| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // Test various buffer queue configurations |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <unistd.h> |
| |
| #include <SLES/OpenSLES.h> |
| |
| typedef struct { |
| SLuint8 numChannels; |
| SLuint32 milliHz; |
| SLuint8 bitsPerSample; |
| } PCM; |
| |
| PCM formats[] = { |
| {1, SL_SAMPLINGRATE_8, 8}, |
| {2, SL_SAMPLINGRATE_8, 8}, |
| {1, SL_SAMPLINGRATE_8, 16}, |
| {2, SL_SAMPLINGRATE_8, 16}, |
| {1, SL_SAMPLINGRATE_11_025, 8}, |
| {2, SL_SAMPLINGRATE_11_025, 8}, |
| {1, SL_SAMPLINGRATE_11_025, 16}, |
| {2, SL_SAMPLINGRATE_11_025, 16}, |
| {1, SL_SAMPLINGRATE_12, 8}, |
| {2, SL_SAMPLINGRATE_12, 8}, |
| {1, SL_SAMPLINGRATE_12, 16}, |
| {2, SL_SAMPLINGRATE_12, 16}, |
| {1, SL_SAMPLINGRATE_16, 8}, |
| {2, SL_SAMPLINGRATE_16, 8}, |
| {1, SL_SAMPLINGRATE_16, 16}, |
| {2, SL_SAMPLINGRATE_16, 16}, |
| {1, SL_SAMPLINGRATE_22_05, 8}, |
| {2, SL_SAMPLINGRATE_22_05, 8}, |
| {1, SL_SAMPLINGRATE_22_05, 16}, |
| {2, SL_SAMPLINGRATE_22_05, 16}, |
| {1, SL_SAMPLINGRATE_24, 8}, |
| {2, SL_SAMPLINGRATE_24, 8}, |
| {1, SL_SAMPLINGRATE_24, 16}, |
| {2, SL_SAMPLINGRATE_24, 16}, |
| {1, SL_SAMPLINGRATE_32, 8}, |
| {2, SL_SAMPLINGRATE_32, 8}, |
| {1, SL_SAMPLINGRATE_32, 16}, |
| {2, SL_SAMPLINGRATE_32, 16}, |
| {1, SL_SAMPLINGRATE_44_1, 8}, |
| {2, SL_SAMPLINGRATE_44_1, 8}, |
| {1, SL_SAMPLINGRATE_44_1, 16}, |
| {2, SL_SAMPLINGRATE_44_1, 16}, |
| {1, SL_SAMPLINGRATE_48, 8}, |
| {2, SL_SAMPLINGRATE_48, 8}, |
| {1, SL_SAMPLINGRATE_48, 16}, |
| {2, SL_SAMPLINGRATE_48, 16}, |
| {0, 0, 0} |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| SLresult result; |
| SLObjectItf engineObject; |
| |
| // create engine |
| result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| SLEngineItf engineEngine; |
| result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // create output mix |
| SLObjectItf outputMixObject; |
| result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // loop over all formats |
| PCM *format; |
| float hzLeft = 440.0; // A440 (Concert A) |
| float hzRight = 440.0; |
| for (format = formats; format->numChannels; ++format) { |
| |
| printf("Channels: %d, sample rate: %u, bits: %u\n", format->numChannels, |
| format->milliHz / 1000, format->bitsPerSample); |
| |
| // configure audio source |
| SLDataLocator_BufferQueue loc_bufq; |
| loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE; |
| loc_bufq.numBuffers = 1; |
| SLDataFormat_PCM format_pcm; |
| format_pcm.formatType = SL_DATAFORMAT_PCM; |
| format_pcm.numChannels = format->numChannels; |
| format_pcm.samplesPerSec = format->milliHz; |
| format_pcm.bitsPerSample = format->bitsPerSample; |
| format_pcm.containerSize = format->bitsPerSample; |
| format_pcm.channelMask = 0; |
| format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; |
| SLDataSource audioSrc; |
| audioSrc.pLocator = &loc_bufq; |
| audioSrc.pFormat = &format_pcm; |
| |
| // configure audio sink |
| SLDataLocator_OutputMix loc_outmix; |
| loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; |
| loc_outmix.outputMix = outputMixObject; |
| SLDataSink audioSnk; |
| audioSnk.pLocator = &loc_outmix; |
| audioSnk.pFormat = NULL; |
| |
| // create audio player |
| SLuint32 numInterfaces = 1; |
| SLInterfaceID ids[1]; |
| SLboolean req[1]; |
| ids[0] = SL_IID_BUFFERQUEUE; |
| req[0] = SL_BOOLEAN_TRUE; |
| SLObjectItf playerObject; |
| result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc, |
| &audioSnk, numInterfaces, ids, req); |
| if (SL_RESULT_SUCCESS != result) { |
| printf("failed %u\n", result); |
| continue; |
| } |
| |
| // realize the player |
| result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // generate a sine wave buffer, ascending in half-steps for each format |
| #define N (44100*4) |
| static unsigned char buffer[N]; |
| unsigned i; |
| for (i = 0; i < N; ) { |
| float seconds = (((i * 8) / (format->bitsPerSample * format->numChannels)) * 1000.0) / |
| format->milliHz; |
| short sampleLeft = sin(seconds * M_PI_2 * hzLeft) * 32767.0; |
| short sampleRight = sin(seconds * M_PI_2 * hzRight) * 32767.0; |
| if (2 == format->numChannels) { |
| if (8 == format->bitsPerSample) { |
| buffer[i++] = (sampleLeft + 32768) >> 8; |
| buffer[i++] = (sampleRight + 32768) >> 8; |
| } else { |
| assert(16 == format->bitsPerSample); |
| buffer[i++] = sampleLeft & 0xFF; |
| buffer[i++] = sampleLeft >> 8; |
| buffer[i++] = sampleRight & 0xFF; |
| buffer[i++] = sampleRight >> 8; |
| } |
| } else { |
| assert(1 == format->numChannels); |
| // cast to int and divide by 2 are needed to prevent overflow |
| short sampleMono = ((int) sampleLeft + (int) sampleRight) / 2; |
| if (8 == format->bitsPerSample) { |
| buffer[i++] = (sampleMono + 32768) >> 8; |
| } else { |
| assert(16 == format->bitsPerSample); |
| buffer[i++] = sampleMono & 0xFF; |
| buffer[i++] = sampleMono >> 8; |
| } |
| } |
| if (seconds >= 1.0f) |
| break; |
| } |
| |
| // get the buffer queue interface and enqueue a buffer |
| SLBufferQueueItf playerBufferQueue; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, |
| &playerBufferQueue); |
| assert(SL_RESULT_SUCCESS == result); |
| result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // get the play interface |
| SLPlayItf playerPlay; |
| result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // set the player's state to playing |
| result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING); |
| assert(SL_RESULT_SUCCESS == result); |
| |
| // wait for the buffer to be played |
| for (;;) { |
| SLBufferQueueState state; |
| result = (*playerBufferQueue)->GetState(playerBufferQueue, &state); |
| assert(SL_RESULT_SUCCESS == result); |
| if (state.count == 0) |
| break; |
| usleep(20000); |
| } |
| |
| // destroy audio player |
| (*playerObject)->Destroy(playerObject); |
| |
| //usleep(1000000); |
| hzLeft *= 1.05946309; // twelfth root of 2 |
| hzRight /= 1.05946309; |
| } |
| |
| // destroy output mix |
| (*outputMixObject)->Destroy(outputMixObject); |
| |
| // destroy engine |
| (*engineObject)->Destroy(engineObject); |
| |
| return EXIT_SUCCESS; |
| } |