| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_RS_CONTEXT_HOST_STUB_H |
| #define ANDROID_RS_CONTEXT_HOST_STUB_H |
| |
| #include "rsUtils.h" |
| //#include "rsMutex.h" |
| |
| //#include "rsThreadIO.h" |
| #include "rsType.h" |
| #include "rsMatrix.h" |
| #include "rsAllocation.h" |
| #include "rsMesh.h" |
| //#include "rsDevice.h" |
| #include "rsScriptC.h" |
| #include "rsAllocation.h" |
| #include "rsAdapter.h" |
| #include "rsSampler.h" |
| #include "rsProgramFragment.h" |
| #include "rsProgramStore.h" |
| #include "rsProgramRaster.h" |
| #include "rsProgramVertex.h" |
| #include "rsShaderCache.h" |
| #include "rsVertexArray.h" |
| |
| //#include "rsgApiStructs.h" |
| //#include "rsLocklessFifo.h" |
| |
| //#include <ui/egl/android_natives.h> |
| |
| // --------------------------------------------------------------------------- |
| namespace android { |
| namespace renderscript { |
| |
| class Device; |
| |
| class Context { |
| public: |
| Context(Device *, bool isGraphics, bool useDepth) { |
| mObjHead = NULL; |
| } |
| ~Context() { |
| } |
| |
| |
| //StructuredAllocationContext mStateAllocation; |
| ElementState mStateElement; |
| TypeState mStateType; |
| SamplerState mStateSampler; |
| //ProgramFragmentState mStateFragment; |
| ProgramStoreState mStateFragmentStore; |
| //ProgramRasterState mStateRaster; |
| //ProgramVertexState mStateVertex; |
| VertexArrayState mStateVertexArray; |
| |
| //ScriptCState mScriptC; |
| ShaderCache mShaderCache; |
| |
| RsSurfaceConfig mUserSurfaceConfig; |
| |
| //bool setupCheck(); |
| |
| ProgramFragment * getDefaultProgramFragment() const { |
| return NULL; |
| } |
| ProgramVertex * getDefaultProgramVertex() const { |
| return NULL; |
| } |
| ProgramStore * getDefaultProgramStore() const { |
| return NULL; |
| } |
| ProgramRaster * getDefaultProgramRaster() const { |
| return NULL; |
| } |
| |
| uint32_t getWidth() const {return 0;} |
| uint32_t getHeight() const {return 0;} |
| |
| // Timers |
| enum Timers { |
| RS_TIMER_IDLE, |
| RS_TIMER_INTERNAL, |
| RS_TIMER_SCRIPT, |
| RS_TIMER_CLEAR_SWAP, |
| _RS_TIMER_TOTAL |
| }; |
| |
| bool checkVersion1_1() const {return false; } |
| bool checkVersion2_0() const {return false; } |
| |
| struct { |
| bool mLogTimes; |
| bool mLogScripts; |
| bool mLogObjects; |
| bool mLogShaders; |
| bool mLogShadersAttr; |
| bool mLogShadersUniforms; |
| bool mLogVisual; |
| } props; |
| |
| void dumpDebug() const { } |
| void checkError(const char *) const { }; |
| void setError(RsError e, const char *msg = NULL) { } |
| |
| mutable const ObjectBase * mObjHead; |
| |
| bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;} |
| bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;} |
| float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; } |
| uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;} |
| uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;} |
| uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;} |
| uint32_t getMaxVertexAttributes() const {return mGL.mMaxVertexAttribs;} |
| |
| protected: |
| |
| struct { |
| const uint8_t * mVendor; |
| const uint8_t * mRenderer; |
| const uint8_t * mVersion; |
| const uint8_t * mExtensions; |
| |
| uint32_t mMajorVersion; |
| uint32_t mMinorVersion; |
| |
| int32_t mMaxVaryingVectors; |
| int32_t mMaxTextureImageUnits; |
| |
| int32_t mMaxFragmentTextureImageUnits; |
| int32_t mMaxFragmentUniformVectors; |
| |
| int32_t mMaxVertexAttribs; |
| int32_t mMaxVertexUniformVectors; |
| int32_t mMaxVertexTextureUnits; |
| |
| bool OES_texture_npot; |
| bool GL_NV_texture_npot_2D_mipmap; |
| float EXT_texture_max_aniso; |
| } mGL; |
| |
| }; |
| |
| } |
| } |
| #endif |