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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.phone;
import android.content.ContentResolver;
import android.content.Context;
import android.content.res.Resources;
import android.os.SystemVibrator;
import android.os.Vibrator;
import android.provider.Settings;
import android.provider.Settings.System;
import android.util.Log;
/**
* Handles the haptic feedback: a light buzz happening when the user
* presses a soft key (UI button or capacitive key). The haptic
* feedback is controlled by:
* - a system resource for the pattern
* The pattern used is tuned per device and stored in an internal
* resource (config_virtualKeyVibePattern.)
* - a system setting HAPTIC_FEEDBACK_ENABLED.
* HAPTIC_FEEDBACK_ENABLED can be changed by the user using the
* system Settings activity. It must be rechecked each time the
* activity comes in the foreground (onResume).
*
* This class is not thread safe. It assumes it'll be called from the
* UI thead.
*
* Typical usage:
* --------------
* static private final boolean HAPTIC_ENABLED = true;
* private HapticFeedback mHaptic = new HapticFeedback();
*
* protected void onCreate(Bundle icicle) {
* mHaptic.init((Context)this, HAPTIC_ENABLED);
* }
*
* protected void onResume() {
* // Refresh the system setting.
* mHaptic.checkSystemSetting();
* }
*
* public void foo() {
* mHaptic.vibrate();
* }
*
*/
public class HapticFeedback {
private static final int VIBRATION_PATTERN_ID =
com.android.internal.R.array.config_virtualKeyVibePattern;
/** If no pattern was found, vibrate for a small amount of time. */
private static final long DURATION = 10; // millisec.
/** Play the haptic pattern only once. */
private static final int NO_REPEAT = -1;
private static final String TAG = "HapticFeedback";
private Context mContext;
private long[] mHapticPattern;
private Vibrator mVibrator;
private boolean mEnabled;
private Settings.System mSystemSettings;
private ContentResolver mContentResolver;
private boolean mSettingEnabled;
/**
* Initialize this instance using the app and system
* configs. Since these don't change, init is typically called
* once in 'onCreate'.
* checkSettings is not called during init.
* @param context To look up the resources and system settings.
* @param enabled If false, vibrate will be a no-op regardless of
* the system settings.
*/
public void init(Context context, boolean enabled) {
mEnabled = enabled;
if (enabled) {
// We don't rely on getSystemService(Context.VIBRATOR_SERVICE) to make sure this
// vibrator object will be isolated from others.
mVibrator = new SystemVibrator();
if (!loadHapticSystemPattern(context.getResources())) {
mHapticPattern = new long[] {0, DURATION, 2 * DURATION, 3 * DURATION};
}
mSystemSettings = new Settings.System();
mContentResolver = context.getContentResolver();
}
}
/**
* Reload the system settings to check if the user enabled the
* haptic feedback.
*/
public void checkSystemSetting() {
if (!mEnabled) {
return;
}
try {
int val = mSystemSettings.getInt(mContentResolver, System.HAPTIC_FEEDBACK_ENABLED, 0);
mSettingEnabled = val != 0;
} catch (Resources.NotFoundException nfe) {
Log.e(TAG, "Could not retrieve system setting.", nfe);
mSettingEnabled = false;
}
}
/**
* Generate the haptic feedback vibration. Only one thread can
* request it. If the phone is already in a middle of an haptic
* feedback sequence, the request is ignored.
*/
public void vibrate() {
if (!mEnabled || !mSettingEnabled) {
return;
}
// System-wide configuration may return different styles of haptic feedback pattern.
// - an array with one value implies "one-shot vibration"
// - an array with multiple values implies "pattern vibration"
// We need to switch methods to call depending on the difference.
// See also PhoneWindowManager#performHapticFeedbackLw() for another example.
if (mHapticPattern != null && mHapticPattern.length == 1) {
mVibrator.vibrate(mHapticPattern[0]);
} else {
mVibrator.vibrate(mHapticPattern, NO_REPEAT);
}
}
/**
* @return true If the system haptic pattern was found.
*/
private boolean loadHapticSystemPattern(Resources r) {
int[] pattern;
mHapticPattern = null;
try {
pattern = r.getIntArray(VIBRATION_PATTERN_ID);
} catch (Resources.NotFoundException nfe) {
Log.e(TAG, "Vibrate pattern missing.", nfe);
return false;
}
if (null == pattern || pattern.length == 0) {
Log.e(TAG, "Haptic pattern is null or empty.");
return false;
}
// int[] to long[] conversion.
mHapticPattern = new long[pattern.length];
for (int i = 0; i < pattern.length; i++) {
mHapticPattern[i] = pattern[i];
}
return true;
}
}