| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <jni.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "db_utilities_camera.h" |
| #include "mosaic/ImageUtils.h" |
| #include "mosaic_renderer/FrameBuffer.h" |
| #include "mosaic_renderer/WarpRenderer.h" |
| #include "mosaic_renderer/SurfaceTextureRenderer.h" |
| #include "mosaic_renderer/YVURenderer.h" |
| |
| #include "mosaic/Log.h" |
| #define LOG_TAG "MosaicRenderer" |
| |
| #include "mosaic_renderer_jni.h" |
| |
| // Texture handle |
| GLuint gSurfaceTextureID[1]; |
| |
| bool gWarpImage = true; |
| |
| // Low-Res input image frame in YUVA format for preview rendering and processing |
| // and high-res YUVA input image for processing. |
| unsigned char* gPreviewImage[NR]; |
| // Low-Res & high-res preview image width |
| int gPreviewImageWidth[NR]; |
| // Low-Res & high-res preview image height |
| int gPreviewImageHeight[NR]; |
| |
| // Semaphore to protect simultaneous read/writes from gPreviewImage |
| sem_t gPreviewImage_semaphore; |
| |
| // Off-screen preview FBO width (large enough to store the entire |
| // preview mosaic). |
| int gPreviewFBOWidth; |
| // Off-screen preview FBO height (large enough to store the entire |
| // preview mosaic). |
| int gPreviewFBOHeight; |
| |
| // gK is the transformation to map the canonical {-1,1} vertex coordinate system |
| // to the {0,gPreviewImageWidth[LR]} input image frame coordinate system before |
| // applying the given affine transformation trs. gKm is the corresponding |
| // transformation for going to the {0,gPreviewFBOWidth}. |
| double gK[9]; |
| double gKinv[9]; |
| double gKm[9]; |
| double gKminv[9]; |
| |
| // Shader to copy input SurfaceTexture into and RGBA FBO. The two shaders |
| // render to the textures with dimensions corresponding to the low-res and |
| // high-res image frames. |
| SurfaceTextureRenderer gSurfTexRenderer[NR]; |
| // Off-screen FBOs to store the low-res and high-res RGBA copied out from |
| // the SurfaceTexture by the gSurfTexRenderers. |
| FrameBuffer gBufferInput[NR]; |
| |
| // Shader to convert RGBA textures into YVU textures for processing |
| YVURenderer gYVURenderer[NR]; |
| // Off-screen FBOs to store the low-res and high-res YVU textures for processing |
| FrameBuffer gBufferInputYVU[NR]; |
| |
| // Shader to translate the flip-flop FBO - gBuffer[1-current] -> gBuffer[current] |
| WarpRenderer gWarper1; |
| // Shader to add warped current frame to the flip-flop FBO - gBuffer[current] |
| WarpRenderer gWarper2; |
| // Off-screen FBOs (flip-flop) to store the result of gWarper1 & gWarper2 |
| FrameBuffer gBuffer[2]; |
| |
| // Shader to warp and render the preview FBO to the screen |
| WarpRenderer gPreview; |
| |
| // Index of the gBuffer FBO gWarper1 is going to write into |
| int gCurrentFBOIndex = 0; |
| |
| // 3x3 Matrices holding the transformation of this frame (gThisH1t) and of |
| // the last frame (gLastH1t) w.r.t the first frame. |
| double gThisH1t[9]; |
| double gLastH1t[9]; |
| |
| // Variables to represent the fixed position of the top-left corner of the |
| // current frame in the previewFBO |
| double gCenterOffsetX = 0.0f; |
| double gCenterOffsetY = 0.0f; |
| |
| // X-Offset of the viewfinder (current frame) w.r.t |
| // (gCenterOffsetX, gCenterOffsetY). This offset varies with time and is |
| // used to pan the viewfinder across the UI layout. |
| double gPanOffset = 0.0f; |
| |
| // Variables tracking the translation value for the current frame and the |
| // last frame (both w.r.t the first frame). The difference between these |
| // values is used to control the panning speed of the viewfinder display |
| // on the UI screen. |
| double gThisTx = 0.0f; |
| double gLastTx = 0.0f; |
| |
| // These are the scale factors used by the gPreview shader to ensure that |
| // the image frame is correctly scaled to the full UI layout height while |
| // maintaining its aspect ratio |
| double gUILayoutScalingX = 1.0f; |
| double gUILayoutScalingY = 1.0f; |
| |
| // Whether the view that we will render preview FBO onto is in landscape or portrait |
| // orientation. |
| bool gIsLandscapeOrientation = true; |
| |
| // State of the viewfinder. Set to false when the viewfinder hits the UI edge. |
| bool gPanViewfinder = true; |
| |
| // Affine transformation in GL 4x4 format (column-major) to warp the |
| // last frame mosaic into the current frame coordinate system. |
| GLfloat g_dAffinetransGL[16]; |
| double g_dAffinetrans[16]; |
| |
| // Affine transformation in GL 4x4 format (column-major) to translate the |
| // preview FBO across the screen (viewfinder panning). |
| GLfloat g_dAffinetransPanGL[16]; |
| double g_dAffinetransPan[16]; |
| |
| // XY translation in GL 4x4 format (column-major) to center the current |
| // preview mosaic in the preview FBO |
| GLfloat g_dTranslationToFBOCenterGL[16]; |
| double g_dTranslationToFBOCenter[16]; |
| |
| // GL 4x4 Identity transformation |
| GLfloat g_dAffinetransIdentGL[] = { |
| 1., 0., 0., 0., |
| 0., 1., 0., 0., |
| 0., 0., 1., 0., |
| 0., 0., 0., 1.}; |
| |
| // GL 4x4 Rotation transformation (column-majored): 90 degree |
| GLfloat g_dAffinetransRotation90GL[] = { |
| 0., 1., 0., 0., |
| -1., 0., 0., 0., |
| 0., 0., 1., 0., |
| 0., 0., 0., 1.}; |
| |
| // 3x3 Rotation transformation (row-majored): 90 degree |
| double gRotation90[] = { |
| 0., -1., 0., |
| 1., 0., 0., |
| 0., 0., 1.,}; |
| |
| |
| float g_dIdent3x3[] = { |
| 1.0, 0.0, 0.0, |
| 0.0, 1.0, 0.0, |
| 0.0, 0.0, 1.0}; |
| |
| const int GL_TEXTURE_EXTERNAL_OES_ENUM = 0x8D65; |
| |
| static void printGLString(const char *name, GLenum s) { |
| const char *v = (const char *) glGetString(s); |
| LOGI("GL %s = %s", name, v); |
| } |
| |
| // @return false if there was an error |
| bool checkGlError(const char* op) { |
| GLint error = glGetError(); |
| if (error != 0) { |
| LOGE("after %s() glError (0x%x)", op, error); |
| return false; |
| } |
| return true; |
| } |
| |
| void bindSurfaceTexture(GLuint texId) |
| { |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES_ENUM, texId); |
| |
| // Can't do mipmapping with camera source |
| glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MIN_FILTER, |
| GL_LINEAR); |
| glTexParameterf(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_MAG_FILTER, |
| GL_LINEAR); |
| // Clamp to edge is the only option |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_S, |
| GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_EXTERNAL_OES_ENUM, GL_TEXTURE_WRAP_T, |
| GL_CLAMP_TO_EDGE); |
| } |
| |
| void ClearPreviewImage(int mID) |
| { |
| unsigned char* ptr = gPreviewImage[mID]; |
| for(int j = 0, i = 0; |
| j < gPreviewImageWidth[mID] * gPreviewImageHeight[mID] * 4; |
| j += 4) |
| { |
| ptr[i++] = 0; |
| ptr[i++] = 0; |
| ptr[i++] = 0; |
| ptr[i++] = 255; |
| } |
| |
| } |
| |
| void ConvertAffine3x3toGL4x4(double *matGL44, double *mat33) |
| { |
| matGL44[0] = mat33[0]; |
| matGL44[1] = mat33[3]; |
| matGL44[2] = 0.0; |
| matGL44[3] = mat33[6]; |
| |
| matGL44[4] = mat33[1]; |
| matGL44[5] = mat33[4]; |
| matGL44[6] = 0.0; |
| matGL44[7] = mat33[7]; |
| |
| matGL44[8] = 0; |
| matGL44[9] = 0; |
| matGL44[10] = 1.0; |
| matGL44[11] = 0.0; |
| |
| matGL44[12] = mat33[2]; |
| matGL44[13] = mat33[5]; |
| matGL44[14] = 0.0; |
| matGL44[15] = mat33[8]; |
| } |
| |
| bool continuePanningFBO(double panOffset) { |
| double normalizedScreenLimitLeft = -1.0 + VIEWPORT_BORDER_FACTOR_HORZ * 2.0; |
| double normalizedScreenLimitRight = 1.0 - VIEWPORT_BORDER_FACTOR_HORZ * 2.0; |
| double normalizedXPositionOnScreenLeft; |
| double normalizedXPositionOnScreenRight; |
| |
| // Compute the position of the current frame in the screen coordinate system |
| if (gIsLandscapeOrientation) { |
| normalizedXPositionOnScreenLeft = (2.0 * |
| (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) * |
| gUILayoutScalingX; |
| normalizedXPositionOnScreenRight = (2.0 * |
| ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) / |
| gPreviewFBOWidth - 1.0) * gUILayoutScalingX; |
| } else { |
| normalizedXPositionOnScreenLeft = (2.0 * |
| (gCenterOffsetX + panOffset) / gPreviewFBOWidth - 1.0) * |
| gUILayoutScalingY; |
| normalizedXPositionOnScreenRight = (2.0 * |
| ((gCenterOffsetX + panOffset) + gPreviewImageWidth[HR]) / |
| gPreviewFBOWidth - 1.0) * gUILayoutScalingY; |
| } |
| |
| // Stop the viewfinder panning if we hit the maximum border allowed for |
| // this UI layout |
| if (normalizedXPositionOnScreenRight > normalizedScreenLimitRight || |
| normalizedXPositionOnScreenLeft < normalizedScreenLimitLeft) { |
| return false; |
| } else { |
| return true; |
| } |
| } |
| |
| // This function computes fills the 4x4 matrices g_dAffinetrans, |
| // and g_dAffinetransPan using the specified 3x3 affine |
| // transformation between the first captured frame and the current frame. |
| // The computed g_dAffinetrans is such that it warps the preview mosaic in |
| // the last frame's coordinate system into the coordinate system of the |
| // current frame. Thus, applying this transformation will create the current |
| // frame mosaic but with the current frame missing. This frame will then be |
| // pasted in by gWarper2 after translating it by g_dTranslationToFBOCenter. |
| // The computed g_dAffinetransPan is such that it offsets the computed preview |
| // mosaic horizontally to make the viewfinder pan within the UI layout. |
| void UpdateWarpTransformation(float *trs) |
| { |
| double H[9], Hp[9], Htemp1[9], Htemp2[9], T[9]; |
| |
| for(int i = 0; i < 9; i++) |
| { |
| gThisH1t[i] = trs[i]; |
| } |
| |
| // Alignment is done based on low-res data. |
| // To render the preview mosaic, the translation of the high-res mosaic is estimated to |
| // H2L_FACTOR x low-res-based tranlation. |
| gThisH1t[2] *= H2L_FACTOR; |
| gThisH1t[5] *= H2L_FACTOR; |
| |
| db_Identity3x3(T); |
| T[2] = -gCenterOffsetX; |
| T[5] = -gCenterOffsetY; |
| |
| // H = ( inv(gThisH1t) * gLastH1t ) * T |
| db_Identity3x3(Htemp1); |
| db_Identity3x3(Htemp2); |
| db_Identity3x3(H); |
| db_InvertAffineTransform(Htemp1, gThisH1t); |
| db_Multiply3x3_3x3(Htemp2, Htemp1, gLastH1t); |
| db_Multiply3x3_3x3(H, Htemp2, T); |
| |
| for(int i = 0; i < 9; i++) |
| { |
| gLastH1t[i] = gThisH1t[i]; |
| } |
| |
| // Move the origin such that the frame is centered in the previewFBO |
| // i.e. H = inv(T) * H |
| H[2] += gCenterOffsetX; |
| H[5] += gCenterOffsetY; |
| |
| // Hp = inv(Km) * H * Km |
| // Km moves the coordinate system from openGL to image pixels so |
| // that the alignment transform H can be applied to them. |
| // inv(Km) moves the coordinate system back to openGL normalized |
| // coordinates so that the shader can correctly render it. |
| db_Identity3x3(Htemp1); |
| db_Multiply3x3_3x3(Htemp1, H, gKm); |
| db_Multiply3x3_3x3(Hp, gKminv, Htemp1); |
| |
| ConvertAffine3x3toGL4x4(g_dAffinetrans, Hp); |
| |
| //////////////////////////////////////////////// |
| ////// Compute g_dAffinetransPan now... ////// |
| //////////////////////////////////////////////// |
| |
| gThisTx = trs[2]; |
| |
| if(gPanViewfinder) |
| { |
| gPanOffset += (gThisTx - gLastTx) * VIEWFINDER_PAN_FACTOR_HORZ; |
| } |
| |
| gLastTx = gThisTx; |
| gPanViewfinder = continuePanningFBO(gPanOffset); |
| |
| db_Identity3x3(H); |
| H[2] = gPanOffset; |
| |
| // Hp = inv(Km) * H * Km |
| db_Identity3x3(Htemp1); |
| db_Multiply3x3_3x3(Htemp1, H, gKm); |
| db_Multiply3x3_3x3(Hp, gKminv, Htemp1); |
| |
| if (gIsLandscapeOrientation) { |
| ConvertAffine3x3toGL4x4(g_dAffinetransPan, Hp); |
| } else { |
| // rotate Hp by 90 degress. |
| db_Multiply3x3_3x3(Htemp1, gRotation90, Hp); |
| ConvertAffine3x3toGL4x4(g_dAffinetransPan, Htemp1); |
| } |
| } |
| |
| void AllocateTextureMemory(int widthHR, int heightHR, int widthLR, int heightLR) |
| { |
| gPreviewImageWidth[HR] = widthHR; |
| gPreviewImageHeight[HR] = heightHR; |
| |
| gPreviewImageWidth[LR] = widthLR; |
| gPreviewImageHeight[LR] = heightLR; |
| |
| sem_init(&gPreviewImage_semaphore, 0, 1); |
| |
| sem_wait(&gPreviewImage_semaphore); |
| gPreviewImage[LR] = ImageUtils::allocateImage(gPreviewImageWidth[LR], |
| gPreviewImageHeight[LR], 4); |
| ClearPreviewImage(LR); |
| gPreviewImage[HR] = ImageUtils::allocateImage(gPreviewImageWidth[HR], |
| gPreviewImageHeight[HR], 4); |
| ClearPreviewImage(HR); |
| sem_post(&gPreviewImage_semaphore); |
| |
| gPreviewFBOWidth = PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[HR]; |
| gPreviewFBOHeight = PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[HR]; |
| |
| // The origin is such that the current frame will sit with its center |
| // at the center of the previewFBO |
| gCenterOffsetX = (gPreviewFBOWidth / 2 - gPreviewImageWidth[HR] / 2); |
| gCenterOffsetY = (gPreviewFBOHeight / 2 - gPreviewImageHeight[HR] / 2); |
| |
| gPanOffset = 0.0f; |
| |
| db_Identity3x3(gThisH1t); |
| db_Identity3x3(gLastH1t); |
| |
| gPanViewfinder = true; |
| |
| int w = gPreviewImageWidth[HR]; |
| int h = gPreviewImageHeight[HR]; |
| |
| int wm = gPreviewFBOWidth; |
| int hm = gPreviewFBOHeight; |
| |
| // K is the transformation to map the canonical [-1,1] vertex coordinate |
| // system to the [0,w] image coordinate system before applying the given |
| // affine transformation trs. |
| gKm[0] = wm / 2.0 - 0.5; |
| gKm[1] = 0.0; |
| gKm[2] = wm / 2.0 - 0.5; |
| gKm[3] = 0.0; |
| gKm[4] = hm / 2.0 - 0.5; |
| gKm[5] = hm / 2.0 - 0.5; |
| gKm[6] = 0.0; |
| gKm[7] = 0.0; |
| gKm[8] = 1.0; |
| |
| gK[0] = w / 2.0 - 0.5; |
| gK[1] = 0.0; |
| gK[2] = w / 2.0 - 0.5; |
| gK[3] = 0.0; |
| gK[4] = h / 2.0 - 0.5; |
| gK[5] = h / 2.0 - 0.5; |
| gK[6] = 0.0; |
| gK[7] = 0.0; |
| gK[8] = 1.0; |
| |
| db_Identity3x3(gKinv); |
| db_InvertCalibrationMatrix(gKinv, gK); |
| |
| db_Identity3x3(gKminv); |
| db_InvertCalibrationMatrix(gKminv, gKm); |
| |
| ////////////////////////////////////////// |
| ////// Compute g_Translation now... ////// |
| ////////////////////////////////////////// |
| double T[9], Tp[9], Ttemp[9]; |
| |
| db_Identity3x3(T); |
| T[2] = gCenterOffsetX; |
| T[5] = gCenterOffsetY; |
| |
| // Tp = inv(K) * T * K |
| db_Identity3x3(Ttemp); |
| db_Multiply3x3_3x3(Ttemp, T, gK); |
| db_Multiply3x3_3x3(Tp, gKinv, Ttemp); |
| |
| ConvertAffine3x3toGL4x4(g_dTranslationToFBOCenter, Tp); |
| |
| UpdateWarpTransformation(g_dIdent3x3); |
| } |
| |
| void FreeTextureMemory() |
| { |
| sem_wait(&gPreviewImage_semaphore); |
| ImageUtils::freeImage(gPreviewImage[LR]); |
| ImageUtils::freeImage(gPreviewImage[HR]); |
| sem_post(&gPreviewImage_semaphore); |
| |
| sem_destroy(&gPreviewImage_semaphore); |
| } |
| |
| extern "C" |
| { |
| JNIEXPORT jint JNICALL Java_com_android_camera_panorama_MosaicRenderer_init( |
| JNIEnv * env, jobject obj); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_reset( |
| JNIEnv * env, jobject obj, jint width, jint height, |
| jboolean isLandscapeOrientation); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_preprocess( |
| JNIEnv * env, jobject obj, jfloatArray stMatrix); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_transferGPUtoCPU( |
| JNIEnv * env, jobject obj); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_step( |
| JNIEnv * env, jobject obj); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_ready( |
| JNIEnv * env, jobject obj); |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_setWarping( |
| JNIEnv * env, jobject obj, jboolean flag); |
| }; |
| |
| JNIEXPORT jint JNICALL Java_com_android_camera_panorama_MosaicRenderer_init( |
| JNIEnv * env, jobject obj) |
| { |
| gSurfTexRenderer[LR].InitializeGLProgram(); |
| gSurfTexRenderer[HR].InitializeGLProgram(); |
| gYVURenderer[LR].InitializeGLProgram(); |
| gYVURenderer[HR].InitializeGLProgram(); |
| gWarper1.InitializeGLProgram(); |
| gWarper2.InitializeGLProgram(); |
| gPreview.InitializeGLProgram(); |
| gBuffer[0].InitializeGLContext(); |
| gBuffer[1].InitializeGLContext(); |
| gBufferInput[LR].InitializeGLContext(); |
| gBufferInput[HR].InitializeGLContext(); |
| gBufferInputYVU[LR].InitializeGLContext(); |
| gBufferInputYVU[HR].InitializeGLContext(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glGenTextures(1, gSurfaceTextureID); |
| // bind the surface texture |
| bindSurfaceTexture(gSurfaceTextureID[0]); |
| |
| return (jint) gSurfaceTextureID[0]; |
| } |
| |
| |
| void calculateUILayoutScaling(int width, int height, bool isLandscape) { |
| if (isLandscape) { |
| // __________ ______ |
| // |__________| => |______| |
| // (Preview FBO) (View) |
| // |
| // Scale the preview FBO's height to the height of view and |
| // maintain the aspect ratio of the current frame on the screen. |
| gUILayoutScalingY = PREVIEW_FBO_HEIGHT_SCALE; |
| |
| // Note that OpenGL scales a texture to view's width and height automatically. |
| // The "width / height" inverts the scaling, so as to maintain the aspect ratio |
| // of the current frame. |
| gUILayoutScalingX = ((float) (PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR]) |
| / (PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR]) * PREVIEW_FBO_HEIGHT_SCALE) |
| / ((float) width / height); |
| } else { |
| // __ |
| // __________ | | |
| // |__________| => | | |
| // (Preview FBO) | | |
| // |__| |
| // (View) |
| // Scale the preview FBO's height to the width of view and |
| // maintain the aspect ratio of the current frame on the screen. |
| gUILayoutScalingX = PREVIEW_FBO_HEIGHT_SCALE; |
| |
| // Note that OpenGL scales a texture to view's width and height automatically. |
| // The "height / width" inverts the scaling, so as to maintain the aspect ratio |
| // of the current frame. |
| gUILayoutScalingY = ((float) (PREVIEW_FBO_WIDTH_SCALE * gPreviewImageWidth[LR]) |
| / (PREVIEW_FBO_HEIGHT_SCALE * gPreviewImageHeight[LR]) * PREVIEW_FBO_HEIGHT_SCALE) |
| / ((float) height / width); |
| |
| } |
| } |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_reset( |
| JNIEnv * env, jobject obj, jint width, jint height, jboolean isLandscapeOrientation) |
| { |
| gIsLandscapeOrientation = isLandscapeOrientation; |
| calculateUILayoutScaling(width, height, gIsLandscapeOrientation); |
| |
| gBuffer[0].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA); |
| gBuffer[1].Init(gPreviewFBOWidth, gPreviewFBOHeight, GL_RGBA); |
| |
| gBufferInput[LR].Init(gPreviewImageWidth[LR], |
| gPreviewImageHeight[LR], GL_RGBA); |
| |
| gBufferInput[HR].Init(gPreviewImageWidth[HR], |
| gPreviewImageHeight[HR], GL_RGBA); |
| |
| gBufferInputYVU[LR].Init(gPreviewImageWidth[LR], |
| gPreviewImageHeight[LR], GL_RGBA); |
| |
| gBufferInputYVU[HR].Init(gPreviewImageWidth[HR], |
| gPreviewImageHeight[HR], GL_RGBA); |
| |
| sem_wait(&gPreviewImage_semaphore); |
| ClearPreviewImage(LR); |
| ClearPreviewImage(HR); |
| sem_post(&gPreviewImage_semaphore); |
| |
| // bind the surface texture |
| bindSurfaceTexture(gSurfaceTextureID[0]); |
| |
| gSurfTexRenderer[LR].SetupGraphics(&gBufferInput[LR]); |
| gSurfTexRenderer[LR].Clear(0.0, 0.0, 0.0, 1.0); |
| gSurfTexRenderer[LR].SetViewportMatrix(1, 1, 1, 1); |
| gSurfTexRenderer[LR].SetScalingMatrix(1.0f, -1.0f); |
| gSurfTexRenderer[LR].SetInputTextureName(gSurfaceTextureID[0]); |
| gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); |
| |
| gSurfTexRenderer[HR].SetupGraphics(&gBufferInput[HR]); |
| gSurfTexRenderer[HR].Clear(0.0, 0.0, 0.0, 1.0); |
| gSurfTexRenderer[HR].SetViewportMatrix(1, 1, 1, 1); |
| gSurfTexRenderer[HR].SetScalingMatrix(1.0f, -1.0f); |
| gSurfTexRenderer[HR].SetInputTextureName(gSurfaceTextureID[0]); |
| gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); |
| |
| gYVURenderer[LR].SetupGraphics(&gBufferInputYVU[LR]); |
| gYVURenderer[LR].Clear(0.0, 0.0, 0.0, 1.0); |
| gYVURenderer[LR].SetInputTextureName(gBufferInput[LR].GetTextureName()); |
| gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D); |
| |
| gYVURenderer[HR].SetupGraphics(&gBufferInputYVU[HR]); |
| gYVURenderer[HR].Clear(0.0, 0.0, 0.0, 1.0); |
| gYVURenderer[HR].SetInputTextureName(gBufferInput[HR].GetTextureName()); |
| gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D); |
| |
| // gBuffer[1-gCurrentFBOIndex] --> gWarper1 --> gBuffer[gCurrentFBOIndex] |
| gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]); |
| gWarper1.Clear(0.0, 0.0, 0.0, 1.0); |
| gWarper1.SetViewportMatrix(1, 1, 1, 1); |
| gWarper1.SetScalingMatrix(1.0f, 1.0f); |
| gWarper1.SetInputTextureName(gBuffer[1 - gCurrentFBOIndex].GetTextureName()); |
| gWarper1.SetInputTextureType(GL_TEXTURE_2D); |
| |
| // gBufferInput[HR] --> gWarper2 --> gBuffer[gCurrentFBOIndex] |
| gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]); |
| gWarper2.Clear(0.0, 0.0, 0.0, 1.0); |
| gWarper2.SetViewportMatrix(gPreviewImageWidth[HR], |
| gPreviewImageHeight[HR], gBuffer[gCurrentFBOIndex].GetWidth(), |
| gBuffer[gCurrentFBOIndex].GetHeight()); |
| gWarper2.SetScalingMatrix(1.0f, 1.0f); |
| gWarper2.SetInputTextureName(gBufferInput[HR].GetTextureName()); |
| gWarper2.SetInputTextureType(GL_TEXTURE_2D); |
| |
| gPreview.SetupGraphics(width, height); |
| gPreview.Clear(0.0, 0.0, 0.0, 1.0); |
| gPreview.SetViewportMatrix(1, 1, 1, 1); |
| |
| // Scale the previewFBO so that the viewfinder window fills the layout height |
| // while maintaining the image aspect ratio |
| gPreview.SetScalingMatrix(gUILayoutScalingX, -1.0f * gUILayoutScalingY); |
| gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); |
| gPreview.SetInputTextureType(GL_TEXTURE_2D); |
| } |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_preprocess( |
| JNIEnv * env, jobject obj, jfloatArray stMatrix) |
| { |
| jfloat *stmat = env->GetFloatArrayElements(stMatrix, 0); |
| |
| gSurfTexRenderer[LR].SetSTMatrix((float*) stmat); |
| gSurfTexRenderer[HR].SetSTMatrix((float*) stmat); |
| |
| env->ReleaseFloatArrayElements(stMatrix, stmat, 0); |
| |
| gSurfTexRenderer[LR].DrawTexture(g_dAffinetransIdentGL); |
| gSurfTexRenderer[HR].DrawTexture(g_dAffinetransIdentGL); |
| } |
| |
| #ifndef now_ms |
| #include <time.h> |
| static double |
| now_ms(void) |
| { |
| //struct timespec res; |
| struct timeval res; |
| //clock_gettime(CLOCK_REALTIME, &res); |
| gettimeofday(&res, NULL); |
| return 1000.0*res.tv_sec + (double)res.tv_usec/1e3; |
| } |
| #endif |
| |
| |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_transferGPUtoCPU( |
| JNIEnv * env, jobject obj) |
| { |
| double t0, t1, time_c; |
| |
| gYVURenderer[LR].DrawTexture(); |
| gYVURenderer[HR].DrawTexture(); |
| |
| sem_wait(&gPreviewImage_semaphore); |
| // Bind to the input LR FBO and read the Low-Res data from there... |
| glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[LR].GetFrameBufferName()); |
| t0 = now_ms(); |
| glReadPixels(0, |
| 0, |
| gBufferInput[LR].GetWidth(), |
| gBufferInput[LR].GetHeight(), |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| gPreviewImage[LR]); |
| |
| checkGlError("glReadPixels LR"); |
| |
| // Bind to the input HR FBO and read the high-res data from there... |
| glBindFramebuffer(GL_FRAMEBUFFER, gBufferInputYVU[HR].GetFrameBufferName()); |
| t0 = now_ms(); |
| glReadPixels(0, |
| 0, |
| gBufferInput[HR].GetWidth(), |
| gBufferInput[HR].GetHeight(), |
| GL_RGBA, |
| GL_UNSIGNED_BYTE, |
| gPreviewImage[HR]); |
| |
| checkGlError("glReadPixels HR"); |
| |
| sem_post(&gPreviewImage_semaphore); |
| } |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_step( |
| JNIEnv * env, jobject obj) |
| { |
| if(!gWarpImage) // ViewFinder |
| { |
| gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]); |
| gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); |
| |
| gWarper2.DrawTexture(g_dTranslationToFBOCenterGL); |
| |
| if (gIsLandscapeOrientation) { |
| gPreview.DrawTexture(g_dAffinetransIdentGL); |
| } else { |
| gPreview.DrawTexture(g_dAffinetransRotation90GL); |
| } |
| } |
| else |
| { |
| gWarper1.SetupGraphics(&gBuffer[gCurrentFBOIndex]); |
| // Clear the destination so that we can paint on it afresh |
| gWarper1.Clear(0.0, 0.0, 0.0, 1.0); |
| gWarper1.SetInputTextureName( |
| gBuffer[1 - gCurrentFBOIndex].GetTextureName()); |
| gWarper2.SetupGraphics(&gBuffer[gCurrentFBOIndex]); |
| gPreview.SetInputTextureName(gBuffer[gCurrentFBOIndex].GetTextureName()); |
| |
| gWarper1.DrawTexture(g_dAffinetransGL); |
| gWarper2.DrawTexture(g_dTranslationToFBOCenterGL); |
| gPreview.DrawTexture(g_dAffinetransPanGL); |
| |
| gCurrentFBOIndex = 1 - gCurrentFBOIndex; |
| } |
| } |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_setWarping( |
| JNIEnv * env, jobject obj, jboolean flag) |
| { |
| // TODO: Review this logic |
| if(gWarpImage != (bool) flag) //switching from viewfinder to capture or vice-versa |
| { |
| // Clear gBuffer[0] |
| gWarper1.SetupGraphics(&gBuffer[0]); |
| gWarper1.Clear(0.0, 0.0, 0.0, 1.0); |
| // Clear gBuffer[1] |
| gWarper1.SetupGraphics(&gBuffer[1]); |
| gWarper1.Clear(0.0, 0.0, 0.0, 1.0); |
| // Clear the screen to black. |
| gPreview.Clear(0.0, 0.0, 0.0, 1.0); |
| |
| gLastTx = 0.0f; |
| gPanOffset = 0.0f; |
| gPanViewfinder = true; |
| |
| db_Identity3x3(gThisH1t); |
| db_Identity3x3(gLastH1t); |
| } |
| |
| gWarpImage = (bool)flag; |
| } |
| |
| |
| JNIEXPORT void JNICALL Java_com_android_camera_panorama_MosaicRenderer_ready( |
| JNIEnv * env, jobject obj) |
| { |
| for(int i=0; i<16; i++) |
| { |
| g_dAffinetransGL[i] = g_dAffinetrans[i]; |
| g_dAffinetransPanGL[i] = g_dAffinetransPan[i]; |
| g_dTranslationToFBOCenterGL[i] = g_dTranslationToFBOCenter[i]; |
| } |
| } |