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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.wallpaper.holospiral;
import com.android.wallpaper.holospiral.ScriptC_holo_spiral;
import com.android.wallpaper.holospiral.ScriptField_VertexColor_s;
import com.android.wallpaper.holospiral.ScriptField_VertexShaderConstants_s;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.os.Bundle;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.Float3;
import android.renderscript.Float4;
import android.renderscript.Mesh;
import android.renderscript.Mesh.Primitive;
import android.renderscript.Program;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.RenderScriptGL;
import android.renderscript.Sampler;
public class HoloSpiralRS {
private static final String LOG_TAG = "HoloSpiralRS";
private static final float MAX_POINT_SIZE = 75.0f;
private static final float NEAR_PLANE = 1.0f;
private static final float FAR_PLANE = 55.0f;
private static final int NUM_INNER_POINTS = 100;
private static final float INNER_SPIRAL_DEPTH = 50.0f;
private static final float INNER_RADIUS = 5.0f;
private static final float INNER_SEPARATION_DEG = 23.0f;
private static final int NUM_OUTER_POINTS = 50;
private static final float OUTER_SPIRAL_DEPTH = 30.0f;
private static final float OUTER_RADIUS = 10.0f;
private static final float OUTER_SEPARATION_DEG = 23.0f;
/* Colors */
private static final int POINTS_COLOR_BLUE = Color.argb(179, 0, 0, 255);
private static final int POINTS_COLOR_GREEN = Color.argb(210, 166, 51, 255);
private static final int POINTS_COLOR_AQUA = Color.argb(220, 38, 120, 148);
private static final int BG_COLOR_BLACK = Color.argb(255, 26, 26, 83);
private static final int BG_COLOR_BLUE = Color.argb(255, 8, 0, 26);
private ScriptC_holo_spiral mScript;
private RenderScriptGL mRS = null;
private Resources mResources = null;
public HoloSpiralRS(RenderScriptGL renderer, Resources resources) {
init(renderer, resources);
}
public void init(RenderScriptGL renderer, Resources resources) {
mRS = renderer;
mResources = resources;
createScript();
}
public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) {
mScript.set_gXOffset(xOffset);
}
public Bundle onCommand(String action, int x, int y, int z, Bundle extras,
boolean resultRequested) {
return null;
}
public void start() {
mRS.bindRootScript(mScript);
}
public void stop() {
mRS.bindRootScript(null);
}
public void resize(int width, int height) {
mScript.invoke_resize(width, height);
}
private void createScript() {
mScript = new ScriptC_holo_spiral(mRS, mResources, R.raw.holo_spiral);
mScript.set_gNearPlane(NEAR_PLANE);
mScript.set_gFarPlane(FAR_PLANE);
createVertexPrograms();
createFragmentPrograms();
createStorePrograms();
createPointGeometry();
createBackgroundMesh();
createTextures();
}
private void createVertexPrograms() {
ScriptField_VertexShaderConstants_s vertexShaderConstants =
new ScriptField_VertexShaderConstants_s(mRS, 1);
mScript.bind_gVSConstants(vertexShaderConstants);
vertexShaderConstants.set_maxPointSize(0, MAX_POINT_SIZE, false);
vertexShaderConstants.copyAll();
ProgramVertex.Builder backgroundBuilder = new ProgramVertex.Builder(mRS);
backgroundBuilder.setShader(mResources, R.raw.vertex_background);
backgroundBuilder.addInput(ScriptField_VertexColor_s.createElement(mRS));
ProgramVertex programVertexBackground = backgroundBuilder.create();
mScript.set_gPVBackground(programVertexBackground);
ProgramVertex.Builder geometryBuilder = new ProgramVertex.Builder(mRS);
geometryBuilder.setShader(mResources, R.raw.vertex_geometry);
geometryBuilder.addConstant(vertexShaderConstants.getAllocation().getType());
geometryBuilder.addInput(ScriptField_VertexColor_s.createElement(mRS));
ProgramVertex programVertexGeometry = geometryBuilder.create();
programVertexGeometry.bindConstants(vertexShaderConstants.getAllocation(), 0);
mScript.set_gPVGeometry(programVertexGeometry);
}
private void createFragmentPrograms() {
ProgramFragment.Builder backgroundBuilder = new ProgramFragment.Builder(mRS);
backgroundBuilder.setShader(mResources, R.raw.fragment_background);
ProgramFragment programFragmentBackground = backgroundBuilder.create();
mScript.set_gPFBackground(programFragmentBackground);
ProgramFragment.Builder geometryBuilder = new ProgramFragment.Builder(mRS);
geometryBuilder.setShader(mResources, R.raw.fragment_geometry);
geometryBuilder.addTexture(Program.TextureType.TEXTURE_2D);
ProgramFragment programFragmentGeometry = geometryBuilder.create();
programFragmentGeometry.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0);
mScript.set_gPFGeometry(programFragmentGeometry);
}
private void createStorePrograms() {
ProgramStore.Builder builder = new ProgramStore.Builder(mRS);
builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA,
ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA);
mScript.set_gPSGeometry(builder.create());
builder.setBlendFunc(ProgramStore.BlendSrcFunc.ONE, ProgramStore.BlendDstFunc.ZERO);
builder.setDitherEnabled(true);
mScript.set_gPSBackground(builder.create());
}
private void createPointGeometry() {
ScriptField_VertexColor_s innerPoints =
new ScriptField_VertexColor_s(mRS, NUM_INNER_POINTS);
generateSpiral(innerPoints, INNER_SPIRAL_DEPTH, INNER_RADIUS, INNER_SEPARATION_DEG,
POINTS_COLOR_BLUE, POINTS_COLOR_GREEN);
Mesh.AllocationBuilder innerPointBuilder = new Mesh.AllocationBuilder(mRS);
innerPointBuilder.addIndexSetType(Primitive.POINT);
innerPointBuilder.addVertexAllocation(innerPoints.getAllocation());
mScript.set_gInnerGeometry(innerPointBuilder.create());
ScriptField_VertexColor_s outerPoints =
new ScriptField_VertexColor_s(mRS, NUM_OUTER_POINTS);
generateSpiral(outerPoints, OUTER_SPIRAL_DEPTH, OUTER_RADIUS, OUTER_SEPARATION_DEG,
POINTS_COLOR_AQUA, POINTS_COLOR_AQUA);
Mesh.AllocationBuilder outerPointBuilder = new Mesh.AllocationBuilder(mRS);
outerPointBuilder.addIndexSetType(Primitive.POINT);
outerPointBuilder.addVertexAllocation(outerPoints.getAllocation());
mScript.set_gOuterGeometry(outerPointBuilder.create());
}
private void createTextures() {
Bitmap bmp = BitmapFactory.decodeResource(
mResources, R.drawable.points_red_green, null);
Allocation pointTexture = Allocation.createFromBitmap(mRS, bmp);
mScript.set_gPointTexture(pointTexture);
}
private void createBackgroundMesh() {
ScriptField_VertexColor_s fullQuad = new ScriptField_VertexColor_s(mRS, 4);
Float3 topLeft = new Float3(-1.0f, 1.0f, 0.0f);
Float3 bottomLeft = new Float3(-1.0f, -1.0f, 0.0f);
Float3 topRight = new Float3(1.0f, 1.0f, 0.0f);
Float3 bottomRight = new Float3(1.0f, -1.0f, 0.0f);
fullQuad.set_position(0, topLeft, false);
fullQuad.set_color(0, convertColor(BG_COLOR_BLUE), false);
fullQuad.set_position(1, bottomLeft, false);
fullQuad.set_color(1, convertColor(BG_COLOR_BLACK), false);
fullQuad.set_position(2, topRight, false);
fullQuad.set_color(2, convertColor(BG_COLOR_BLUE), false);
fullQuad.set_position(3, bottomRight, false);
fullQuad.set_color(3, convertColor(BG_COLOR_BLACK), false);
fullQuad.copyAll();
Mesh.AllocationBuilder backgroundBuilder = new Mesh.AllocationBuilder(mRS);
backgroundBuilder.addIndexSetType(Primitive.TRIANGLE_STRIP);
backgroundBuilder.addVertexAllocation(fullQuad.getAllocation());
mScript.set_gBackgroundMesh(backgroundBuilder.create());
}
private void generateSpiral(ScriptField_VertexColor_s points, float depth, float radius,
float separationDegrees, int primaryColor, int secondaryColor) {
float separationRads = (separationDegrees / 360.0f) * 2 * (float) Math.PI;
int size = points.getAllocation().getType().getX();
float halfDepth = depth / 2.0f;
float radians = 0.0f;
Float4 primary = convertColor(primaryColor);
Float4 secondary = convertColor(secondaryColor);
for (int i = 0; i < size; i++) {
float percentage = (float) i / (float) size;
Float3 position = new Float3(radius * (float) Math.cos(radians),
radius * (float) Math.sin(radians), (percentage * depth) - halfDepth);
float r = (float) Math.sin(radians / 2.0f);
Float4 color = new Float4();
color.x = primary.x + ((secondary.x - primary.x) * r);
color.y = primary.y + ((secondary.y - primary.y) * r);
color.z = primary.z + ((secondary.z - primary.z) * r);
color.w = primary.w + ((secondary.w - primary.w) * r);
points.set_position(i, position, false);
points.set_color(i, color, false);
radians += separationRads;
int multiplier = (int) (radians / (2.0f * (float) Math.PI));
radians -= multiplier * 2.0f * (float) Math.PI;
}
points.copyAll();
}
private static Float4 convertColor(int color) {
float red = Color.red(color) / 255.0f;
float green = Color.green(color) / 255.0f;
float blue = Color.blue(color) / 255.0f;
float alpha = Color.alpha(color) / 255.0f;
return new Float4(red, green, blue, alpha);
}
}