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/**
* Copyright(c) 2011 Trusted Logic. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* * Neither the name Trusted Logic nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __LIB_OBJECT_H__
#define __LIB_OBJECT_H__
#include "s_type.h"
typedef struct
{
/* Type of storage: See S_STORAGE_TYPE_XXX */
uint32_t nStorageType;
/* Login type of the client: See S_LOGIN_XXX */
uint32_t nLoginType;
/* Identifier of the client (secure or non-secure client) */
S_UUID sClientUUID;
}
S_STORAGE_NAME;
/**
* This library defines three types of objects and keys:
* - objects identified by a 16-bit handle
* - objects identified by a S_STORAGE_NAME
* - objects identified by a filename, which is a variable-size up-to-64 bytes byte array
* - unindexed objects
**/
/* -------------------------------------------------------------------------
Useful macro to get a structure from a pointer to one of its fields.
Typical usage:
typedef struct
{
LIB_OBJECT_NODE_HANDLE16 sNodeInHandleTable;
LIB_OBJECT_NODE_UNINDEXED sNodeInList;
}
CONTEXT;
LIB_OBJECT_CONTAINER_OF(libObjectUnindexedNext(pList, pObject), CONTEXT, sNodeInList)
-------------------------------------------------------------------------*/
#define LIB_OBJECT_CONTAINER_OF(ptr, type, member) (((type*)(((char*)(ptr)) - offsetof(type, member))))
/* -------------------------------------------------------------------------
Table of objects indexed by 16-bit handles
-------------------------------------------------------------------------*/
#define LIB_OBJECT_HANDLE16_MAX ((uint16_t)0xFFFF)
/**
* NODE of an object in a table indexed by 16-bit handles
**/
typedef struct
{
/* Implementation-defined fields */
uint32_t _l[2];
/* Public field */
uint16_t nHandle;
}
LIB_OBJECT_NODE_HANDLE16;
/**
* A table of objects indexed by 16-bit handles
**/
typedef struct
{
LIB_OBJECT_NODE_HANDLE16* pRoot;
}
LIB_OBJECT_TABLE_HANDLE16;
/**
* Add an object in a handle table. This function also
* assigns a new handle value to the object. The handle
* is guaranteed to be unique among all the objects
* in the table and non-zero.
*
* Returns false if the maximum number of handles has been reached
* (i.e., there are already 65535 objects in the table)
**/
bool libObjectHandle16Add(
LIB_OBJECT_TABLE_HANDLE16* pTable,
LIB_OBJECT_NODE_HANDLE16* pObject);
/**
* Search an object by its handle. Return NULL if the
* object is not found
**/
LIB_OBJECT_NODE_HANDLE16* libObjectHandle16Search(
LIB_OBJECT_TABLE_HANDLE16* pTable,
uint32_t nHandle);
/**
* Remove an object from a handle table.
*
* The object must be part of the table
**/
void libObjectHandle16Remove(
LIB_OBJECT_TABLE_HANDLE16* pTable,
LIB_OBJECT_NODE_HANDLE16* pObject);
/**
* Remove one object from the table. This is useful when
* you want to destroy all the objects in the table.
*
* Returns NULL if the table is empty
**/
LIB_OBJECT_NODE_HANDLE16* libObjectHandle16RemoveOne(
LIB_OBJECT_TABLE_HANDLE16* pTable);
/**
* Get the object following pObject in the handle table.
* If pObject is NULL, return the first object in the list
* Return NULL if the object is the last in the table
**/
LIB_OBJECT_NODE_HANDLE16* libObjectHandle16Next(
LIB_OBJECT_TABLE_HANDLE16* pTable,
LIB_OBJECT_NODE_HANDLE16* pObject);
/* -------------------------------------------------------------------------
Table of objects indexed by storage name
-------------------------------------------------------------------------*/
/**
* NODE of an object in a table indexed by storage name
**/
typedef struct
{
/* Implementation-defined fields */
uint32_t _l[2];
/* Public fields */
S_STORAGE_NAME sStorageName;
}
LIB_OBJECT_NODE_STORAGE_NAME;
/**
* A table of objects indexed by storage name
**/
typedef struct
{
LIB_OBJECT_NODE_STORAGE_NAME* pRoot;
}
LIB_OBJECT_TABLE_STORAGE_NAME;
/**
* Add an object in a storage name table.
*
* The object must not be part of the table yet. The caller
* must have set pObject->sStorageName with the storage name
**/
void libObjectStorageNameAdd(
LIB_OBJECT_TABLE_STORAGE_NAME* pTable,
LIB_OBJECT_NODE_STORAGE_NAME* pObject);
/**
* Search an object by its storage name. Return NULL if the
* object is not found
**/
LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameSearch(
LIB_OBJECT_TABLE_STORAGE_NAME* pTable,
S_STORAGE_NAME* pStorageName);
/**
* Remove an object from a storage name table.
*
* The object must be part of the table
**/
void libObjectStorageNameRemove(
LIB_OBJECT_TABLE_STORAGE_NAME* pTable,
LIB_OBJECT_NODE_STORAGE_NAME* pObject);
/**
* Remove one object from the table. This is useful when
* you want to destroy all the objects in the table
* Returns NULL if the table is empty
**/
LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameRemoveOne(
LIB_OBJECT_TABLE_STORAGE_NAME* pTable);
/**
* Get the object following pObject in the storage name table.
* If pObject is NULL, return the first object
* Return NULL if the object is the last in the table
**/
LIB_OBJECT_NODE_STORAGE_NAME* libObjectStorageNameNext(
LIB_OBJECT_TABLE_STORAGE_NAME* pTable,
LIB_OBJECT_NODE_STORAGE_NAME* pObject);
/* -------------------------------------------------------------------------
Table of objects indexed by filenames
-------------------------------------------------------------------------*/
/**
* NODE of an object in a table indexed by filenames (varsize up-to-64 bytes)
**/
typedef struct
{
/* Implementation-defined fields */
uint32_t _l[2];
/* Public fields */
uint8_t sFilename[64];
uint8_t nFilenameLength;
}
LIB_OBJECT_NODE_FILENAME;
/**
* A table of objects indexed by filenames
**/
typedef struct
{
LIB_OBJECT_NODE_FILENAME* pRoot;
}
LIB_OBJECT_TABLE_FILENAME;
/**
* Add an object in a filename table.
*
* The object must not be part of the table yet. The caller
* must have set pObject->sFilename and pObject->nFilenameLength
* with the object filename
**/
void libObjectFilenameAdd(
LIB_OBJECT_TABLE_FILENAME* pTable,
LIB_OBJECT_NODE_FILENAME* pObject);
/**
* Search an object by its filename. Return NULL if the
* object is not found
**/
LIB_OBJECT_NODE_FILENAME* libObjectFilenameSearch(
LIB_OBJECT_TABLE_FILENAME* pTable,
uint8_t* pFilename,
uint32_t nFilenameLength);
/**
* Remove an object from a filename table.
*
* The object must be part of the table
**/
void libObjectFilenameRemove(
LIB_OBJECT_TABLE_FILENAME* pTable,
LIB_OBJECT_NODE_FILENAME* pObject);
/**
* Remove one element from the table and return it. This is useful when
* you want to destroy all the objects in the table
* Returns NULL if the table is empty
**/
LIB_OBJECT_NODE_FILENAME* libObjectFilenameRemoveOne(
LIB_OBJECT_TABLE_FILENAME* pTable);
/**
* Get the object following pObject in the filename table.
* If pObject is NULL, return the first object
* Return NULL if the object is the last in the table
**/
LIB_OBJECT_NODE_FILENAME* libObjectFilenameNext(
LIB_OBJECT_TABLE_FILENAME* pTable,
LIB_OBJECT_NODE_FILENAME* pObject);
/* -------------------------------------------------------------------------
Unindexed table of objects
-------------------------------------------------------------------------*/
/**
* NODE of an unindexed object
**/
typedef struct
{
/* Implementation-defined fields */
uint32_t _l[2];
}
LIB_OBJECT_NODE_UNINDEXED;
/**
* A table of unindexed objects
**/
typedef struct
{
LIB_OBJECT_NODE_UNINDEXED* pRoot;
}
LIB_OBJECT_TABLE_UNINDEXED;
/**
* Add an object in an unindexed table. The object must not be part of the table yet.
**/
void libObjectUnindexedAdd(
LIB_OBJECT_TABLE_UNINDEXED* pTable,
LIB_OBJECT_NODE_UNINDEXED* pObject);
/**
* Remove an object from an unindexed table. The object must be part of the table.
**/
void libObjectUnindexedRemove(
LIB_OBJECT_TABLE_UNINDEXED* pTable,
LIB_OBJECT_NODE_UNINDEXED* pObject);
/**
* Remove one object in the table. This is useful when you want to destroy all objects
* in the table.
* Returns NULL if the table is empty
**/
LIB_OBJECT_NODE_UNINDEXED* libObjectUnindexedRemoveOne(LIB_OBJECT_TABLE_UNINDEXED* pTable);
/**
* Get the object following pObject in the table.
* If pObject is NULL, return the first object
* Return NULL if the object is the last in the table
**/
LIB_OBJECT_NODE_UNINDEXED* libObjectUnindexedNext(
LIB_OBJECT_TABLE_UNINDEXED* pTable,
LIB_OBJECT_NODE_UNINDEXED* pObject);
#endif /* __LIB_OBJECT_H__ */