| #pragma once |
| #include <semaphore.h> |
| |
| // The Preview FBO dimensions are determined from the high-res |
| // frame dimensions (gPreviewImageWidth, gPreviewImageHeight) |
| // using the scale factors below. |
| const int PREVIEW_FBO_WIDTH_SCALE = 2; |
| const int PREVIEW_FBO_HEIGHT_SCALE = 2; |
| |
| // The factor below determines the (horizontal) speed at which the viewfinder |
| // will pan across the UI during capture. A value of 0.0 will keep the viewfinder |
| // static in the center of the screen and 1.0f will make it pan at the |
| // same speed as the device. |
| const float VIEWFINDER_PAN_FACTOR_HORZ = 0.0f; |
| |
| // What fraction of the screen viewport width has been allocated to show the |
| // arrows on the direction of motion side. |
| const float VIEWPORT_BORDER_FACTOR_HORZ = 0.1f; |
| |
| const int LR = 0; // Low-resolution mode |
| const int HR = 1; // High-resolution mode |
| const int NR = 2; // Number of resolution modes |
| |
| const int H2L_FACTOR = 4; // Can be 2 |
| |
| extern "C" void AllocateTextureMemory(int widthHR, int heightHR, |
| int widthLR, int heightLR); |
| extern "C" void FreeTextureMemory(); |
| extern "C" void UpdateWarpTransformation(float *trs); |
| |
| extern unsigned char* gPreviewImage[NR]; |
| extern int gPreviewImageWidth[NR]; |
| extern int gPreviewImageHeight[NR]; |
| |
| extern sem_t gPreviewImage_semaphore; |