blob: 94d4bf92bec606a91dfa62989e8e01e7b7aab836 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.phone;
import android.graphics.Bitmap;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.util.Log;
/**
* Image effects used by the in-call UI.
*/
public class BitmapUtils {
private static final String TAG = "BitmapUtils";
private static final boolean DBG =
(PhoneGlobals.DBG_LEVEL >= 1) && (SystemProperties.getInt("ro.debuggable", 0) == 1);
/** This class is never instantiated. */
private BitmapUtils() {
}
//
// Gaussian blur effect
//
// gaussianBlur() and related methods are borrowed from
// BackgroundUtils.java in the Music2 code (which itself was based on
// code from the old Cooliris android Gallery app.)
//
// TODO: possibly consider caching previously-generated blurred bitmaps;
// see getAdaptedBitmap() and mAdaptedBitmapCache in the music app code.
//
private static final int RED_MASK = 0xff0000;
private static final int RED_MASK_SHIFT = 16;
private static final int GREEN_MASK = 0x00ff00;
private static final int GREEN_MASK_SHIFT = 8;
private static final int BLUE_MASK = 0x0000ff;
/**
* Creates a blurred version of the given Bitmap.
*
* @param bitmap the input bitmap, presumably a 96x96 pixel contact
* thumbnail.
*/
public static Bitmap createBlurredBitmap(Bitmap bitmap) {
if (DBG) log("createBlurredBitmap()...");
long startTime = SystemClock.uptimeMillis();
if (bitmap == null) {
Log.w(TAG, "createBlurredBitmap: null bitmap");
return null;
}
if (DBG) log("- input bitmap: " + bitmap.getWidth() + " x " + bitmap.getHeight());
// The bitmap we pass to gaussianBlur() needs to have a width
// that's a power of 2, so scale up to 128x128.
final int scaledSize = 128;
bitmap = Bitmap.createScaledBitmap(bitmap,
scaledSize, scaledSize,
true /* filter */);
if (DBG) log("- after resize: " + bitmap.getWidth() + " x " + bitmap.getHeight());
bitmap = gaussianBlur(bitmap);
if (DBG) log("- after blur: " + bitmap.getWidth() + " x " + bitmap.getHeight());
long endTime = SystemClock.uptimeMillis();
if (DBG) log("createBlurredBitmap() done (elapsed = " + (endTime - startTime) + " msec)");
return bitmap;
}
/**
* Apply a gaussian blur filter, and return a new (blurred) bitmap
* that's the same size as the input bitmap.
*
* @param source input bitmap, whose width must be a power of 2
*/
public static Bitmap gaussianBlur(Bitmap source) {
int width = source.getWidth();
int height = source.getHeight();
if (DBG) log("gaussianBlur(): input: " + width + " x " + height);
// Create a source and destination buffer for the image.
int numPixels = width * height;
int[] in = new int[numPixels];
int[] tmp = new int[numPixels];
// Get the source pixels as 32-bit ARGB.
source.getPixels(in, 0, width, 0, 0, width, height);
// Gaussian is a separable kernel, so it is decomposed into a horizontal
// and vertical pass.
// The filter function applies the kernel across each row and transposes
// the output.
// Hence we apply it twice to provide efficient horizontal and vertical
// convolution.
// The filter discards the alpha channel.
gaussianBlurFilter(in, tmp, width, height);
gaussianBlurFilter(tmp, in, width, height);
// Return a bitmap scaled to the desired size.
Bitmap filtered = Bitmap.createBitmap(in, width, height, Bitmap.Config.ARGB_8888);
source.recycle();
return filtered;
}
private static void gaussianBlurFilter(int[] in, int[] out, int width, int height) {
// This function is currently hardcoded to blur with RADIUS = 4.
// (If you change RADIUS, you'll have to change the weights[] too.)
final int RADIUS = 4;
final int[] weights = { 13, 23, 32, 39, 42, 39, 32, 23, 13}; // Adds up to 256
int inPos = 0;
int widthMask = width - 1; // width must be a power of two.
for (int y = 0; y < height; ++y) {
// Compute the alpha value.
int alpha = 0xff;
// Compute output values for the row.
int outPos = y;
for (int x = 0; x < width; ++x) {
int red = 0;
int green = 0;
int blue = 0;
for (int i = -RADIUS; i <= RADIUS; ++i) {
int argb = in[inPos + (widthMask & (x + i))];
int weight = weights[i+RADIUS];
red += weight *((argb & RED_MASK) >> RED_MASK_SHIFT);
green += weight *((argb & GREEN_MASK) >> GREEN_MASK_SHIFT);
blue += weight *(argb & BLUE_MASK);
}
// Output the current pixel.
out[outPos] = (alpha << 24) | ((red >> 8) << RED_MASK_SHIFT)
| ((green >> 8) << GREEN_MASK_SHIFT)
| (blue >> 8);
outPos += height;
}
inPos += width;
}
}
//
// Debugging
//
private static void log(String msg) {
Log.d(TAG, msg);
}
}