| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.camera; |
| |
| /** |
| * The Java interface to JNI calls regarding mosaic preview rendering. |
| * |
| */ |
| public class MosaicRenderer |
| { |
| static |
| { |
| System.loadLibrary("jni_mosaic"); |
| } |
| |
| /** |
| * Function to be called in onSurfaceCreated() to initialize |
| * the GL context, load and link the shaders and create the |
| * program. Returns a texture ID to be used for SurfaceTexture. |
| * |
| * @return textureID the texture ID of the newly generated texture to |
| * be assigned to the SurfaceTexture object. |
| */ |
| public static native int init(); |
| |
| /** |
| * Pass the drawing surface's width and height to initialize the |
| * renderer viewports and FBO dimensions. |
| * |
| * @param width width of the drawing surface in pixels. |
| * @param height height of the drawing surface in pixels. |
| * @param isLandscapeOrientation is the orientation of the activity layout in landscape. |
| */ |
| public static native void reset(int width, int height, boolean isLandscapeOrientation); |
| |
| /** |
| * Calling this function will render the SurfaceTexture to a new 2D texture |
| * using the provided STMatrix. |
| * |
| * @param stMatrix texture coordinate transform matrix obtained from the |
| * Surface texture |
| */ |
| public static native void preprocess(float[] stMatrix); |
| |
| /** |
| * This function calls glReadPixels to transfer both the low-res and high-res |
| * data from the GPU memory to the CPU memory for further processing by the |
| * mosaicing library. |
| */ |
| public static native void transferGPUtoCPU(); |
| |
| /** |
| * Function to be called in onDrawFrame() to update the screen with |
| * the new frame data. |
| */ |
| public static native void step(); |
| |
| /** |
| * Call this function when a new low-res frame has been processed by |
| * the mosaicing library. This will tell the renderer library to |
| * update its texture and warping transformation. Any calls to step() |
| * after this call will use the new image frame and transformation data. |
| */ |
| public static native void updateMatrix(); |
| |
| /** |
| * This function allows toggling between showing the input image data |
| * (without applying any warp) and the warped image data. For running |
| * the renderer as a viewfinder, we set the flag to false. To see the |
| * preview mosaic, we set the flag to true. |
| * |
| * @param flag boolean flag to set the warping to true or false. |
| */ |
| public static native void setWarping(boolean flag); |
| } |