| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <ui/FramebufferNativeWindow.h> |
| #include <ui/PixelFormat.h> |
| |
| #include <system/window.h> |
| |
| #include <sys/types.h> |
| #include <sys/resource.h> |
| #include <sched.h> |
| |
| #include <cutils/properties.h> |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <string.h> |
| |
| #include "rsdCore.h" |
| #include "rsdGL.h" |
| |
| #include <malloc.h> |
| #include "rsContext.h" |
| #include "rsDevice.h" |
| #include "rsdShaderCache.h" |
| #include "rsdVertexArray.h" |
| #include "rsdFrameBufferObj.h" |
| |
| #include <gui/Surface.h> |
| #include <gui/DummyConsumer.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| static int32_t gGLContextCount = 0; |
| |
| static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) { |
| struct EGLUtils { |
| static const char *strerror(EGLint err) { |
| switch (err){ |
| case EGL_SUCCESS: return "EGL_SUCCESS"; |
| case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; |
| case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; |
| case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; |
| case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; |
| case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; |
| case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; |
| case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; |
| case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; |
| case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; |
| case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; |
| case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; |
| case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; |
| case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; |
| case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; |
| default: return "UNKNOWN"; |
| } |
| } |
| }; |
| |
| if (returnVal != EGL_TRUE) { |
| fprintf(stderr, "%s() returned %d\n", op, returnVal); |
| } |
| |
| for (EGLint error = eglGetError(); error != EGL_SUCCESS; error |
| = eglGetError()) { |
| fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error), |
| error); |
| } |
| } |
| |
| static void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { |
| |
| #define X(VAL) {VAL, #VAL} |
| struct {EGLint attribute; const char* name;} names[] = { |
| X(EGL_BUFFER_SIZE), |
| X(EGL_ALPHA_SIZE), |
| X(EGL_BLUE_SIZE), |
| X(EGL_GREEN_SIZE), |
| X(EGL_RED_SIZE), |
| X(EGL_DEPTH_SIZE), |
| X(EGL_STENCIL_SIZE), |
| X(EGL_CONFIG_CAVEAT), |
| X(EGL_CONFIG_ID), |
| X(EGL_LEVEL), |
| X(EGL_MAX_PBUFFER_HEIGHT), |
| X(EGL_MAX_PBUFFER_PIXELS), |
| X(EGL_MAX_PBUFFER_WIDTH), |
| X(EGL_NATIVE_RENDERABLE), |
| X(EGL_NATIVE_VISUAL_ID), |
| X(EGL_NATIVE_VISUAL_TYPE), |
| X(EGL_SAMPLES), |
| X(EGL_SAMPLE_BUFFERS), |
| X(EGL_SURFACE_TYPE), |
| X(EGL_TRANSPARENT_TYPE), |
| X(EGL_TRANSPARENT_RED_VALUE), |
| X(EGL_TRANSPARENT_GREEN_VALUE), |
| X(EGL_TRANSPARENT_BLUE_VALUE), |
| X(EGL_BIND_TO_TEXTURE_RGB), |
| X(EGL_BIND_TO_TEXTURE_RGBA), |
| X(EGL_MIN_SWAP_INTERVAL), |
| X(EGL_MAX_SWAP_INTERVAL), |
| X(EGL_LUMINANCE_SIZE), |
| X(EGL_ALPHA_MASK_SIZE), |
| X(EGL_COLOR_BUFFER_TYPE), |
| X(EGL_RENDERABLE_TYPE), |
| X(EGL_CONFORMANT), |
| }; |
| #undef X |
| |
| for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) { |
| EGLint value = -1; |
| EGLBoolean returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value); |
| if (returnVal) { |
| ALOGV(" %s: %d (0x%x)", names[j].name, value, value); |
| } |
| } |
| } |
| |
| static void DumpDebug(RsdHal *dc) { |
| ALOGE(" EGL ver %i %i", dc->gl.egl.majorVersion, dc->gl.egl.minorVersion); |
| ALOGE(" EGL context %p surface %p, Display=%p", dc->gl.egl.context, dc->gl.egl.surface, |
| dc->gl.egl.display); |
| ALOGE(" GL vendor: %s", dc->gl.gl.vendor); |
| ALOGE(" GL renderer: %s", dc->gl.gl.renderer); |
| ALOGE(" GL Version: %s", dc->gl.gl.version); |
| ALOGE(" GL Extensions: %s", dc->gl.gl.extensions); |
| ALOGE(" GL int Versions %i %i", dc->gl.gl.majorVersion, dc->gl.gl.minorVersion); |
| |
| ALOGV("MAX Textures %i, %i %i", dc->gl.gl.maxVertexTextureUnits, |
| dc->gl.gl.maxFragmentTextureImageUnits, dc->gl.gl.maxTextureImageUnits); |
| ALOGV("MAX Attribs %i", dc->gl.gl.maxVertexAttribs); |
| ALOGV("MAX Uniforms %i, %i", dc->gl.gl.maxVertexUniformVectors, |
| dc->gl.gl.maxFragmentUniformVectors); |
| ALOGV("MAX Varyings %i", dc->gl.gl.maxVaryingVectors); |
| } |
| |
| void rsdGLShutdown(const Context *rsc) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| rsdGLSetSurface(rsc, 0, 0, NULL); |
| dc->gl.shaderCache->cleanupAll(); |
| delete dc->gl.shaderCache; |
| delete dc->gl.vertexArrayState; |
| |
| if (dc->gl.egl.context != EGL_NO_CONTEXT) { |
| RSD_CALL_GL(eglMakeCurrent, dc->gl.egl.display, |
| EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surfaceDefault); |
| if (dc->gl.egl.surface != EGL_NO_SURFACE) { |
| RSD_CALL_GL(eglDestroySurface, dc->gl.egl.display, dc->gl.egl.surface); |
| } |
| RSD_CALL_GL(eglDestroyContext, dc->gl.egl.display, dc->gl.egl.context); |
| checkEglError("eglDestroyContext"); |
| } |
| |
| gGLContextCount--; |
| if (!gGLContextCount) { |
| RSD_CALL_GL(eglTerminate, dc->gl.egl.display); |
| } |
| } |
| |
| void getConfigData(const Context *rsc, |
| EGLint *configAttribs, size_t configAttribsLen, |
| uint32_t numSamples) { |
| memset(configAttribs, 0, configAttribsLen*sizeof(*configAttribs)); |
| |
| EGLint *configAttribsPtr = configAttribs; |
| |
| configAttribsPtr[0] = EGL_SURFACE_TYPE; |
| configAttribsPtr[1] = EGL_WINDOW_BIT; |
| configAttribsPtr += 2; |
| |
| configAttribsPtr[0] = EGL_RENDERABLE_TYPE; |
| configAttribsPtr[1] = EGL_OPENGL_ES2_BIT; |
| configAttribsPtr += 2; |
| |
| configAttribsPtr[0] = EGL_RED_SIZE; |
| configAttribsPtr[1] = 8; |
| configAttribsPtr += 2; |
| |
| configAttribsPtr[0] = EGL_GREEN_SIZE; |
| configAttribsPtr[1] = 8; |
| configAttribsPtr += 2; |
| |
| configAttribsPtr[0] = EGL_BLUE_SIZE; |
| configAttribsPtr[1] = 8; |
| configAttribsPtr += 2; |
| |
| if (rsc->mUserSurfaceConfig.alphaMin > 0) { |
| configAttribsPtr[0] = EGL_ALPHA_SIZE; |
| configAttribsPtr[1] = rsc->mUserSurfaceConfig.alphaMin; |
| configAttribsPtr += 2; |
| } |
| |
| if (rsc->mUserSurfaceConfig.depthMin > 0) { |
| configAttribsPtr[0] = EGL_DEPTH_SIZE; |
| configAttribsPtr[1] = rsc->mUserSurfaceConfig.depthMin; |
| configAttribsPtr += 2; |
| } |
| |
| if (rsc->mDev->mForceSW) { |
| configAttribsPtr[0] = EGL_CONFIG_CAVEAT; |
| configAttribsPtr[1] = EGL_SLOW_CONFIG; |
| configAttribsPtr += 2; |
| } |
| |
| if (numSamples > 1) { |
| configAttribsPtr[0] = EGL_SAMPLE_BUFFERS; |
| configAttribsPtr[1] = 1; |
| configAttribsPtr[2] = EGL_SAMPLES; |
| configAttribsPtr[3] = numSamples; |
| configAttribsPtr += 4; |
| } |
| |
| configAttribsPtr[0] = EGL_NONE; |
| rsAssert(configAttribsPtr < (configAttribs + configAttribsLen)); |
| } |
| |
| bool rsdGLInit(const Context *rsc) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| dc->gl.egl.numConfigs = -1; |
| |
| EGLint configAttribs[128]; |
| EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; |
| |
| ALOGV("%p initEGL start", rsc); |
| rsc->setWatchdogGL("eglGetDisplay", __LINE__, __FILE__); |
| dc->gl.egl.display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| checkEglError("eglGetDisplay"); |
| |
| RSD_CALL_GL(eglInitialize, dc->gl.egl.display, |
| &dc->gl.egl.majorVersion, &dc->gl.egl.minorVersion); |
| checkEglError("eglInitialize"); |
| |
| EGLBoolean ret; |
| |
| EGLint numConfigs = -1, n = 0; |
| rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); |
| |
| // Try minding a multisample config that matches the user request |
| uint32_t minSample = rsc->mUserSurfaceConfig.samplesMin; |
| uint32_t prefSample = rsc->mUserSurfaceConfig.samplesPref; |
| for (uint32_t sampleCount = prefSample; sampleCount >= minSample; sampleCount--) { |
| getConfigData(rsc, configAttribs, (sizeof(configAttribs) / sizeof(EGLint)), sampleCount); |
| ret = eglChooseConfig(dc->gl.egl.display, configAttribs, 0, 0, &numConfigs); |
| checkEglError("eglGetConfigs", ret); |
| if (numConfigs > 0) { |
| break; |
| } |
| } |
| |
| if (numConfigs) { |
| EGLConfig* const configs = new EGLConfig[numConfigs]; |
| |
| rsc->setWatchdogGL("eglChooseConfig", __LINE__, __FILE__); |
| ret = eglChooseConfig(dc->gl.egl.display, |
| configAttribs, configs, numConfigs, &n); |
| if (!ret || !n) { |
| checkEglError("eglChooseConfig", ret); |
| ALOGE("%p, couldn't find an EGLConfig matching the screen format\n", rsc); |
| } |
| |
| // The first config is guaranteed to over-satisfy the constraints |
| dc->gl.egl.config = configs[0]; |
| |
| // go through the list and skip configs that over-satisfy our needs |
| for (int i=0 ; i<n ; i++) { |
| if (rsc->mUserSurfaceConfig.alphaMin <= 0) { |
| EGLint alphaSize; |
| eglGetConfigAttrib(dc->gl.egl.display, |
| configs[i], EGL_ALPHA_SIZE, &alphaSize); |
| if (alphaSize > 0) { |
| continue; |
| } |
| } |
| |
| if (rsc->mUserSurfaceConfig.depthMin <= 0) { |
| EGLint depthSize; |
| eglGetConfigAttrib(dc->gl.egl.display, |
| configs[i], EGL_DEPTH_SIZE, &depthSize); |
| if (depthSize > 0) { |
| continue; |
| } |
| } |
| |
| // Found one! |
| dc->gl.egl.config = configs[i]; |
| break; |
| } |
| |
| delete [] configs; |
| } |
| |
| //if (props.mLogVisual) { |
| if (0) { |
| printEGLConfiguration(dc->gl.egl.display, dc->gl.egl.config); |
| } |
| //} |
| |
| rsc->setWatchdogGL("eglCreateContext", __LINE__, __FILE__); |
| dc->gl.egl.context = eglCreateContext(dc->gl.egl.display, dc->gl.egl.config, |
| EGL_NO_CONTEXT, context_attribs2); |
| checkEglError("eglCreateContext"); |
| if (dc->gl.egl.context == EGL_NO_CONTEXT) { |
| ALOGE("%p, eglCreateContext returned EGL_NO_CONTEXT", rsc); |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return false; |
| } |
| gGLContextCount++; |
| |
| // Create a BufferQueue with a fake consumer |
| sp<BufferQueue> bq = new BufferQueue(); |
| bq->consumerConnect(new DummyConsumer()); |
| sp<Surface> stc(new Surface(static_cast<sp<IGraphicBufferProducer> >(bq))); |
| |
| dc->gl.egl.surfaceDefault = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, |
| static_cast<ANativeWindow*>(stc.get()), |
| NULL); |
| |
| checkEglError("eglCreateWindowSurface"); |
| if (dc->gl.egl.surfaceDefault == EGL_NO_SURFACE) { |
| ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); |
| rsdGLShutdown(rsc); |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return false; |
| } |
| |
| rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); |
| ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, |
| dc->gl.egl.surfaceDefault, dc->gl.egl.context); |
| if (ret == EGL_FALSE) { |
| ALOGE("eglMakeCurrent returned EGL_FALSE"); |
| checkEglError("eglMakeCurrent", ret); |
| rsdGLShutdown(rsc); |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return false; |
| } |
| |
| dc->gl.gl.version = glGetString(GL_VERSION); |
| dc->gl.gl.vendor = glGetString(GL_VENDOR); |
| dc->gl.gl.renderer = glGetString(GL_RENDERER); |
| dc->gl.gl.extensions = glGetString(GL_EXTENSIONS); |
| |
| //ALOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion); |
| //ALOGV("GL Version %s", mGL.mVersion); |
| //ALOGV("GL Vendor %s", mGL.mVendor); |
| //ALOGV("GL Renderer %s", mGL.mRenderer); |
| //ALOGV("GL Extensions %s", mGL.mExtensions); |
| |
| const char *verptr = NULL; |
| if (strlen((const char *)dc->gl.gl.version) > 9) { |
| if (!memcmp(dc->gl.gl.version, "OpenGL ES-CM", 12)) { |
| verptr = (const char *)dc->gl.gl.version + 12; |
| } |
| if (!memcmp(dc->gl.gl.version, "OpenGL ES ", 10)) { |
| verptr = (const char *)dc->gl.gl.version + 9; |
| } |
| } |
| |
| if (!verptr) { |
| ALOGE("Error, OpenGL ES Lite not supported"); |
| rsdGLShutdown(rsc); |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return false; |
| } else { |
| sscanf(verptr, " %i.%i", &dc->gl.gl.majorVersion, &dc->gl.gl.minorVersion); |
| } |
| |
| glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &dc->gl.gl.maxVertexAttribs); |
| glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &dc->gl.gl.maxVertexUniformVectors); |
| glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); |
| |
| glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxTextureImageUnits); |
| |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxFragmentTextureImageUnits); |
| glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &dc->gl.gl.maxFragmentUniformVectors); |
| |
| dc->gl.gl.OES_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, |
| "GL_OES_texture_npot"); |
| dc->gl.gl.IMG_texture_npot = NULL != strstr((const char *)dc->gl.gl.extensions, |
| "GL_IMG_texture_npot"); |
| dc->gl.gl.NV_texture_npot_2D_mipmap = NULL != strstr((const char *)dc->gl.gl.extensions, |
| "GL_NV_texture_npot_2D_mipmap"); |
| dc->gl.gl.EXT_texture_max_aniso = 1.0f; |
| bool hasAniso = NULL != strstr((const char *)dc->gl.gl.extensions, |
| "GL_EXT_texture_filter_anisotropic"); |
| if (hasAniso) { |
| glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &dc->gl.gl.EXT_texture_max_aniso); |
| } |
| |
| if (0) { |
| DumpDebug(dc); |
| } |
| |
| dc->gl.shaderCache = new RsdShaderCache(); |
| dc->gl.vertexArrayState = new RsdVertexArrayState(); |
| dc->gl.vertexArrayState->init(dc->gl.gl.maxVertexAttribs); |
| dc->gl.currentFrameBuffer = NULL; |
| dc->mHasGraphics = true; |
| |
| ALOGV("%p initGLThread end", rsc); |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return true; |
| } |
| |
| |
| bool rsdGLSetInternalSurface(const Context *rsc, RsNativeWindow sur) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| EGLBoolean ret; |
| if (dc->gl.egl.surface != NULL) { |
| rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); |
| ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surfaceDefault, |
| dc->gl.egl.surfaceDefault, dc->gl.egl.context); |
| checkEglError("eglMakeCurrent", ret); |
| |
| rsc->setWatchdogGL("eglDestroySurface", __LINE__, __FILE__); |
| ret = eglDestroySurface(dc->gl.egl.display, dc->gl.egl.surface); |
| checkEglError("eglDestroySurface", ret); |
| |
| dc->gl.egl.surface = NULL; |
| } |
| |
| if (dc->gl.currentWndSurface != NULL) { |
| dc->gl.currentWndSurface->decStrong(NULL); |
| } |
| |
| dc->gl.currentWndSurface = (ANativeWindow *)sur; |
| if (dc->gl.currentWndSurface != NULL) { |
| dc->gl.currentWndSurface->incStrong(NULL); |
| |
| rsc->setWatchdogGL("eglCreateWindowSurface", __LINE__, __FILE__); |
| dc->gl.egl.surface = eglCreateWindowSurface(dc->gl.egl.display, dc->gl.egl.config, |
| dc->gl.currentWndSurface, NULL); |
| checkEglError("eglCreateWindowSurface"); |
| if (dc->gl.egl.surface == EGL_NO_SURFACE) { |
| ALOGE("eglCreateWindowSurface returned EGL_NO_SURFACE"); |
| } |
| |
| rsc->setWatchdogGL("eglMakeCurrent", __LINE__, __FILE__); |
| ret = eglMakeCurrent(dc->gl.egl.display, dc->gl.egl.surface, |
| dc->gl.egl.surface, dc->gl.egl.context); |
| checkEglError("eglMakeCurrent", ret); |
| } |
| rsc->setWatchdogGL(NULL, 0, NULL); |
| return true; |
| } |
| |
| bool rsdGLSetSurface(const Context *rsc, uint32_t w, uint32_t h, RsNativeWindow sur) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| if (dc->gl.wndSurface != NULL) { |
| dc->gl.wndSurface->decStrong(NULL); |
| dc->gl.wndSurface = NULL; |
| } |
| if(w && h) { |
| // WAR: Some drivers fail to handle 0 size surfaces correctly. Use the |
| // pbuffer to avoid this pitfall. |
| dc->gl.wndSurface = (ANativeWindow *)sur; |
| if (dc->gl.wndSurface != NULL) { |
| dc->gl.wndSurface->incStrong(NULL); |
| } |
| } |
| |
| return rsdGLSetInternalSurface(rsc, sur); |
| } |
| |
| void rsdGLSwap(const android::renderscript::Context *rsc) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); |
| } |
| |
| void rsdGLSetPriority(const Context *rsc, int32_t priority) { |
| if (priority > 0) { |
| // Mark context as low priority. |
| ALOGV("low pri"); |
| } else { |
| ALOGV("normal pri"); |
| } |
| } |
| |
| void rsdGLCheckError(const android::renderscript::Context *rsc, |
| const char *msg, bool isFatal) { |
| GLenum err = glGetError(); |
| if (err != GL_NO_ERROR) { |
| char buf[1024]; |
| snprintf(buf, sizeof(buf), "GL Error = 0x%08x, from: %s", err, msg); |
| |
| if (isFatal) { |
| rsc->setError(RS_ERROR_FATAL_DRIVER, buf); |
| } else { |
| switch (err) { |
| case GL_OUT_OF_MEMORY: |
| rsc->setError(RS_ERROR_OUT_OF_MEMORY, buf); |
| break; |
| default: |
| rsc->setError(RS_ERROR_DRIVER, buf); |
| break; |
| } |
| } |
| |
| ALOGE("%p, %s", rsc, buf); |
| } |
| |
| } |
| |
| void rsdGLClearColor(const android::renderscript::Context *rsc, |
| float r, float g, float b, float a) { |
| RSD_CALL_GL(glClearColor, r, g, b, a); |
| RSD_CALL_GL(glClear, GL_COLOR_BUFFER_BIT); |
| } |
| |
| void rsdGLClearDepth(const android::renderscript::Context *rsc, float v) { |
| RSD_CALL_GL(glClearDepthf, v); |
| RSD_CALL_GL(glClear, GL_DEPTH_BUFFER_BIT); |
| } |
| |
| void rsdGLFinish(const android::renderscript::Context *rsc) { |
| RSD_CALL_GL(glFinish); |
| } |
| |
| void rsdGLDrawQuadTexCoords(const android::renderscript::Context *rsc, |
| float x1, float y1, float z1, float u1, float v1, |
| float x2, float y2, float z2, float u2, float v2, |
| float x3, float y3, float z3, float u3, float v3, |
| float x4, float y4, float z4, float u4, float v4) { |
| |
| float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; |
| const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; |
| |
| RsdVertexArray::Attrib attribs[2]; |
| attribs[0].set(GL_FLOAT, 3, 12, false, (uint32_t)vtx, "ATTRIB_position"); |
| attribs[1].set(GL_FLOAT, 2, 8, false, (uint32_t)tex, "ATTRIB_texture0"); |
| |
| RsdVertexArray va(attribs, 2); |
| va.setup(rsc); |
| |
| RSD_CALL_GL(glDrawArrays, GL_TRIANGLE_FAN, 0, 4); |
| } |