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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.camera.ui;
import android.app.Activity;
import android.content.Context;
import android.content.res.Configuration;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;
import com.android.camera.Util;
/* RotatableLayout rotates itself as well as all its children when orientation
* changes. Specifically, when going from portrait to landscape, camera
* controls move from the bottom of the screen to right side of the screen
* (i.e. counter clockwise). Similarly, when the screen changes to portrait, we
* need to move the controls from right side to the bottom of the screen, which
* is a clockwise rotation.
*/
public class RotatableLayout extends FrameLayout {
private static final String TAG = "RotatableLayout";
// Initial orientation of the layout (ORIENTATION_PORTRAIT, or ORIENTATION_LANDSCAPE)
private int mInitialOrientation;
private int mPrevRotation;
private RotationListener mListener = null;
public interface RotationListener {
public void onRotation(int rotation);
}
public RotatableLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mInitialOrientation = getResources().getConfiguration().orientation;
}
public RotatableLayout(Context context, AttributeSet attrs) {
super(context, attrs);
mInitialOrientation = getResources().getConfiguration().orientation;
}
public RotatableLayout(Context context) {
super(context);
mInitialOrientation = getResources().getConfiguration().orientation;
}
@Override
public void onAttachedToWindow() {
mPrevRotation = Util.getDisplayRotation((Activity) getContext());
// check if there is any rotation before the view is attached to window
int currentOrientation = getResources().getConfiguration().orientation;
if (mInitialOrientation == currentOrientation) {
return;
}
if (mInitialOrientation == Configuration.ORIENTATION_LANDSCAPE
&& currentOrientation == Configuration.ORIENTATION_PORTRAIT) {
rotateLayout(true);
} else if (mInitialOrientation == Configuration.ORIENTATION_PORTRAIT
&& currentOrientation == Configuration.ORIENTATION_LANDSCAPE) {
rotateLayout(false);
}
}
@Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
int rotation = Util.getDisplayRotation((Activity) getContext());
if ((rotation - mPrevRotation + 360) % 180 == 0) {
mPrevRotation = rotation;
return;
}
boolean clockwise = isClockWiseRotation(mPrevRotation, rotation);
rotateLayout(clockwise);
mPrevRotation = rotation;
}
protected void rotateLayout(boolean clockwise) {
// Change the size of the layout
ViewGroup.LayoutParams lp = getLayoutParams();
int width = lp.width;
int height = lp.height;
lp.height = width;
lp.width = height;
setLayoutParams(lp);
// rotate all the children
rotateChildren(clockwise);
}
protected void rotateChildren(boolean clockwise) {
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
rotate(child, clockwise);
}
if (mListener != null) mListener.onRotation(clockwise ? 90 : 270);
}
protected void flipChildren() {
mPrevRotation = Util.getDisplayRotation((Activity) getContext());
int childCount = getChildCount();
for (int i = 0; i < childCount; i++) {
View child = getChildAt(i);
flip(child);
}
if (mListener != null) mListener.onRotation(180);
}
public void setRotationListener(RotationListener listener) {
mListener = listener;
}
public static boolean isClockWiseRotation(int prevRotation, int currentRotation) {
if (prevRotation == (currentRotation + 90) % 360) {
return true;
}
return false;
}
public static void rotate(View view, boolean isClockwise) {
if (isClockwise) {
rotateClockwise(view);
} else {
rotateCounterClockwise(view);
}
}
private static boolean contains(int value, int mask) {
return (value & mask) == mask;
}
public static void rotateClockwise(View view) {
if (view == null) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
int gravity = lp.gravity;
int ngravity = 0;
// rotate gravity
if (contains(gravity, Gravity.LEFT)) {
ngravity |= Gravity.TOP;
}
if (contains(gravity, Gravity.RIGHT)) {
ngravity |= Gravity.BOTTOM;
}
if (contains(gravity, Gravity.TOP)) {
ngravity |= Gravity.RIGHT;
}
if (contains(gravity, Gravity.BOTTOM)) {
ngravity |= Gravity.LEFT;
}
if (contains(gravity, Gravity.CENTER)) {
ngravity |= Gravity.CENTER;
}
if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
ngravity |= Gravity.CENTER_VERTICAL;
}
if (contains(gravity, Gravity.CENTER_VERTICAL)) {
ngravity |= Gravity.CENTER_HORIZONTAL;
}
lp.gravity = ngravity;
int ml = lp.leftMargin;
int mr = lp.rightMargin;
int mt = lp.topMargin;
int mb = lp.bottomMargin;
lp.leftMargin = mb;
lp.rightMargin = mt;
lp.topMargin = ml;
lp.bottomMargin = mr;
int width = lp.width;
int height = lp.height;
lp.width = height;
lp.height = width;
view.setLayoutParams(lp);
}
public static void rotateCounterClockwise(View view) {
if (view == null) return;
LayoutParams lp = (LayoutParams) view.getLayoutParams();
int gravity = lp.gravity;
int ngravity = 0;
// change gravity
if (contains(gravity, Gravity.RIGHT)) {
ngravity |= Gravity.TOP;
}
if (contains(gravity, Gravity.LEFT)) {
ngravity |= Gravity.BOTTOM;
}
if (contains(gravity, Gravity.TOP)) {
ngravity |= Gravity.LEFT;
}
if (contains(gravity, Gravity.BOTTOM)) {
ngravity |= Gravity.RIGHT;
}
if (contains(gravity, Gravity.CENTER)) {
ngravity |= Gravity.CENTER;
}
if (contains(gravity, Gravity.CENTER_HORIZONTAL)) {
ngravity |= Gravity.CENTER_VERTICAL;
}
if (contains(gravity, Gravity.CENTER_VERTICAL)) {
ngravity |= Gravity.CENTER_HORIZONTAL;
}
lp.gravity = ngravity;
int ml = lp.leftMargin;
int mr = lp.rightMargin;
int mt = lp.topMargin;
int mb = lp.bottomMargin;
lp.leftMargin = mt;
lp.rightMargin = mb;
lp.topMargin = mr;
lp.bottomMargin = ml;
int width = lp.width;
int height = lp.height;
lp.width = height;
lp.height = width;
view.setLayoutParams(lp);
}
// Rotate a given view 180 degrees
public static void flip(View view) {
rotateClockwise(view);
rotateClockwise(view);
}
}