| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.launcher2; |
| |
| import android.os.Handler; |
| import android.os.SystemClock; |
| |
| /** |
| * Provides an animation between 0.0f and 1.0f over a given duration. |
| */ |
| class SymmetricalLinearTween { |
| |
| private static final int FPS = 30; |
| private static final int FRAME_TIME = 1000 / FPS; |
| |
| Handler mHandler; |
| int mDuration; |
| TweenCallback mCallback; |
| |
| boolean mRunning; |
| long mBase; |
| boolean mDirection; |
| float mValue; |
| |
| /** |
| * @param duration milliseconds duration |
| * @param callback callbacks |
| */ |
| public SymmetricalLinearTween(boolean initial, int duration, TweenCallback callback) { |
| mValue = initial ? 1.0f : 0.0f; |
| mDirection = initial; |
| mDuration = duration; |
| mCallback = callback; |
| mHandler = new Handler(); |
| } |
| |
| /** |
| * Starts the tweening. |
| * |
| * @param direction If direction is true, the value goes towards 1.0f. If direction |
| * is false, the value goes towards 0.0f. |
| */ |
| public void start(boolean direction) { |
| start(direction, SystemClock.uptimeMillis()); |
| } |
| |
| /** |
| * Starts the tweening. |
| * |
| * @param direction If direction is true, the value goes towards 1.0f. If direction |
| * is false, the value goes towards 0.0f. |
| * @param baseTime The time to use as zero for this animation, in the |
| * {@link SystemClock.uptimeMillis} time base. This allows you to |
| * synchronize multiple animations. |
| */ |
| public void start(boolean direction, long baseTime) { |
| if (direction != mDirection) { |
| if (!mRunning) { |
| mBase = baseTime; |
| mRunning = true; |
| mCallback.onTweenStarted(); |
| long next = SystemClock.uptimeMillis() + FRAME_TIME; |
| mHandler.postAtTime(mTick, next); |
| } else { |
| // reverse direction |
| long now = SystemClock.uptimeMillis(); |
| long diff = now - mBase; |
| mBase = now + diff - mDuration; |
| } |
| mDirection = direction; |
| } |
| } |
| |
| Runnable mTick = new Runnable() { |
| public void run() { |
| long base = mBase; |
| long now = SystemClock.uptimeMillis(); |
| long diff = now-base; |
| int duration = mDuration; |
| float val = diff/(float)duration; |
| if (!mDirection) { |
| val = 1.0f - val; |
| } |
| if (val > 1.0f) { |
| val = 1.0f; |
| } else if (val < 0.0f) { |
| val = 0.0f; |
| } |
| float old = mValue; |
| mValue = val; |
| mCallback.onTweenValueChanged(val, old); |
| int frame = (int)(diff / FRAME_TIME); |
| long next = base + ((frame+1)*FRAME_TIME); |
| if (diff < duration) { |
| mHandler.postAtTime(this, next); |
| } |
| if (diff >= duration) { |
| mCallback.onTweenFinished(); |
| mRunning = false; |
| } |
| } |
| }; |
| } |
| |