| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /* |
| * Copyright (c) 2009 The Khronos Group Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a copy of this |
| * software and /or associated documentation files (the "Materials "), to deal in the |
| * Materials without restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials, |
| * and to permit persons to whom the Materials are furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Materials. |
| * |
| * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE |
| * MATERIALS. |
| */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <sys/time.h> |
| |
| |
| #include <SLES/OpenSLES.h> |
| |
| |
| #define MAX_NUMBER_INTERFACES 3 |
| |
| /* Local storage for Audio data in 16 bit words */ |
| #define AUDIO_DATA_STORAGE_SIZE 4096 * 100 |
| /* Audio data buffer size in 16 bit words. 8 data segments are used in |
| this simple example */ |
| #define AUDIO_DATA_BUFFER_SIZE 4096/8 |
| |
| /* Checks for error. If any errors exit the application! */ |
| void CheckErr( SLresult res ) |
| { |
| if ( res != SL_RESULT_SUCCESS ) |
| { |
| fprintf(stdout, "%u SL failure, exiting\n", res); |
| exit(EXIT_FAILURE); |
| } |
| else { |
| //fprintf(stdout, "%d SL success, proceeding...\n", res); |
| } |
| } |
| |
| /* Structure for passing information to callback function */ |
| typedef struct CallbackCntxt_ { |
| SLPlayItf playItf; |
| SLint16* pDataBase; // Base adress of local audio data storage |
| SLint16* pData; // Current adress of local audio data storage |
| SLuint32 size; |
| } CallbackCntxt; |
| |
| /* Local storage for Audio data */ |
| SLint16 pcmData[AUDIO_DATA_STORAGE_SIZE]; |
| |
| /* Callback for Buffer Queue events */ |
| void BufferQueueCallback( |
| SLBufferQueueItf queueItf, |
| void *pContext) |
| { |
| //fprintf(stdout, "BufferQueueCallback called\n"); |
| SLresult res; |
| //fprintf(stdout, " pContext=%p\n", pContext); |
| CallbackCntxt *pCntxt = (CallbackCntxt*)pContext; |
| |
| if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size)) |
| { |
| //fprintf(stdout, "callback: before enqueue\n"); |
| res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData, |
| 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */ |
| CheckErr(res); |
| /* Increase data pointer by buffer size */ |
| pCntxt->pData += AUDIO_DATA_BUFFER_SIZE; |
| } |
| //fprintf(stdout, "end of BufferQueueCallback()\n"); |
| } |
| |
| /* Play some audio from a buffer queue */ |
| void TestPlaySawtoothBufferQueue( SLObjectItf sl ) |
| { |
| SLEngineItf EngineItf; |
| |
| SLint32 numOutputs = 0; |
| SLuint32 deviceID = 0; |
| |
| SLresult res; |
| |
| SLDataSource audioSource; |
| SLDataLocator_BufferQueue bufferQueue; |
| SLDataFormat_PCM pcm; |
| |
| SLDataSink audioSink; |
| SLDataLocator_OutputMix locator_outputmix; |
| |
| SLObjectItf player; |
| SLPlayItf playItf; |
| SLBufferQueueItf bufferQueueItf; |
| SLBufferQueueState state; |
| |
| SLObjectItf OutputMix; |
| SLVolumeItf volumeItf; |
| |
| int i; |
| |
| SLboolean required[MAX_NUMBER_INTERFACES]; |
| SLInterfaceID iidArray[MAX_NUMBER_INTERFACES]; |
| |
| /* Callback context for the buffer queue callback function */ |
| CallbackCntxt cntxt; |
| |
| /* Get the SL Engine Interface which is implicit */ |
| res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf); |
| CheckErr(res); |
| |
| /* Initialize arrays required[] and iidArray[] */ |
| for (i=0;i<MAX_NUMBER_INTERFACES;i++) |
| { |
| required[i] = SL_BOOLEAN_FALSE; |
| iidArray[i] = SL_IID_NULL; |
| } |
| |
| // Set arrays required[] and iidArray[] for VOLUME interface |
| required[0] = SL_BOOLEAN_TRUE; |
| iidArray[0] = SL_IID_VOLUME; |
| // Create Output Mix object to be used by player |
| res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, |
| iidArray, required); CheckErr(res); |
| |
| // Realizing the Output Mix object in synchronous mode. |
| res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE); |
| CheckErr(res); |
| |
| #if 0 |
| res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME, |
| (void*)&volumeItf); CheckErr(res); |
| #endif |
| |
| /* Setup the data source structure for the buffer queue */ |
| bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE; |
| bufferQueue.numBuffers = 4; /* Four buffers in our buffer queue */ |
| |
| /* Setup the format of the content in the buffer queue */ |
| pcm.formatType = SL_DATAFORMAT_PCM; |
| pcm.numChannels = 1;//2; |
| pcm.samplesPerSec = SL_SAMPLINGRATE_44_1; |
| pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16; |
| pcm.containerSize = 16; |
| pcm.channelMask = SL_SPEAKER_FRONT_LEFT;// | SL_SPEAKER_FRONT_RIGHT; |
| pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; |
| |
| audioSource.pFormat = (void *)&pcm; |
| audioSource.pLocator = (void *)&bufferQueue; |
| |
| /* Setup the data sink structure */ |
| locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; |
| locator_outputmix.outputMix = OutputMix; |
| audioSink.pLocator = (void *)&locator_outputmix; |
| audioSink.pFormat = NULL; |
| |
| /* Initialize the audio data to play */ |
| unsigned int j; |
| for (j = 0; j < sizeof(pcmData)/sizeof(pcmData[0]); ++j) { |
| pcmData[j] = j*(100 + j / 200);// % 1000; |
| } |
| |
| /* Initialize the context for Buffer queue callbacks */ |
| cntxt.pDataBase = /*(void*)&*/pcmData; |
| cntxt.pData = cntxt.pDataBase; |
| cntxt.size = sizeof(pcmData) / 2; |
| |
| /* Set arrays required[] and iidArray[] for SEEK interface |
| (PlayItf is implicit) */ |
| required[0] = SL_BOOLEAN_TRUE; |
| iidArray[0] = SL_IID_BUFFERQUEUE; |
| |
| /* Create the music player */ |
| res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, |
| &audioSource, &audioSink, 1, iidArray, required); CheckErr(res); |
| fprintf(stdout, "bufferQueue example: after CreateAudioPlayer\n"); |
| |
| /* Realizing the player in synchronous mode. */ |
| res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res); |
| fprintf(stdout, "bufferQueue example: after Realize\n"); |
| |
| /* Get seek and play interfaces */ |
| res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf); |
| CheckErr(res); |
| fprintf(stdout, "bufferQueue example: after GetInterface(PLAY)\n"); |
| |
| res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE, |
| (void*)&bufferQueueItf); CheckErr(res); |
| |
| /* Setup to receive buffer queue event callbacks */ |
| res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, |
| BufferQueueCallback, &cntxt); CheckErr(res); |
| |
| #if 0 |
| /* Before we start set volume to -3dB (-300mB) */ |
| res = (*volumeItf)->SetVolumeLevel(volumeItf, -300); CheckErr(res); |
| #endif |
| |
| /* Enqueue a few buffers to get the ball rolling */ |
| res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData, |
| 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */ |
| CheckErr(res); |
| cntxt.pData += AUDIO_DATA_BUFFER_SIZE; |
| |
| res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData, |
| 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */ |
| CheckErr(res); |
| cntxt.pData += AUDIO_DATA_BUFFER_SIZE; |
| |
| res = (*bufferQueueItf)->Enqueue(bufferQueueItf, cntxt.pData, |
| 2 * AUDIO_DATA_BUFFER_SIZE); /* Size given in bytes. */ |
| CheckErr(res); |
| cntxt.pData += AUDIO_DATA_BUFFER_SIZE; |
| |
| /* Play the PCM samples using a buffer queue */ |
| fprintf(stdout, "bufferQueue example: starting to play\n"); |
| res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING ); |
| CheckErr(res); |
| |
| /* Wait until the PCM data is done playing, the buffer queue callback |
| will continue to queue buffers until the entire PCM data has been |
| played. This is indicated by waiting for the count member of the |
| SLBufferQueueState to go to zero. |
| */ |
| res = (*bufferQueueItf)->GetState(bufferQueueItf, &state); |
| CheckErr(res); |
| |
| // while (state.playIndex < 100) { |
| while (state.count) { |
| usleep(10000); |
| (*bufferQueueItf)->GetState(bufferQueueItf, &state); |
| } |
| |
| /* Make sure player is stopped */ |
| res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); |
| CheckErr(res); |
| /* Destroy the player */ |
| (*player)->Destroy(player); |
| |
| /* Destroy Output Mix object */ |
| (*OutputMix)->Destroy(OutputMix); |
| } |
| |
| |
| |
| int main(int argc, char* const argv[]) |
| { |
| SLresult res; |
| SLObjectItf sl; |
| |
| SLEngineOption EngineOption[] = { |
| {(SLuint32) SL_ENGINEOPTION_THREADSAFE, |
| (SLuint32) SL_BOOLEAN_TRUE}}; |
| |
| res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL); |
| CheckErr(res); |
| /* Realizing the SL Engine in synchronous mode. */ |
| res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE); CheckErr(res); |
| |
| /* Run the test */ |
| TestPlaySawtoothBufferQueue(sl); |
| |
| /* Shutdown OpenSL ES */ |
| (*sl)->Destroy(sl); |
| |
| return EXIT_SUCCESS; |
| } |