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<?xml version="1.0" encoding="utf-8"?>
<!--
~ Copyright (C) 2012 The Android Open Source Project
~
~ Licensed under the Apache License, Version 2.0 (the "License");
~ you may not use this file except in compliance with the License.
~ You may obtain a copy of the License at
~
~ http://www.apache.org/licenses/LICENSE-2.0
~
~ Unless required by applicable law or agreed to in writing, software
~ distributed under the License is distributed on an "AS IS" BASIS,
~ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
~ See the License for the specific language governing permissions and
~ limitations under the License
-->
<!-- =============================== -->
<!-- GlowPadView class attributes -->
<!-- =============================== -->
<resources>
<declare-styleable name="GlowPadView">
<attr name="android:gravity"/>
<!-- Reference to an array resource that be shown as targets around a circle. -->
<attr name="targetDrawables" format="reference"/>
<!-- Reference to an array resource that be used as description for the targets around the circle. -->
<attr name="targetDescriptions" format="reference"/>
<!-- Reference to an array resource that be used to announce the directions with targets around the circle. -->
<attr name="directionDescriptions" format="reference"/>
<!-- Sets a drawable as the center. -->
<attr name="handleDrawable" format="reference"/>
<!-- Drawable to use for wave ripple animation. -->
<attr name="outerRingDrawable" format="reference"/>
<!-- Drawble used for drawing points -->
<attr name="pointDrawable" format="reference"/>
<!-- Inner radius of glow area. -->
<attr name="innerRadius" format="dimension"/>
<!-- Outer radius of glow area. Target icons will be drawn on this circle. -->
<attr name="outerRadius" format="dimension"/>
<!-- Size of target radius. Points within this distance of target center is a "hit". -->
<!--
<attr name="hitRadius" format="dimension"/>
-->
<!-- Radius of glow under finger. -->
<attr name="glowRadius" format="dimension"/>
<!-- Tactile feedback duration for actions. Set to '0' for no vibration. -->
<attr name="vibrationDuration" format="integer"/>
<!-- How close we need to be before snapping to a target. -->
<attr name="snapMargin" format="dimension"/>
<!-- Number of waves/chevrons to show in animation. -->
<attr name="feedbackCount" format="integer"/>
<!-- Used when the handle shouldn't wait to be hit before following the finger -->
<attr name="alwaysTrackFinger" format="boolean"/>
</declare-styleable>
<declare-styleable name="AnalogClock">
<attr name="jewelRadius" format="dimension"/>
<attr name="jewelOffset" format="dimension"/>
<attr name="jewelColor" format="color"/>
</declare-styleable>
</resources>