| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.camera; |
| |
| /** |
| * The Java interface to JNI calls regarding mosaic stitching. |
| * |
| * A high-level usage is: |
| * |
| * Mosaic mosaic = new Mosaic(); |
| * mosaic.setSourceImageDimensions(width, height); |
| * mosaic.reset(blendType); |
| * |
| * while ((pixels = hasNextImage()) != null) { |
| * mosaic.setSourceImage(pixels); |
| * } |
| * |
| * mosaic.createMosaic(highRes); |
| * byte[] result = mosaic.getFinalMosaic(); |
| * |
| */ |
| public class Mosaic { |
| /** |
| * In this mode, the images are stitched together in the same spatial arrangement as acquired |
| * i.e. if the user follows a curvy trajectory, the image boundary of the resulting mosaic will |
| * be curved in the same manner. This mode is useful if the user wants to capture a mosaic as |
| * if "painting" the scene using the smart-phone device and does not want any corrective warps |
| * to distort the captured images. |
| */ |
| public static final int BLENDTYPE_FULL = 0; |
| |
| /** |
| * This mode is the same as BLENDTYPE_FULL except that the resulting mosaic is rotated |
| * to balance the first and last images to be approximately at the same vertical offset in the |
| * output mosaic. This is useful when acquiring a mosaic by a typical panning-like motion to |
| * remove a one-sided curve in the mosaic (typically due to the camera not staying horizontal |
| * during the video capture) and convert it to a more symmetrical "smiley-face" like output. |
| */ |
| public static final int BLENDTYPE_PAN = 1; |
| |
| /** |
| * This mode compensates for typical "smiley-face" like output in longer mosaics and creates |
| * a rectangular mosaic with minimal black borders (by unwrapping the mosaic onto an imaginary |
| * cylinder). If the user follows a curved trajectory (instead of a perfect panning trajectory), |
| * the resulting mosaic here may suffer from some image distortions in trying to map the |
| * trajectory to a cylinder. |
| */ |
| public static final int BLENDTYPE_CYLINDERPAN = 2; |
| |
| /** |
| * This mode is basically BLENDTYPE_CYLINDERPAN plus doing a rectangle cropping before returning |
| * the mosaic. The mode is useful for making the resulting mosaic have a rectangle shape. |
| */ |
| public static final int BLENDTYPE_HORIZONTAL =3; |
| |
| /** |
| * This strip type will use the default thin strips where the strips are |
| * spaced according to the image capture rate. |
| */ |
| public static final int STRIPTYPE_THIN = 0; |
| |
| /** |
| * This strip type will use wider strips for blending. The strip separation |
| * is controlled by a threshold on the native side. Since the strips are |
| * wider, there is an additional cross-fade blending step to make the seam |
| * boundaries smoother. Since this mode uses lesser image frames, it is |
| * computationally more efficient than the thin strip mode. |
| */ |
| public static final int STRIPTYPE_WIDE = 1; |
| |
| /** |
| * Return flags returned by createMosaic() are one of the following. |
| */ |
| public static final int MOSAIC_RET_OK = 1; |
| public static final int MOSAIC_RET_ERROR = -1; |
| public static final int MOSAIC_RET_CANCELLED = -2; |
| public static final int MOSAIC_RET_LOW_TEXTURE = -3; |
| public static final int MOSAIC_RET_FEW_INLIERS = 2; |
| |
| |
| static { |
| System.loadLibrary("jni_mosaic"); |
| } |
| |
| /** |
| * Allocate memory for the image frames at the given resolution. |
| * |
| * @param width width of the input frames in pixels |
| * @param height height of the input frames in pixels |
| */ |
| public native void allocateMosaicMemory(int width, int height); |
| |
| /** |
| * Free memory allocated by allocateMosaicMemory. |
| * |
| */ |
| public native void freeMosaicMemory(); |
| |
| /** |
| * Pass the input image frame to the native layer. Each time the a new |
| * source image t is set, the transformation matrix from the first source |
| * image to t is computed and returned. |
| * |
| * @param pixels source image of NV21 format. |
| * @return Float array of length 11; first 9 entries correspond to the 3x3 |
| * transformation matrix between the first frame and the passed frame; |
| * the 10th entry is the number of the passed frame, where the counting |
| * starts from 1; and the 11th entry is the returning code, whose value |
| * is one of those MOSAIC_RET_* returning flags defined above. |
| */ |
| public native float[] setSourceImage(byte[] pixels); |
| |
| /** |
| * This is an alternative to the setSourceImage function above. This should |
| * be called when the image data is already on the native side in a fixed |
| * byte array. In implementation, this array is filled by the GL thread |
| * using glReadPixels directly from GPU memory (where it is accessed by |
| * an associated SurfaceTexture). |
| * |
| * @return Float array of length 11; first 9 entries correspond to the 3x3 |
| * transformation matrix between the first frame and the passed frame; |
| * the 10th entry is the number of the passed frame, where the counting |
| * starts from 1; and the 11th entry is the returning code, whose value |
| * is one of those MOSAIC_RET_* returning flags defined above. |
| */ |
| public native float[] setSourceImageFromGPU(); |
| |
| /** |
| * Set the type of blending. |
| * |
| * @param type the blending type defined in the class. {BLENDTYPE_FULL, |
| * BLENDTYPE_PAN, BLENDTYPE_CYLINDERPAN, BLENDTYPE_HORIZONTAL} |
| */ |
| public native void setBlendingType(int type); |
| |
| /** |
| * Set the type of strips to use for blending. |
| * @param type the blending strip type to use {STRIPTYPE_THIN, |
| * STRIPTYPE_WIDE}. |
| */ |
| public native void setStripType(int type); |
| |
| /** |
| * Tell the native layer to create the final mosaic after all the input frame |
| * data have been collected. |
| * The case of generating high-resolution mosaic may take dozens of seconds to finish. |
| * |
| * @param value True means generating a high-resolution mosaic - |
| * which is based on the original images set in setSourceImage(). |
| * False means generating a low-resolution version - |
| * which is based on 1/4 downscaled images from the original images. |
| * @return Returns a status code suggesting if the mosaic building was |
| * successful, in error, or was cancelled by the user. |
| */ |
| public native int createMosaic(boolean value); |
| |
| /** |
| * Get the data for the created mosaic. |
| * |
| * @return Returns an integer array which contains the final mosaic in the ARGB_8888 format. |
| * The first MosaicWidth*MosaicHeight values contain the image data, followed by 2 |
| * integers corresponding to the values MosaicWidth and MosaicHeight respectively. |
| */ |
| public native int[] getFinalMosaic(); |
| |
| /** |
| * Get the data for the created mosaic. |
| * |
| * @return Returns a byte array which contains the final mosaic in the NV21 format. |
| * The first MosaicWidth*MosaicHeight*1.5 values contain the image data, followed by |
| * 8 bytes which pack the MosaicWidth and MosaicHeight integers into 4 bytes each |
| * respectively. |
| */ |
| public native byte[] getFinalMosaicNV21(); |
| |
| /** |
| * Reset the state of the frame arrays which maintain the captured frame data. |
| * Also re-initializes the native mosaic object to make it ready for capturing a new mosaic. |
| */ |
| public native void reset(); |
| |
| /** |
| * Get the progress status of the mosaic computation process. |
| * @param hires Boolean flag to select whether to report progress of the |
| * low-res or high-res mosaicer. |
| * @param cancelComputation Boolean flag to allow cancelling the |
| * mosaic computation when needed from the GUI end. |
| * @return Returns a number from 0-100 where 50 denotes that the mosaic |
| * computation is 50% done. |
| */ |
| public native int reportProgress(boolean hires, boolean cancelComputation); |
| } |