| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /////////////////////////////////////////////////// |
| // Mosaic.pp |
| // S.O. # : |
| // Author(s): zkira |
| // $Id: Mosaic.cpp,v 1.20 2011/06/24 04:22:14 mbansal Exp $ |
| |
| #include <stdio.h> |
| #include <string.h> |
| |
| #include "Mosaic.h" |
| #include "trsMatrix.h" |
| |
| #include "Log.h" |
| #define LOG_TAG "MOSAIC" |
| |
| Mosaic::Mosaic() |
| { |
| initialized = false; |
| imageMosaicYVU = NULL; |
| frames_size = 0; |
| max_frames = 200; |
| } |
| |
| Mosaic::~Mosaic() |
| { |
| for (int i = 0; i < frames_size; i++) |
| { |
| if (frames[i]) |
| delete frames[i]; |
| } |
| delete frames; |
| delete rframes; |
| |
| for (int j = 0; j < owned_size; j++) |
| delete owned_frames[j]; |
| delete owned_frames; |
| |
| if (aligner != NULL) |
| delete aligner; |
| if (blender != NULL) |
| delete blender; |
| } |
| |
| int Mosaic::initialize(int blendingType, int stripType, int width, int height, int nframes, bool quarter_res, float thresh_still) |
| { |
| this->blendingType = blendingType; |
| |
| // TODO: Review this logic if enabling FULL or PAN mode |
| if (blendingType == Blend::BLEND_TYPE_FULL || |
| blendingType == Blend::BLEND_TYPE_PAN) |
| { |
| stripType = Blend::STRIP_TYPE_THIN; |
| } |
| |
| this->stripType = stripType; |
| this->width = width; |
| this->height = height; |
| |
| |
| mosaicWidth = mosaicHeight = 0; |
| imageMosaicYVU = NULL; |
| |
| frames = new MosaicFrame *[max_frames]; |
| rframes = new MosaicFrame *[max_frames]; |
| |
| if(nframes>-1) |
| { |
| for(int i=0; i<nframes; i++) |
| { |
| frames[i] = new MosaicFrame(this->width,this->height,false); // Do no allocate memory for YUV data |
| } |
| } |
| else |
| { |
| for(int i=0; i<max_frames; i++) |
| { |
| frames[i] = NULL; |
| } |
| } |
| |
| owned_frames = new ImageType[max_frames]; |
| owned_size = 0; |
| |
| LOGV("Initialize %d %d", width, height); |
| LOGV("Frame width %d,%d", width, height); |
| LOGV("Max num frames %d", max_frames); |
| |
| aligner = new Align(); |
| aligner->initialize(width, height,quarter_res,thresh_still); |
| |
| if (blendingType == Blend::BLEND_TYPE_FULL || |
| blendingType == Blend::BLEND_TYPE_PAN || |
| blendingType == Blend::BLEND_TYPE_CYLPAN || |
| blendingType == Blend::BLEND_TYPE_HORZ) { |
| blender = new Blend(); |
| blender->initialize(blendingType, stripType, width, height); |
| } else { |
| blender = NULL; |
| LOGE("Error: Unknown blending type %d",blendingType); |
| return MOSAIC_RET_ERROR; |
| } |
| |
| initialized = true; |
| |
| return MOSAIC_RET_OK; |
| } |
| |
| int Mosaic::addFrameRGB(ImageType imageRGB) |
| { |
| ImageType imageYVU; |
| // Convert to YVU24 which is used by blending |
| imageYVU = ImageUtils::allocateImage(this->width, this->height, ImageUtils::IMAGE_TYPE_NUM_CHANNELS); |
| ImageUtils::rgb2yvu(imageYVU, imageRGB, width, height); |
| |
| int existing_frames_size = frames_size; |
| int ret = addFrame(imageYVU); |
| |
| if (frames_size > existing_frames_size) |
| owned_frames[owned_size++] = imageYVU; |
| else |
| ImageUtils::freeImage(imageYVU); |
| |
| return ret; |
| } |
| |
| int Mosaic::addFrame(ImageType imageYVU) |
| { |
| if(frames[frames_size]==NULL) |
| frames[frames_size] = new MosaicFrame(this->width,this->height,false); |
| |
| MosaicFrame *frame = frames[frames_size]; |
| |
| frame->image = imageYVU; |
| |
| // Add frame to aligner |
| int ret = MOSAIC_RET_ERROR; |
| if (aligner != NULL) |
| { |
| // Note aligner takes in RGB images |
| int align_flag = Align::ALIGN_RET_OK; |
| align_flag = aligner->addFrame(frame->image); |
| aligner->getLastTRS(frame->trs); |
| |
| if (frames_size >= max_frames) |
| { |
| LOGV("WARNING: More frames than preallocated, ignoring." |
| "Increase maximum number of frames (-f <max_frames>) to avoid this"); |
| return MOSAIC_RET_ERROR; |
| } |
| |
| switch (align_flag) |
| { |
| case Align::ALIGN_RET_OK: |
| frames_size++; |
| ret = MOSAIC_RET_OK; |
| break; |
| case Align::ALIGN_RET_FEW_INLIERS: |
| frames_size++; |
| ret = MOSAIC_RET_FEW_INLIERS; |
| break; |
| case Align::ALIGN_RET_LOW_TEXTURE: |
| ret = MOSAIC_RET_LOW_TEXTURE; |
| break; |
| case Align::ALIGN_RET_ERROR: |
| ret = MOSAIC_RET_ERROR; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| return ret; |
| } |
| |
| |
| int Mosaic::createMosaic(float &progress, bool &cancelComputation) |
| { |
| if (frames_size <= 0) |
| { |
| // Haven't accepted any frame in aligner. No need to do blending. |
| progress = TIME_PERCENT_ALIGN + TIME_PERCENT_BLEND |
| + TIME_PERCENT_FINAL; |
| return MOSAIC_RET_OK; |
| } |
| |
| if (blendingType == Blend::BLEND_TYPE_PAN) |
| { |
| |
| balanceRotations(); |
| |
| } |
| |
| int ret = Blend::BLEND_RET_ERROR; |
| |
| // Blend the mosaic (alignment has already been done) |
| if (blender != NULL) |
| { |
| ret = blender->runBlend((MosaicFrame **) frames, (MosaicFrame **) rframes, |
| frames_size, imageMosaicYVU, |
| mosaicWidth, mosaicHeight, progress, cancelComputation); |
| } |
| |
| switch(ret) |
| { |
| case Blend::BLEND_RET_ERROR: |
| case Blend::BLEND_RET_ERROR_MEMORY: |
| ret = MOSAIC_RET_ERROR; |
| break; |
| case Blend::BLEND_RET_CANCELLED: |
| ret = MOSAIC_RET_CANCELLED; |
| break; |
| case Blend::BLEND_RET_OK: |
| ret = MOSAIC_RET_OK; |
| } |
| return ret; |
| } |
| |
| ImageType Mosaic::getMosaic(int &width, int &height) |
| { |
| width = mosaicWidth; |
| height = mosaicHeight; |
| |
| return imageMosaicYVU; |
| } |
| |
| |
| |
| int Mosaic::balanceRotations() |
| { |
| // Normalize to the mean angle of rotation (Smiley face) |
| double sineAngle = 0.0; |
| |
| for (int i = 0; i < frames_size; i++) sineAngle += frames[i]->trs[0][1]; |
| sineAngle /= frames_size; |
| // Calculate the cosineAngle (1 - sineAngle*sineAngle) = cosineAngle*cosineAngle |
| double cosineAngle = sqrt(1.0 - sineAngle*sineAngle); |
| double m[3][3] = { |
| { cosineAngle, -sineAngle, 0 }, |
| { sineAngle, cosineAngle, 0}, |
| { 0, 0, 1}}; |
| double tmp[3][3]; |
| |
| for (int i = 0; i < frames_size; i++) { |
| memcpy(tmp, frames[i]->trs, sizeof(tmp)); |
| mult33d(frames[i]->trs, m, tmp); |
| } |
| |
| return MOSAIC_RET_OK; |
| } |