| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "rsContext.h" |
| #include "rsProgram.h" |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, |
| const uint32_t * params, size_t paramLength) |
| : ProgramBase(rsc) { |
| |
| initMemberVars(); |
| for (uint32_t ct=0; ct < paramLength; ct+=2) { |
| if (params[ct] == RS_PROGRAM_PARAM_INPUT) { |
| mHal.state.inputElementsCount++; |
| } |
| if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { |
| mHal.state.constantsCount++; |
| } |
| if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { |
| mHal.state.texturesCount++; |
| } |
| } |
| |
| mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; |
| mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; |
| mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; |
| mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; |
| mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; |
| |
| mHal.state.textures = new Allocation*[mHal.state.texturesCount]; |
| mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; |
| mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; |
| mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; |
| mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; |
| mHal.state.constants = new Allocation*[mHal.state.constantsCount]; |
| |
| // Will initialize everything |
| freeChildren(); |
| |
| uint32_t input = 0; |
| uint32_t constant = 0; |
| uint32_t texture = 0; |
| for (uint32_t ct=0; ct < paramLength; ct+=2) { |
| if (params[ct] == RS_PROGRAM_PARAM_INPUT) { |
| mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1])); |
| mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); |
| } |
| if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { |
| mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1])); |
| mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); |
| } |
| if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { |
| mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; |
| } |
| } |
| mIsInternal = false; |
| uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL); |
| if (shaderLength > internalTokenLen && |
| strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) { |
| mIsInternal = true; |
| shaderText += internalTokenLen; |
| shaderLength -= internalTokenLen; |
| } |
| mUserShader.setTo(shaderText, shaderLength); |
| } |
| |
| Program::~Program() { |
| freeChildren(); |
| |
| delete[] mTextures; |
| delete[] mSamplers; |
| delete[] mInputElements; |
| delete[] mConstantTypes; |
| delete[] mConstants; |
| |
| delete[] mHal.state.textures; |
| delete[] mHal.state.samplers; |
| delete[] mHal.state.textureTargets; |
| delete[] mHal.state.inputElements; |
| delete[] mHal.state.constantTypes; |
| delete[] mHal.state.constants; |
| mHal.state.inputElementsCount = 0; |
| mHal.state.constantsCount = 0; |
| mHal.state.texturesCount = 0; |
| } |
| |
| bool Program::freeChildren() { |
| for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { |
| bindAllocation(NULL, NULL, ct); |
| } |
| |
| for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { |
| bindTexture(NULL, ct, NULL); |
| bindSampler(NULL, ct, NULL); |
| } |
| return false; |
| } |
| |
| void Program::initMemberVars() { |
| mDirty = true; |
| |
| mHal.drv = NULL; |
| mHal.state.textures = NULL; |
| mHal.state.samplers = NULL; |
| mHal.state.textureTargets = NULL; |
| mHal.state.inputElements = NULL; |
| mHal.state.constantTypes = NULL; |
| mHal.state.constants = NULL; |
| |
| mHal.state.inputElementsCount = 0; |
| mHal.state.constantsCount = 0; |
| mHal.state.texturesCount = 0; |
| |
| mTextures = NULL; |
| mSamplers = NULL; |
| mInputElements = NULL; |
| mConstantTypes = NULL; |
| mConstants = NULL; |
| |
| mIsInternal = false; |
| } |
| |
| void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { |
| if (alloc != NULL) { |
| if (slot >= mHal.state.constantsCount) { |
| ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", |
| slot, (uint32_t)this, mHal.state.constantsCount); |
| rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); |
| return; |
| } |
| if (alloc->getType() != mConstantTypes[slot].get()) { |
| ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", |
| slot, (uint32_t)this); |
| rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); |
| return; |
| } |
| } |
| if (mConstants[slot].get() == alloc) { |
| return; |
| } |
| if (mConstants[slot].get()) { |
| mConstants[slot]->removeProgramToDirty(this); |
| } |
| mConstants[slot].set(alloc); |
| mHal.state.constants[slot] = alloc; |
| if (alloc) { |
| alloc->addProgramToDirty(this); |
| } |
| mDirty = true; |
| } |
| |
| void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { |
| if (slot >= mHal.state.texturesCount) { |
| ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); |
| rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); |
| return; |
| } |
| |
| if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { |
| ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); |
| rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); |
| return; |
| } |
| |
| mTextures[slot].set(a); |
| mHal.state.textures[slot] = a; |
| |
| mDirty = true; |
| } |
| |
| void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { |
| if (slot >= mHal.state.texturesCount) { |
| ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); |
| rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); |
| return; |
| } |
| |
| mSamplers[slot].set(s); |
| mHal.state.samplers[slot] = s; |
| mDirty = true; |
| } |
| |
| namespace android { |
| namespace renderscript { |
| |
| void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { |
| Program *p = static_cast<Program *>(vp); |
| p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); |
| } |
| |
| void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { |
| Program *p = static_cast<Program *>(vpf); |
| p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); |
| } |
| |
| void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { |
| Program *p = static_cast<Program *>(vpf); |
| p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); |
| } |
| |
| } |
| } |
| |