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/*
* Copyright (C) 2011-2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RS_SERVER
#include <cutils/compiler.h>
#endif
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix4x4.h"
#include "rsMatrix3x3.h"
#include "rsMatrix2x2.h"
#include "rsCpuCore.h"
#include "rsCpuScript.h"
using namespace android;
using namespace android::renderscript;
//////////////////////////////////////////////////////////////////////////////
// Float util
//////////////////////////////////////////////////////////////////////////////
static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
m->loadRotate(rot, x, y, z);
}
static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
m->loadScale(x, y, z);
}
static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
m->loadTranslate(x, y, z);
}
static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
m->rotate(rot, x, y, z);
}
static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
m->scale(x, y, z);
}
static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
m->translate(x, y, z);
}
static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
m->loadOrtho(l, r, b, t, n, f);
}
static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
m->loadFrustum(l, r, b, t, n, f);
}
static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
m->loadPerspective(fovy, aspect, near, far);
}
static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
return m->inverse();
}
static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
return m->inverseTranspose();
}
static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
m->transpose();
}
static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
m->transpose();
}
static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
m->transpose();
}
static float SC_randf2(float min, float max) {
float r = (float)rand();
r /= RAND_MAX;
r = r * (max - min) + min;
return r;
}
static float SC_frac(float v) {
int i = (int)floor(v);
return fmin(v - i, 0x1.fffffep-1f);
}
//////////////////////////////////////////////////////////////////////////////
// Class implementation
//////////////////////////////////////////////////////////////////////////////
// llvm name mangling ref
// <builtin-type> ::= v # void
// ::= b # bool
// ::= c # char
// ::= a # signed char
// ::= h # unsigned char
// ::= s # short
// ::= t # unsigned short
// ::= i # int
// ::= j # unsigned int
// ::= l # long
// ::= m # unsigned long
// ::= x # long long, __int64
// ::= y # unsigned long long, __int64
// ::= f # float
// ::= d # double
static RsdCpuReference::CpuSymbol gSyms[] = {
{ "_Z4acosf", (void *)&acosf, true },
{ "_Z5acoshf", (void *)&acoshf, true },
{ "_Z4asinf", (void *)&asinf, true },
{ "_Z5asinhf", (void *)&asinhf, true },
{ "_Z4atanf", (void *)&atanf, true },
{ "_Z5atan2ff", (void *)&atan2f, true },
{ "_Z5atanhf", (void *)&atanhf, true },
{ "_Z4cbrtf", (void *)&cbrtf, true },
{ "_Z4ceilf", (void *)&ceilf, true },
{ "_Z8copysignff", (void *)&copysignf, true },
{ "_Z3cosf", (void *)&cosf, true },
{ "_Z4coshf", (void *)&coshf, true },
{ "_Z4erfcf", (void *)&erfcf, true },
{ "_Z3erff", (void *)&erff, true },
{ "_Z3expf", (void *)&expf, true },
{ "_Z4exp2f", (void *)&exp2f, true },
{ "_Z5expm1f", (void *)&expm1f, true },
{ "_Z4fdimff", (void *)&fdimf, true },
{ "_Z5floorf", (void *)&floorf, true },
{ "_Z3fmafff", (void *)&fmaf, true },
{ "_Z4fmaxff", (void *)&fmaxf, true },
{ "_Z4fminff", (void *)&fminf, true }, // float fmin(float, float)
{ "_Z4fmodff", (void *)&fmodf, true },
{ "_Z5frexpfPi", (void *)&frexpf, true },
{ "_Z5hypotff", (void *)&hypotf, true },
{ "_Z5ilogbf", (void *)&ilogbf, true },
{ "_Z5ldexpfi", (void *)&ldexpf, true },
{ "_Z6lgammaf", (void *)&lgammaf, true },
{ "_Z6lgammafPi", (void *)&lgammaf_r, true },
{ "_Z3logf", (void *)&logf, true },
{ "_Z5log10f", (void *)&log10f, true },
{ "_Z5log1pf", (void *)&log1pf, true },
{ "_Z4logbf", (void *)&logbf, true },
{ "_Z4modffPf", (void *)&modff, true },
//{ "_Z3nanj", (void *)&SC_nan, true },
{ "_Z9nextafterff", (void *)&nextafterf, true },
{ "_Z3powff", (void *)&powf, true },
{ "_Z9remainderff", (void *)&remainderf, true },
{ "_Z6remquoffPi", (void *)&remquof, true },
{ "_Z4rintf", (void *)&rintf, true },
{ "_Z5roundf", (void *)&roundf, true },
{ "_Z3sinf", (void *)&sinf, true },
{ "_Z4sinhf", (void *)&sinhf, true },
{ "_Z4sqrtf", (void *)&sqrtf, true },
{ "_Z3tanf", (void *)&tanf, true },
{ "_Z4tanhf", (void *)&tanhf, true },
{ "_Z6tgammaf", (void *)&tgammaf, true },
{ "_Z5truncf", (void *)&truncf, true },
//{ "smoothstep", (void *)&, true },
// matrix
{ "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, true },
{ "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, true },
{ "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, true },
{ "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, true },
{ "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, true },
{ "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, true },
{ "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, true },
{ "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, true },
{ "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, true },
{ "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, true },
{ "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, true },
{ "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, true },
{ "_Z17rsMatrixTransposeP12rs_matrix3x3", (void *)&SC_MatrixTranspose_3x3, true },
{ "_Z17rsMatrixTransposeP12rs_matrix2x2", (void *)&SC_MatrixTranspose_2x2, true },
// RS Math
{ "_Z6rsRandff", (void *)&SC_randf2, true },
{ "_Z6rsFracf", (void *)&SC_frac, true },
{ NULL, NULL, false }
};
const RsdCpuReference::CpuSymbol * RsdCpuScriptImpl::lookupSymbolMath(const char *sym) {
const RsdCpuReference::CpuSymbol *syms = gSyms;
while (syms->fnPtr) {
if (!strcmp(syms->name, sym)) {
return syms;
}
syms++;
}
return NULL;
}