARRAY); |
| for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) { |
| glClientActiveTexture(GL_TEXTURE0 + ct); |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| } |
| glClientActiveTexture(GL_TEXTURE0); |
| |
| for (uint32_t ct=0; ct < mVertexTypeCount; ct++) { |
| glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[ct]->getBufferObjectID()); |
| mVertexTypes[ct]->enableGLVertexBuffer(); |
| } |
| |
| if (mIndexType.get()) { |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID()); |
| glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); |
| } else { |
| glDrawArrays(mGLPrimitive, start, len); |
| } |
| } |
| |
| |
| |
| SimpleMeshContext::SimpleMeshContext() |
| { |
| } |
| |
| SimpleMeshContext::~SimpleMeshContext() |
| { |
| } |
| |
| |
| namespace android { |
| namespace renderscript { |
| |
| |
| RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType) |
| { |
| SimpleMesh *sm = new SimpleMesh(); |
| sm->incUserRef(); |
| |
| sm->mIndexType.set((const Type *)idx); |
| sm->mPrimitiveType.set((const Type *)prim); |
| |
| sm->mVertexTypeCount = vtxCount; |
| sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount]; |
| sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount]; |
| for (uint32_t ct=0; ct < vtxCount; ct++) { |
| sm->mVertexTypes[ct].set((const Type *)vtx[ct]); |
| } |
| |
| sm->mPrimitive = (RsPrimitive)primType; |
| switch(sm->mPrimitive) { |
| case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break; |
| case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break; |
| case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break; |
| case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break; |
| case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break; |
| case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break; |
| } |
| return sm; |
| } |
| |
| void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot) |
| { |
| SimpleMesh *sm = static_cast<SimpleMesh *>(mv); |
| rsAssert(slot < sm->mVertexTypeCount); |
| |
| sm->mVertexBuffers[slot].set((Allocation *)va); |
| } |
| |
| void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va) |
| { |
| SimpleMesh *sm = static_cast<SimpleMesh *>(mv); |
| sm->mIndexBuffer.set((Allocation *)va); |
| } |
| |
| void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va) |
| { |
| SimpleMesh *sm = static_cast<SimpleMesh *>(mv); |
| sm->mPrimitiveBuffer.set((Allocation *)va); |
| } |
| |
| |
| |
| |
| }} |
| |