blob: a7923de763a3d1221b0266e096a0051f09676662 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsdCore.h"
#include "rsdSampler.h"
#include "rsContext.h"
#include "rsSampler.h"
#ifndef RS_COMPATIBILITY_LIB
#include "rsProgramVertex.h"
#include "rsProgramFragment.h"
#include <GLES/gl.h>
#include <GLES/glext.h>
#endif
using namespace android;
using namespace android::renderscript;
#if 0
typedef float float2 __attribute__((ext_vector_type(2)));
typedef float float3 __attribute__((ext_vector_type(3)));
typedef float float4 __attribute__((ext_vector_type(4)));
typedef uint8_t uchar4 __attribute__((ext_vector_type(4)));
#if defined(ARCH_ARM_HAVE_VFP)
#define LOCAL_CALL __attribute__((pcs("aapcs-vfp")))
#else
#define LOCAL_CALL
#endif
extern "C" {
typedef float4 Sampler2DFn(const uint8_t *p, size_t stride,
int lx, int ly, int nx, int ny,
float w0, float w1, float w2, float w3) LOCAL_CALL;
Sampler2DFn rsdCpuGetSample2D_L_k;
Sampler2DFn rsdCpuGetSample2D_A_k;
Sampler2DFn rsdCpuGetSample2D_LA_k;
Sampler2DFn rsdCpuGetSample2D_RGB_k;
Sampler2DFn rsdCpuGetSample2D_RGBA_k;
}
// 565 Conversion bits taken from SkBitmap
#define SK_R16_BITS 5
#define SK_G16_BITS 6
#define SK_B16_BITS 5
#define SK_R16_SHIFT (SK_B16_BITS + SK_G16_BITS)
#define SK_G16_SHIFT (SK_B16_BITS)
#define SK_B16_SHIFT 0
#define SK_R16_MASK ((1 << SK_R16_BITS) - 1)
#define SK_G16_MASK ((1 << SK_G16_BITS) - 1)
#define SK_B16_MASK ((1 << SK_B16_BITS) - 1)
static inline unsigned SkR16ToR32(unsigned r) {
return (r << (8 - SK_R16_BITS)) | (r >> (2 * SK_R16_BITS - 8));
}
static inline unsigned SkG16ToG32(unsigned g) {
return (g << (8 - SK_G16_BITS)) | (g >> (2 * SK_G16_BITS - 8));
}
static inline unsigned SkB16ToB32(unsigned b) {
return (b << (8 - SK_B16_BITS)) | (b >> (2 * SK_B16_BITS - 8));
}
#define SkPacked16ToR32(c) SkR16ToR32(SkGetPackedR16(c))
#define SkPacked16ToG32(c) SkG16ToG32(SkGetPackedG16(c))
#define SkPacked16ToB32(c) SkB16ToB32(SkGetPackedB16(c))
#define SkGetPackedR16(color) (((unsigned)(color) >> SK_R16_SHIFT) & SK_R16_MASK)
#define SkGetPackedG16(color) (((unsigned)(color) >> SK_G16_SHIFT) & SK_G16_MASK)
#define SkGetPackedB16(color) (((unsigned)(color) >> SK_B16_SHIFT) & SK_B16_MASK)
static float3 getFrom565(uint16_t color) {
float3 result;
result.x = (float)SkPacked16ToR32(color);
result.y = (float)SkPacked16ToG32(color);
result.z = (float)SkPacked16ToB32(color);
return result;
}
/**
* Allocation sampling
*/
static inline float getElementAt1(const uint8_t *p, int32_t x) {
float r = p[x];
return r;
}
static inline float2 getElementAt2(const uint8_t *p, int32_t x) {
x *= 2;
float2 r = {p[x], p[x+1]};
return r;
}
static inline float3 getElementAt3(const uint8_t *p, int32_t x) {
x *= 4;
float3 r = {p[x], p[x+1], p[x+2]};
return r;
}
static inline float4 getElementAt4(const uint8_t *p, int32_t x) {
x *= 4;
float4 r = {p[x], p[x+1], p[x+2], p[x+3]};
return r;
}
static inline float3 getElementAt565(const uint8_t *p, int32_t x) {
x *= 2;
float3 r = getFrom565(((const uint16_t *)p)[0]);
return r;
}
static inline float getElementAt1(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
p += y * stride;
float r = p[x];
return r;
}
static inline float2 getElementAt2(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
p += y * stride;
x *= 2;
float2 r = {p[x], p[x+1]};
return r;
}
static inline float3 getElementAt3(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
p += y * stride;
x *= 4;
float3 r = {p[x], p[x+1], p[x+2]};
return r;
}
static inline float4 getElementAt4(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
p += y * stride;
x *= 4;
float4 r = {p[x], p[x+1], p[x+2], p[x+3]};
return r;
}
static inline float3 getElementAt565(const uint8_t *p, size_t stride, int32_t x, int32_t y) {
p += y * stride;
x *= 2;
float3 r = getFrom565(((const uint16_t *)p)[0]);
return r;
}
static float4 LOCAL_CALL
getSample1D_A(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float p0 = getElementAt1(p, iPixel);
float p1 = getElementAt1(p, next);
float r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
float4 ret = {0.f, 0.f, 0.f, r};
return ret;
}
static float4 LOCAL_CALL
getSample1D_L(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float p0 = getElementAt1(p, iPixel);
float p1 = getElementAt1(p, next);
float r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
float4 ret = {r, r, r, 1.f};
return ret;
}
static float4 LOCAL_CALL
getSample1D_LA(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float2 p0 = getElementAt2(p, iPixel);
float2 p1 = getElementAt2(p, next);
float2 r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
float4 ret = {r.x, r.x, r.x, r.y};
return ret;
}
static float4 LOCAL_CALL
getSample1D_RGB(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float3 p0 = getElementAt3(p, iPixel);
float3 p1 = getElementAt3(p, next);
float3 r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
float4 ret = {r.x, r.x, r.z, 1.f};
return ret;
}
static float4 LOCAL_CALL
getSample1D_565(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float3 p0 = getElementAt565(p, iPixel);
float3 p1 = getElementAt565(p, next);
float3 r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
float4 ret = {r.x, r.x, r.z, 1.f};
return ret;
}
static float4 LOCAL_CALL
getSample1D_RGBA(const uint8_t *p, int32_t iPixel,
int32_t next, float w0, float w1) {
float4 p0 = getElementAt4(p, iPixel);
float4 p1 = getElementAt4(p, next);
float4 r = p0 * w0 + p1 * w1;
r *= (1.f / 255.f);
return r;
}
#if 1
static float4 LOCAL_CALL
getSample2D_A(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float p0 = getElementAt1(p, stride, locX, locY);
float p1 = getElementAt1(p, stride, nextX, locY);
float p2 = getElementAt1(p, stride, locX, nextY);
float p3 = getElementAt1(p, stride, nextX, nextY);
float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
float4 ret = {0.f, 0.f, 0.f, r};
return ret;
}
static float4 LOCAL_CALL
getSample2D_L(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float p0 = getElementAt1(p, stride, locX, locY);
float p1 = getElementAt1(p, stride, nextX, locY);
float p2 = getElementAt1(p, stride, locX, nextY);
float p3 = getElementAt1(p, stride, nextX, nextY);
float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
float4 ret = {r, r, r, 1.f};
return ret;
}
static float4 LOCAL_CALL
getSample2D_LA(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float2 p0 = getElementAt2(p, stride, locX, locY);
float2 p1 = getElementAt2(p, stride, nextX, locY);
float2 p2 = getElementAt2(p, stride, locX, nextY);
float2 p3 = getElementAt2(p, stride, nextX, nextY);
float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
float4 ret = {r.x, r.x, r.x, r.y};
return ret;
}
static float4 LOCAL_CALL
getSample2D_RGB(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float4 p0 = getElementAt4(p, stride, locX, locY);
float4 p1 = getElementAt4(p, stride, nextX, locY);
float4 p2 = getElementAt4(p, stride, locX, nextY);
float4 p3 = getElementAt4(p, stride, nextX, nextY);
float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
float4 ret = {r.x, r.y, r.z, 1.f};
return ret;
}
static float4 LOCAL_CALL
getSample2D_RGBA(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float4 p0 = getElementAt4(p, stride, locX, locY);
float4 p1 = getElementAt4(p, stride, nextX, locY);
float4 p2 = getElementAt4(p, stride, locX, nextY);
float4 p3 = getElementAt4(p, stride, nextX, nextY);
float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
return r;
}
#endif
static float4 getSample2D_565(const uint8_t *p, size_t stride,
int locX, int locY, int nextX, int nextY,
float w0, float w1, float w2, float w3) {
float3 p0 = getElementAt565(p, stride, locX, locY);
float3 p1 = getElementAt565(p, stride, nextX, locY);
float3 p2 = getElementAt565(p, stride, locX, nextY);
float3 p3 = getElementAt565(p, stride, nextX, nextY);
float3 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
r *= (1.f / 255.f);
float4 ret = {r.x, r.y, r.z, 1.f};
return ret;
}
#if 0
static Sampler2DFn* GetBilinearSampleTable2D[] = {
0, 0, 0, 0, 0, 0, 0,
0,//rsdCpuGetSample2D_L_k,
0,//rsdCpuGetSample2D_A_k,
0,//rsdCpuGetSample2D_LA_k,
0,//rsdCpuGetSample2D_RGB_k,
rsdCpuGetSample2D_RGBA_k
};
#else
static Sampler2DFn* GetBilinearSampleTable2D[] = {
0, 0, 0, 0, 0, 0, 0,
&getSample2D_L,
&getSample2D_A,
&getSample2D_LA,
&getSample2D_RGB,
&getSample2D_RGBA,
};
#endif
static int applyWrapMode(RsSamplerValue mode, int coord, int size) {
switch (mode) {
case RS_SAMPLER_WRAP:
coord = coord % size;
if (coord < 0) {
coord += size;
}
break;
case RS_SAMPLER_CLAMP:
coord = rsMax(0, rsMin(coord, size - 1));
break;
case RS_SAMPLER_MIRRORED_REPEAT:
coord = coord % (size * 2);
if (coord < 0) {
coord = (size * 2) + coord;
}
if (coord >= size) {
coord = (size * 2) - coord;
}
break;
default:
coord = 0;
rsAssert(0);
}
return coord;
}
static float4
sample_LOD_LinearPixel(Allocation *a, const Type *type,
RsDataKind dk, RsDataType dt,
Sampler *s,
float uv, int32_t lod) {
RsSamplerValue wrapS = s->mHal.state.wrapS;
int32_t sourceW = type->mHal.state.lodDimX[lod];
float pixelUV = uv * (float)(sourceW);
int32_t iPixel = (int32_t)(pixelUV);
float frac = pixelUV - (float)iPixel;
if (frac < 0.5f) {
iPixel -= 1;
frac += 0.5f;
} else {
frac -= 0.5f;
}
float oneMinusFrac = 1.0f - frac;
int32_t next = applyWrapMode(wrapS, iPixel + 1, sourceW);
int32_t loc = applyWrapMode(wrapS, iPixel, sourceW);
const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
if (dt == RS_TYPE_UNSIGNED_5_6_5) {
return getSample1D_565(ptr, loc, next, next, frac);
}
switch(dk) {
case RS_KIND_PIXEL_L:
return getSample1D_L(ptr, loc, next, next, frac);
case RS_KIND_PIXEL_A:
return getSample1D_A(ptr, loc, next, next, frac);
case RS_KIND_PIXEL_LA:
return getSample1D_LA(ptr, loc, next, next, frac);
case RS_KIND_PIXEL_RGB:
return getSample1D_RGB(ptr, loc, next, next, frac);
case RS_KIND_PIXEL_RGBA:
return getSample1D_RGBA(ptr, loc, next, next, frac);
case RS_KIND_PIXEL_YUV:
case RS_KIND_USER:
case RS_KIND_INVALID:
case RS_KIND_PIXEL_DEPTH:
rsAssert(0);
break;
}
return 0.f;
}
static float4
sample_LOD_NearestPixel(Allocation *a, const Type *type,
RsDataKind dk, RsDataType dt,
Sampler *s, float uv, int32_t lod) {
RsSamplerValue wrapS = s->mHal.state.wrapS;
int32_t sourceW = type->mHal.state.lodDimX[lod];
int32_t iPixel = (int32_t)(uv * (float)(sourceW));
int32_t location = applyWrapMode(wrapS, iPixel, sourceW);
const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
float4 result = {0.f, 0.f, 0.f, 1.f};
if (dt == RS_TYPE_UNSIGNED_5_6_5) {
result.xyz = getElementAt565(ptr, iPixel);
return result;
}
switch(dk) {
case RS_KIND_PIXEL_L:
{
float t = getElementAt1(ptr, iPixel);
result.xyz = t;
}
break;
case RS_KIND_PIXEL_A:
result.w = getElementAt1(ptr, iPixel);
break;
case RS_KIND_PIXEL_LA:
{
float2 t = getElementAt2(ptr, iPixel);
result.xyz = t.x;
result.w = t.y;
}
break;
case RS_KIND_PIXEL_RGB:
result.xyz = getElementAt3(ptr, iPixel);
break;
case RS_KIND_PIXEL_RGBA:
result = getElementAt4(ptr, iPixel);
break;
case RS_KIND_PIXEL_YUV:
case RS_KIND_USER:
case RS_KIND_INVALID:
case RS_KIND_PIXEL_DEPTH:
rsAssert(0);
break;
}
return result * (1.f / 255.f);
}
static float4
sample_LOD_LinearPixel(Allocation *a, const Type *type,
RsDataKind dk, RsDataType dt,
Sampler *s, float u, float v, int32_t lod) {
const RsSamplerValue wrapS = s->mHal.state.wrapS;
const RsSamplerValue wrapT = s->mHal.state.wrapT;
const int sourceW = type->mHal.state.lodDimX[lod];
const int sourceH = type->mHal.state.lodDimY[lod];
float pixelU = u * (float)sourceW;
float pixelV = v * (float)sourceH;
int iPixelU = (int)pixelU;
int iPixelV = (int)pixelV;
float fracU = pixelU - iPixelU;
float fracV = pixelV - iPixelV;
if (fracU < 0.5f) {
iPixelU -= 1;
fracU += 0.5f;
} else {
fracU -= 0.5f;
}
if (fracV < 0.5f) {
iPixelV -= 1;
fracV += 0.5f;
} else {
fracV -= 0.5f;
}
float oneMinusFracU = 1.0f - fracU;
float oneMinusFracV = 1.0f - fracV;
float w1 = oneMinusFracU * oneMinusFracV;
float w2 = fracU * oneMinusFracV;
float w3 = oneMinusFracU * fracV;
float w4 = fracU * fracV;
int nextX = applyWrapMode(wrapS, iPixelU + 1, sourceW);
int nextY = applyWrapMode(wrapT, iPixelV + 1, sourceH);
int locX = applyWrapMode(wrapS, iPixelU, sourceW);
int locY = applyWrapMode(wrapT, iPixelV, sourceH);
const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
size_t stride = a->mHal.drvState.lod[lod].stride;
if (dt == RS_TYPE_UNSIGNED_5_6_5) {
return getSample2D_565(ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
}
return GetBilinearSampleTable2D[dk](ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
}
static float4
sample_LOD_LinearPixel_Clamp(Allocation *a, const Type *type,
RsDataKind dk, RsDataType dt,
Sampler *s, float u, float v, int32_t lod) {
const RsSamplerValue wrapS = s->mHal.state.wrapS;
const RsSamplerValue wrapT = s->mHal.state.wrapT;
const int sourceW = type->mHal.state.lodDimX[lod];
const int sourceH = type->mHal.state.lodDimY[lod];
float pixelU = u * (float)sourceW;
float pixelV = v * (float)sourceH;
int iPixelU = (int)pixelU;
int iPixelV = (int)pixelV;
float fracU = pixelU - iPixelU;
float fracV = pixelV - iPixelV;
if (fracU < 0.5f) {
iPixelU -= 1;
fracU += 0.5f;
} else {
fracU -= 0.5f;
}
if (fracV < 0.5f) {
iPixelV -= 1;
fracV += 0.5f;
} else {
fracV -= 0.5f;
}
float oneMinusFracU = 1.0f - fracU;
float oneMinusFracV = 1.0f - fracV;
float w1 = oneMinusFracU * oneMinusFracV;
float w2 = fracU * oneMinusFracV;
float w3 = oneMinusFracU * fracV;
float w4 = fracU * fracV;
int nextX = rsMax(0, rsMin(iPixelU + 1, sourceW - 1));
int nextY = rsMax(0, rsMin(iPixelV + 1, sourceH - 1));
int locX = rsMax(0, rsMin(iPixelU, sourceW - 1));
int locY = rsMax(0, rsMin(iPixelV, sourceH - 1));
const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
size_t stride = a->mHal.drvState.lod[lod].stride;
return GetBilinearSampleTable2D[dk](ptr, stride, locX, locY, nextX, nextY, w1, w2, w3, w4);
}
static float4
sample_LOD_NearestPixel(Allocation *a, const Type *type,
RsDataKind dk, RsDataType dt,
Sampler *s,
float u, float v, int32_t lod) {
RsSamplerValue wrapS = s->mHal.state.wrapS;
RsSamplerValue wrapT = s->mHal.state.wrapT;
int32_t sourceW = type->mHal.state.lodDimX[lod];
int32_t sourceH = type->mHal.state.lodDimY[lod];
int locX = applyWrapMode(wrapS, u * sourceW, sourceW);
int locY = applyWrapMode(wrapT, v * sourceH, sourceH);
const uint8_t *ptr = (const uint8_t *)a->mHal.drvState.lod[lod].mallocPtr;
size_t stride = a->mHal.drvState.lod[lod].stride;
float4 result = {0.f, 0.f, 0.f, 1.f};
if (dt == RS_TYPE_UNSIGNED_5_6_5) {
result.xyz = getElementAt565(ptr, stride, locX, locY);
return result;
}
switch(dk) {
case RS_KIND_PIXEL_L:
{
float t = getElementAt1(ptr, stride, locX, locY);
result.xyz = t;
}
break;
case RS_KIND_PIXEL_A:
result.w = getElementAt1(ptr, stride, locX, locY);
break;
case RS_KIND_PIXEL_LA:
{
float2 t = getElementAt2(ptr, stride, locX, locY);
result.xyz = t.x;
result.w = t.y;
}
break;
case RS_KIND_PIXEL_RGB:
result.xyz = getElementAt3(ptr, stride, locX, locY);
break;
case RS_KIND_PIXEL_RGBA:
result = getElementAt4(ptr, stride, locX, locY);
break;
case RS_KIND_PIXEL_YUV:
case RS_KIND_USER:
case RS_KIND_INVALID:
case RS_KIND_PIXEL_DEPTH:
rsAssert(0);
break;
}
return result * (1.f / 255.f);
}
static float4 GenericSample1D(Allocation *a, Sampler *s, float u, float lod) {
const Type *type = a->getType();
const Element *elem = type->getElement();
const RsDataKind dk = elem->getKind();
const RsDataType dt = elem->getType();
if (dk == RS_KIND_USER || (dt != RS_TYPE_UNSIGNED_8 && dt != RS_TYPE_UNSIGNED_5_6_5)) {
return 0.f;
}
if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
const Context *rsc = RsdCpuReference::getTlsContext();
rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
return 0.f;
}
if (lod <= 0.0f) {
if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, 0);
}
return sample_LOD_LinearPixel(a, type, dk, dt, s, u, 0);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod = rsMin(lod, (float)maxLOD);
int32_t nearestLOD = (int32_t)round(lod);
return sample_LOD_LinearPixel(a, type, dk, dt, s, u, nearestLOD);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
int32_t lod0 = (int32_t)floor(lod);
int32_t lod1 = (int32_t)ceil(lod);
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod0 = rsMin(lod0, maxLOD);
lod1 = rsMin(lod1, maxLOD);
float4 sample0 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, lod0);
float4 sample1 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, lod1);
float frac = lod - (float)lod0;
return sample0 * (1.0f - frac) + sample1 * frac;
}
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, 0);
}
static float4 GenericSample2D(Allocation *a, Sampler *s, float u, float v, float lod) {
const Type *type = a->getType();
const Element *elem = type->getElement();
const RsDataKind dk = elem->getKind();
const RsDataType dt = elem->getType();
if (dk == RS_KIND_USER || (dt != RS_TYPE_UNSIGNED_8 && dt != RS_TYPE_UNSIGNED_5_6_5)) {
return 0.f;
}
if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
const Context *rsc = RsdCpuReference::getTlsContext();
rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
return 0.f;
}
if (lod <= 0.0f) {
if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
}
return sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, 0);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod = rsMin(lod, (float)maxLOD);
int32_t nearestLOD = (int32_t)round(lod);
return sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, nearestLOD);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
int32_t lod0 = (int32_t)floor(lod);
int32_t lod1 = (int32_t)ceil(lod);
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod0 = rsMin(lod0, maxLOD);
lod1 = rsMin(lod1, maxLOD);
float4 sample0 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, lod0);
float4 sample1 = sample_LOD_LinearPixel(a, type, dk, dt, s, u, v, lod1);
float frac = lod - (float)lod0;
return sample0 * (1.0f - frac) + sample1 * frac;
}
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
}
static float4 GenericSample2D_Clamp(Allocation *a, Sampler *s, float u, float v, float lod) {
const Type *type = a->getType();
const Element *elem = type->getElement();
const RsDataKind dk = elem->getKind();
const RsDataType dt = elem->getType();
if (!(a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE)) {
const Context *rsc = RsdCpuReference::getTlsContext();
rsc->setError(RS_ERROR_BAD_VALUE, "Sampling from texture witout USAGE_GRAPHICS_TEXTURE.");
return 0.f;
}
if (lod <= 0.0f) {
if (s->mHal.state.magFilter == RS_SAMPLER_NEAREST) {
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
}
return sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, 0);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_NEAREST) {
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod = rsMin(lod, (float)maxLOD);
int32_t nearestLOD = (int32_t)round(lod);
return sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, nearestLOD);
}
if (s->mHal.state.minFilter == RS_SAMPLER_LINEAR_MIP_LINEAR) {
int32_t lod0 = (int32_t)floor(lod);
int32_t lod1 = (int32_t)ceil(lod);
int32_t maxLOD = type->mHal.state.lodCount - 1;
lod0 = rsMin(lod0, maxLOD);
lod1 = rsMin(lod1, maxLOD);
float4 sample0 = sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, lod0);
float4 sample1 = sample_LOD_LinearPixel_Clamp(a, type, dk, dt, s, u, v, lod1);
float frac = lod - (float)lod0;
return sample0 * (1.0f - frac) + sample1 * frac;
}
return sample_LOD_NearestPixel(a, type, dk, dt, s, u, v, 0);
}
// Must match pixel kind in rsDefines.h
static void * NearestWrap[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
static void * NearestClamp[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
static void * NearestMirroredRepeat[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
// Must match pixel kind in rsDefines.h
static void * LinearWrap[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
// Must match pixel kind in rsDefines.h
static void * LinearClamp[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D_Clamp, // L,
(void *) GenericSample2D_Clamp, // A,
(void *) GenericSample2D_Clamp, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D_Clamp, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
// Must match pixel kind in rsDefines.h
static void * LinearMirroredRepeat[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
// Must match pixel kind in rsDefines.h
static void * Generic[] = {
(void *) GenericSample1D, // L,
(void *) GenericSample1D, // A,
(void *) GenericSample1D, // LA,
(void *) GenericSample1D, // RGB,
(void *) GenericSample1D, // RGBA,
0,
(void *) GenericSample1D, // YUV
(void *) GenericSample2D, // L,
(void *) GenericSample2D, // A,
(void *) GenericSample2D, // LA,
(void *) GenericSample2D, // RGB,
(void *) GenericSample2D, // RGBA,
0,
(void *) GenericSample2D, // YUV
};
#endif
bool rsdSamplerInit(const Context *, const Sampler *s) {
#if 0
s->mHal.drv = Generic;
if ((s->mHal.state.minFilter == s->mHal.state.magFilter) &&
(s->mHal.state.wrapS == s->mHal.state.wrapT)) {
// We have fast paths for these.
switch(s->mHal.state.minFilter) {
case RS_SAMPLER_NEAREST:
switch(s->mHal.state.wrapS) {
case RS_SAMPLER_WRAP:
s->mHal.drv = NearestWrap;
break;
case RS_SAMPLER_CLAMP:
s->mHal.drv = NearestClamp;
break;
case RS_SAMPLER_MIRRORED_REPEAT:
s->mHal.drv = NearestMirroredRepeat;
break;
default:
break;
}
break;
case RS_SAMPLER_LINEAR:
switch(s->mHal.state.wrapS) {
case RS_SAMPLER_WRAP:
s->mHal.drv = LinearWrap;
break;
case RS_SAMPLER_CLAMP:
s->mHal.drv = LinearClamp;
break;
case RS_SAMPLER_MIRRORED_REPEAT:
s->mHal.drv = LinearMirroredRepeat;
break;
default:
break;
}
break;
case RS_SAMPLER_LINEAR_MIP_LINEAR:
switch(s->mHal.state.wrapS) {
case RS_SAMPLER_WRAP:
s->mHal.drv = LinearWrap;
break;
case RS_SAMPLER_CLAMP:
s->mHal.drv = LinearClamp;
break;
case RS_SAMPLER_MIRRORED_REPEAT:
s->mHal.drv = LinearMirroredRepeat;
break;
default:
break;
}
break;
default:
rsAssert(0);
break;
}
}
#endif
return true;
}
void rsdSamplerDestroy(const android::renderscript::Context *rsc,
const android::renderscript::Sampler *s) {
}