| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.wallpaper.holospiral; |
| |
| import com.android.wallpaper.holospiral.ScriptC_holo_spiral; |
| import com.android.wallpaper.holospiral.ScriptField_VertexColor_s; |
| import com.android.wallpaper.holospiral.ScriptField_VertexShaderConstants_s; |
| |
| import android.content.res.Resources; |
| import android.graphics.Bitmap; |
| import android.graphics.BitmapFactory; |
| import android.graphics.Color; |
| import android.os.Bundle; |
| import android.renderscript.Allocation; |
| import android.renderscript.Element; |
| import android.renderscript.Float3; |
| import android.renderscript.Float4; |
| import android.renderscript.Mesh; |
| import android.renderscript.Mesh.Primitive; |
| import android.renderscript.Program; |
| import android.renderscript.ProgramFragment; |
| import android.renderscript.ProgramStore; |
| import android.renderscript.ProgramVertex; |
| import android.renderscript.RenderScriptGL; |
| import android.renderscript.Sampler; |
| |
| public class HoloSpiralRS { |
| private static final String LOG_TAG = "HoloSpiralRS"; |
| private static final float MAX_POINT_SIZE = 75.0f; |
| private static final float NEAR_PLANE = 1.0f; |
| private static final float FAR_PLANE = 55.0f; |
| |
| private static final int NUM_INNER_POINTS = 100; |
| private static final float INNER_SPIRAL_DEPTH = 50.0f; |
| private static final float INNER_RADIUS = 5.0f; |
| private static final float INNER_SEPARATION_DEG = 23.0f; |
| |
| private static final int NUM_OUTER_POINTS = 50; |
| private static final float OUTER_SPIRAL_DEPTH = 30.0f; |
| private static final float OUTER_RADIUS = 10.0f; |
| private static final float OUTER_SEPARATION_DEG = 23.0f; |
| |
| /* Colors */ |
| private static final int POINTS_COLOR_BLUE = Color.argb(179, 0, 0, 255); |
| private static final int POINTS_COLOR_GREEN = Color.argb(179, 0, 255, 255); |
| private static final int POINTS_COLOR_AQUA = Color.argb(179, 38, 120, 148); |
| private static final int BG_COLOR_BLACK = Color.argb(255, 8, 19, 46); |
| private static final int BG_COLOR_BLUE = Color.argb(255, 26, 56, 99); |
| |
| private ScriptC_holo_spiral mScript; |
| private RenderScriptGL mRS = null; |
| private Resources mResources = null; |
| |
| public HoloSpiralRS(RenderScriptGL renderer, Resources resources) { |
| init(renderer, resources); |
| } |
| |
| public void init(RenderScriptGL renderer, Resources resources) { |
| mRS = renderer; |
| mResources = resources; |
| createScript(); |
| } |
| |
| public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) { |
| mScript.set_gXOffset(xOffset); |
| } |
| |
| public Bundle onCommand(String action, int x, int y, int z, Bundle extras, |
| boolean resultRequested) { |
| return null; |
| } |
| |
| public void start() { |
| mRS.bindRootScript(mScript); |
| } |
| |
| public void stop() { |
| mRS.bindRootScript(null); |
| } |
| |
| public void resize(int width, int height) { |
| mScript.invoke_resize(width, height); |
| } |
| |
| private void createScript() { |
| mScript = new ScriptC_holo_spiral(mRS, mResources, R.raw.holo_spiral); |
| mScript.set_gNearPlane(NEAR_PLANE); |
| mScript.set_gFarPlane(FAR_PLANE); |
| |
| createVertexPrograms(); |
| createFragmentPrograms(); |
| createStorePrograms(); |
| |
| createPointGeometry(); |
| createBackgroundMesh(); |
| createTextures(); |
| } |
| |
| private void createVertexPrograms() { |
| ScriptField_VertexShaderConstants_s vertexShaderConstants = |
| new ScriptField_VertexShaderConstants_s(mRS, 1); |
| mScript.bind_gVSConstants(vertexShaderConstants); |
| vertexShaderConstants.set_maxPointSize(0, MAX_POINT_SIZE, false); |
| vertexShaderConstants.copyAll(); |
| |
| ProgramVertex.Builder backgroundBuilder = new ProgramVertex.Builder(mRS); |
| backgroundBuilder.setShader(mResources, R.raw.vertex_background); |
| backgroundBuilder.addInput(ScriptField_VertexColor_s.createElement(mRS)); |
| ProgramVertex programVertexBackground = backgroundBuilder.create(); |
| mScript.set_gPVBackground(programVertexBackground); |
| |
| ProgramVertex.Builder geometryBuilder = new ProgramVertex.Builder(mRS); |
| geometryBuilder.setShader(mResources, R.raw.vertex_geometry); |
| geometryBuilder.addConstant(vertexShaderConstants.getAllocation().getType()); |
| geometryBuilder.addInput(ScriptField_VertexColor_s.createElement(mRS)); |
| ProgramVertex programVertexGeometry = geometryBuilder.create(); |
| programVertexGeometry.bindConstants(vertexShaderConstants.getAllocation(), 0); |
| mScript.set_gPVGeometry(programVertexGeometry); |
| } |
| |
| private void createFragmentPrograms() { |
| ProgramFragment.Builder backgroundBuilder = new ProgramFragment.Builder(mRS); |
| backgroundBuilder.setShader(mResources, R.raw.fragment_background); |
| ProgramFragment programFragmentBackground = backgroundBuilder.create(); |
| mScript.set_gPFBackground(programFragmentBackground); |
| |
| ProgramFragment.Builder geometryBuilder = new ProgramFragment.Builder(mRS); |
| geometryBuilder.setShader(mResources, R.raw.fragment_geometry); |
| geometryBuilder.addTexture(Program.TextureType.TEXTURE_2D); |
| ProgramFragment programFragmentGeometry = geometryBuilder.create(); |
| programFragmentGeometry.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0); |
| mScript.set_gPFGeometry(programFragmentGeometry); |
| } |
| |
| private void createStorePrograms() { |
| ProgramStore.Builder builder = new ProgramStore.Builder(mRS); |
| builder.setBlendFunc(ProgramStore.BlendSrcFunc.SRC_ALPHA, |
| ProgramStore.BlendDstFunc.ONE_MINUS_SRC_ALPHA); |
| mScript.set_gPSGeometry(builder.create()); |
| builder.setBlendFunc(ProgramStore.BlendSrcFunc.ONE, ProgramStore.BlendDstFunc.ZERO); |
| builder.setDitherEnabled(true); |
| mScript.set_gPSBackground(builder.create()); |
| } |
| |
| private void createPointGeometry() { |
| ScriptField_VertexColor_s innerPoints = |
| new ScriptField_VertexColor_s(mRS, NUM_INNER_POINTS); |
| generateSpiral(innerPoints, INNER_SPIRAL_DEPTH, INNER_RADIUS, INNER_SEPARATION_DEG, |
| POINTS_COLOR_BLUE, POINTS_COLOR_GREEN); |
| |
| Mesh.AllocationBuilder innerPointBuilder = new Mesh.AllocationBuilder(mRS); |
| innerPointBuilder.addIndexSetType(Primitive.POINT); |
| innerPointBuilder.addVertexAllocation(innerPoints.getAllocation()); |
| mScript.set_gInnerGeometry(innerPointBuilder.create()); |
| |
| ScriptField_VertexColor_s outerPoints = |
| new ScriptField_VertexColor_s(mRS, NUM_OUTER_POINTS); |
| generateSpiral(outerPoints, OUTER_SPIRAL_DEPTH, OUTER_RADIUS, OUTER_SEPARATION_DEG, |
| POINTS_COLOR_AQUA, POINTS_COLOR_AQUA); |
| |
| Mesh.AllocationBuilder outerPointBuilder = new Mesh.AllocationBuilder(mRS); |
| outerPointBuilder.addIndexSetType(Primitive.POINT); |
| outerPointBuilder.addVertexAllocation(outerPoints.getAllocation()); |
| mScript.set_gOuterGeometry(outerPointBuilder.create()); |
| } |
| |
| private void createTextures() { |
| Bitmap bmp = BitmapFactory.decodeResource( |
| mResources, R.drawable.points_red_green, null); |
| Allocation pointTexture = Allocation.createFromBitmap(mRS, bmp); |
| mScript.set_gPointTexture(pointTexture); |
| } |
| |
| private void createBackgroundMesh() { |
| ScriptField_VertexColor_s fullQuad = new ScriptField_VertexColor_s(mRS, 4); |
| |
| Float3 topLeft = new Float3(-1.0f, 1.0f, 0.0f); |
| Float3 bottomLeft = new Float3(-1.0f, -1.0f, 0.0f); |
| Float3 topRight = new Float3(1.0f, 1.0f, 0.0f); |
| Float3 bottomRight = new Float3(1.0f, -1.0f, 0.0f); |
| |
| fullQuad.set_position(0, topLeft, false); |
| fullQuad.set_color(0, convertColor(BG_COLOR_BLUE), false); |
| |
| fullQuad.set_position(1, bottomLeft, false); |
| fullQuad.set_color(1, convertColor(BG_COLOR_BLACK), false); |
| |
| fullQuad.set_position(2, topRight, false); |
| fullQuad.set_color(2, convertColor(BG_COLOR_BLUE), false); |
| |
| fullQuad.set_position(3, bottomRight, false); |
| fullQuad.set_color(3, convertColor(BG_COLOR_BLACK), false); |
| |
| fullQuad.copyAll(); |
| |
| Mesh.AllocationBuilder backgroundBuilder = new Mesh.AllocationBuilder(mRS); |
| backgroundBuilder.addIndexSetType(Primitive.TRIANGLE_STRIP); |
| backgroundBuilder.addVertexAllocation(fullQuad.getAllocation()); |
| mScript.set_gBackgroundMesh(backgroundBuilder.create()); |
| } |
| |
| private void generateSpiral(ScriptField_VertexColor_s points, float depth, float radius, |
| float separationDegrees, int primaryColor, int secondaryColor) { |
| |
| float separationRads = (separationDegrees / 360.0f) * 2 * (float) Math.PI; |
| int size = points.getAllocation().getType().getX(); |
| |
| float halfDepth = depth / 2.0f; |
| float radians = 0.0f; |
| |
| Float4 primary = convertColor(primaryColor); |
| Float4 secondary = convertColor(secondaryColor); |
| |
| for (int i = 0; i < size; i++) { |
| float percentage = (float) i / (float) size; |
| Float3 position = new Float3(radius * (float) Math.cos(radians), |
| radius * (float) Math.sin(radians), (percentage * depth) - halfDepth); |
| |
| float r = (float) Math.sin(radians / 2.0f); |
| |
| Float4 color = new Float4(); |
| color.x = primary.x + ((secondary.x - primary.x) * r); |
| color.y = primary.y + ((secondary.y - primary.y) * r); |
| color.z = primary.z + ((secondary.z - primary.z) * r); |
| color.w = primary.w + ((secondary.w - primary.w) * r); |
| |
| points.set_position(i, position, false); |
| points.set_color(i, color, false); |
| |
| radians += separationRads; |
| int multiplier = (int) (radians / (2.0f * (float) Math.PI)); |
| radians -= multiplier * 2.0f * (float) Math.PI; |
| } |
| |
| points.copyAll(); |
| } |
| |
| private static Float4 convertColor(int color) { |
| float red = Color.red(color) / 255.0f; |
| float green = Color.green(color) / 255.0f; |
| float blue = Color.blue(color) / 255.0f; |
| float alpha = Color.alpha(color) / 255.0f; |
| return new Float4(red, green, blue, alpha); |
| } |
| } |