blob: c17ee04214ded88aed0033511cfd07db9610cf5e [file] [log] [blame]
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_STATIC_JAVA_LIBRARIES := android-support-v13
LOCAL_STATIC_JAVA_LIBRARIES += com.android.gallery3d.common2
LOCAL_STATIC_JAVA_LIBRARIES += xmp_toolkit
LOCAL_STATIC_JAVA_LIBRARIES += mp4parser
LOCAL_STATIC_JAVA_LIBRARIES += android-support-v8-renderscript
LOCAL_RENDERSCRIPT_TARGET_API := 18
LOCAL_RENDERSCRIPT_COMPATIBILITY := 18
LOCAL_RENDERSCRIPT_FLAGS := -rs-package-name=android.support.v8.renderscript
# Keep track of previously compiled RS files too (from bundled GalleryGoogle).
prev_compiled_rs_files := $(call all-renderscript-files-under, src)
# We already have these files from GalleryGoogle, so don't install them.
LOCAL_RENDERSCRIPT_SKIP_INSTALL := $(prev_compiled_rs_files)
LOCAL_SRC_FILES := $(call all-java-files-under, src) $(prev_compiled_rs_files)
LOCAL_SRC_FILES += $(call all-java-files-under, src_pd)
LOCAL_RESOURCE_DIR += $(LOCAL_PATH)/res
LOCAL_AAPT_FLAGS := --auto-add-overlay
LOCAL_PACKAGE_NAME := Gallery2
LOCAL_OVERRIDES_PACKAGES := Gallery Gallery3D GalleryNew3D
LOCAL_SDK_VERSION := current
# If this is an unbundled build (to install seprately) then include
# the libraries in the APK, otherwise just put them in /system/lib and
# leave them out of the APK
ifneq (,$(TARGET_BUILD_APPS))
LOCAL_JNI_SHARED_LIBRARIES := libjni_mosaic libjni_eglfence libjni_filtershow_filters librsjni
else
LOCAL_REQUIRED_MODULES := libjni_mosaic libjni_eglfence libjni_filtershow_filters
endif
LOCAL_PROGUARD_FLAG_FILES := proguard.flags
include $(BUILD_PACKAGE)
include $(call all-makefiles-under, jni)
ifeq ($(strip $(LOCAL_PACKAGE_OVERRIDES)),)
# Use the following include to make gallery test apk and the mosaic library
include $(call all-makefiles-under, $(LOCAL_PATH))
endif