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/*
* Copyright (C) 2010 0xlab - http://0xlab.org/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.zeroxlab.benchmark;
import android.util.Log;
import org.zeroxlab.kubench.Kubench;
import android.os.SystemClock;
import android.app.Activity;
import android.content.Context;
import android.content.BroadcastReceiver;
import android.content.Intent;
import android.os.Bundle;
import android.widget.*;
import android.view.*;
import java.nio.*;
import java.util.ArrayList;
public class CaseGLCube extends Case{
public static int CubeRound = 1000;
CaseGLCube() {
super("CaseGLCube", Kubench.getFullClassName(), 3, CubeRound);
mType = "3d-fps";
String [] _tmp = {
"3d",
"opengl",
"render",
"apidemo",
};
mTags = _tmp;
}
public String getTitle() {
return "OpenGL Cube";
}
public String getDescription() {
return "use OpenGL to draw a magic cube.";
}
@Override
public String getBenchmark() {
if (!couldFetchReport()) {
return "GLCube has no report";
}
String result = "";
long total = 0;
int length = mResult.length;
for (int i = 0; i < length; i++) {
float fps = mCaseRound / (mResult[i] / 1000f); // milliseconds to seconds
result += "Round " + i + ": fps = " + fps + "\n";
total += fps;
}
result += "Average: fps = " + ((float)total/length) + "\n";
return result;
}
@Override
public ArrayList<Scenario> getScenarios () {
ArrayList<Scenario> scenarios = new ArrayList<Scenario>();
Scenario s = new Scenario(getTitle(), mType, mTags);
s.mLog = getBenchmark();
for (int i = 0; i < mResult.length; i++) {
float fps = (float)mCaseRound / (mResult[i] / 1000f);
s.mResults.add(((Float)fps).doubleValue());
}
scenarios.add(s);
return scenarios;
}
}