blob: edc27c9163a121ae1cef33f4c22d30b6e4bfafba [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** \file SDL.c SDL platform implementation */
#include "sles_allinclusive.h"
/** \brief Called by SDL to fill the next audio output buffer */
static void SDLCALL SDL_callback(void *context, Uint8 *stream, int len)
{
assert(len > 0);
IEngine *thisEngine = (IEngine *) context;
// A peek lock would be risky if output mixes are dynamic, so we use SDL_PauseAudio to
// temporarily disable callbacks during any change to the current output mix, and use a
// shared lock here
interface_lock_shared(thisEngine);
COutputMix *outputMix = thisEngine->mOutputMix;
interface_unlock_shared(thisEngine);
if (NULL != outputMix) {
SLOutputMixExtItf OutputMixExt = &outputMix->mOutputMixExt.mItf;
IOutputMixExt_FillBuffer(OutputMixExt, stream, (SLuint32) len);
} else {
memset(stream, 0, (size_t) len);
}
}
/** \brief Called during slCreateEngine to initialize SDL */
void SDL_open(IEngine *thisEngine)
{
SDL_AudioSpec fmt;
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = STEREO_CHANNELS;
#ifdef _WIN32 // FIXME Either a bug or a serious misunderstanding
fmt.samples = SndFile_BUFSIZE;
#else
fmt.samples = SndFile_BUFSIZE / sizeof(short);
#endif
fmt.callback = SDL_callback;
fmt.userdata = (void *) thisEngine;
if (SDL_OpenAudio(&fmt, NULL) < 0) {
SL_LOGE("Unable to open audio: %s", SDL_GetError());
exit(EXIT_FAILURE);
}
}
/** \brief Called during Object::Destroy for engine to shutdown SDL */
void SDL_close(void)
{
SDL_CloseAudio();
}