| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| |
| #pragma rs java_package_name(com.android.magicsmoke) |
| |
| #include "../../../../../frameworks/base/libs/rs/scriptc/rs_types.rsh" |
| #include "../../../../../frameworks/base/libs/rs/scriptc/rs_math.rsh" |
| #include "../../../../../frameworks/base/libs/rs/scriptc/rs_graphics.rsh" |
| |
| #define RSID_NOISESRC1 1 |
| #define RSID_NOISESRC2 2 |
| #define RSID_NOISESRC3 3 |
| #define RSID_NOISESRC4 4 |
| #define RSID_NOISESRC5 5 |
| #define RSID_NOISEDST1 6 |
| #define RSID_NOISEDST2 7 |
| #define RSID_NOISEDST3 8 |
| #define RSID_NOISEDST4 9 |
| #define RSID_NOISEDST5 10 |
| |
| // State set from java |
| float gXOffset; |
| float gTilt; |
| int gPreset; |
| int gTextureMask; |
| int gRotate; |
| int gTextureSwap; |
| int gProcessTextureMode; |
| int gBackCol; |
| int gLowCol; |
| int gHighCol; |
| float gAlphaMul; |
| int gPreMul; |
| int gBlendFunc; |
| |
| rs_program_vertex gPVBackground; |
| rs_program_fragment gPFBackground; |
| rs_program_store gPFSBackgroundOne; |
| rs_program_store gPFSBackgroundSrc; |
| |
| rs_allocation gTnoise1; |
| rs_allocation gTnoise2; |
| rs_allocation gTnoise3; |
| rs_allocation gTnoise4; |
| rs_allocation gTnoise5; |
| |
| int *gNoisesrc1; |
| int *gNoisesrc2; |
| int *gNoisesrc3; |
| int *gNoisesrc4; |
| int *gNoisesrc5; |
| |
| int *gNoisedst1; |
| int *gNoisedst2; |
| int *gNoisedst3; |
| int *gNoisedst4; |
| int *gNoisedst5; |
| |
| #pragma rs export_var(gXOffset, gTilt, gPreset, gTextureMask, gRotate, gTextureSwap, gProcessTextureMode, gBackCol, gLowCol, gHighCol, gAlphaMul, gPreMul, gBlendFunc, gPVBackground, gPFBackground, gPFSBackgroundOne, gPFSBackgroundSrc, gTnoise1, gTnoise2, gTnoise3, gTnoise4, gTnoise5, gNoisesrc1, gNoisesrc2, gNoisesrc3, gNoisesrc4, gNoisesrc5, gNoisedst1, gNoisedst2, gNoisedst3, gNoisedst4, gNoisedst5) |
| #pragma rs_export_func() |
| |
| // Local script variables |
| float xshift[5]; |
| float rotation[5]; |
| float scale[5]; |
| float alphafactor; |
| int currentpreset; |
| int lastuptime; |
| float timedelta; |
| static float4 clearColor = {0.5f, 0.0f, 0.0f, 1.0f}; |
| |
| void drawCloud(rs_matrix4x4 *ident, rs_allocation allocat, int idx) { |
| rs_matrix4x4 mat1; |
| float z = -8.f * idx; |
| rsMatrixLoadMat(&mat1, ident); |
| rsMatrixTranslate(&mat1, -gXOffset * 8.f * idx, -gTilt * idx / 3.f, 0.f); |
| rsMatrixRotate(&mat1, rotation[idx], 0.f, 0.f, 1.f); |
| rsgProgramVertexLoadModelMatrix(&mat1); |
| |
| rsgBindTexture(gPFBackground, 0, allocat); |
| rsgDrawQuadTexCoords( |
| -1200.0f, -1200.0f, z, // space |
| 0.f + xshift[idx], 0.f, // texture |
| 1200, -1200.0f, z, // space |
| scale[idx] + xshift[idx], 0.f, // texture |
| 1200, 1200.0f, z, // space |
| scale[idx] + xshift[idx], scale[idx], // texture |
| -1200.0f, 1200.0f, z, // space |
| 0.f + xshift[idx], scale[idx]); // texture |
| } |
| |
| void drawClouds(rs_matrix4x4 *ident) { |
| rs_matrix4x4 mat1; |
| rsMatrixLoadMat(&mat1, ident); |
| |
| if (gRotate != 0) { |
| rotation[0] += 0.10 * timedelta; |
| rotation[1] += 0.102f * timedelta; |
| rotation[2] += 0.106f * timedelta; |
| rotation[3] += 0.114f * timedelta; |
| rotation[4] += 0.123f * timedelta; |
| } |
| |
| int mask = gTextureMask; |
| if (mask & 1) { |
| xshift[0] += 0.0010f * timedelta; |
| if (gTextureSwap != 0) { |
| drawCloud(&mat1, gTnoise5, 0); |
| } else { |
| drawCloud(&mat1, gTnoise1, 0); |
| } |
| } |
| |
| if (mask & 2) { |
| xshift[1] += 0.00106 * timedelta; |
| drawCloud(&mat1, gTnoise2, 1); |
| } |
| |
| if (mask & 4) { |
| xshift[2] += 0.00114f * timedelta; |
| drawCloud(&mat1, gTnoise3, 2); |
| } |
| |
| if (mask & 8) { |
| xshift[3] += 0.00118f * timedelta; |
| drawCloud(&mat1, gTnoise4, 3); |
| } |
| |
| if (mask & 16) { |
| xshift[4] += 0.00127f * timedelta; |
| drawCloud(&mat1, gTnoise5, 4); |
| } |
| |
| // Make sure the texture coordinates don't continuously increase |
| int i; |
| for(i = 0; i < 5; i++) { |
| if (xshift[i] > 1.f) { |
| xshift[i] -= floor(xshift[i]); |
| } |
| } |
| // Make sure the rotation angles don't continuously increase |
| for(i = 0; i < 5; i++) { |
| if (rotation[i] > 360.f) { |
| float multiplier = floor(rotation[i]/360.f); |
| rotation[i] -= 360.f * multiplier; |
| } |
| } |
| } |
| |
| int premul(int rgb, int a) { |
| int r = (rgb >> 16) * a + 1; |
| r = (r + (r >> 8)) >> 8; |
| int g = ((rgb >> 8) & 0xff) * a + 1; |
| g = (g + (g >> 8)) >> 8; |
| int b = (rgb & 0xff) * a + 1; |
| b = (b + (b >> 8)) >> 8; |
| return r << 16 | g << 8 | b; |
| } |
| |
| |
| void makeTexture(int *src, int *dst, rs_allocation rsid) { |
| |
| int x; |
| int y; |
| int pm = gPreMul; |
| |
| if (gProcessTextureMode == 1) { |
| int lowcol = gLowCol; |
| int highcol = gHighCol; |
| |
| for (y=0;y<256;y++) { |
| for (x=0;x<256;x++) { |
| int pix = src[y*256+x]; |
| int lum = pix & 0x00ff; |
| int newpix; |
| if (lum < 128) { |
| newpix = lowcol; |
| int newalpha = 255 - (lum * 2); |
| newalpha /= alphafactor; |
| if (pm) newpix = premul(newpix, newalpha); |
| newpix = newpix | (newalpha << 24); |
| } else { |
| newpix = highcol; |
| int newalpha = (lum - 128) * 2; |
| newalpha /= alphafactor; |
| if (pm) newpix = premul(newpix, newalpha); |
| newpix = newpix | (newalpha << 24); |
| } |
| // have ARGB, need ABGR |
| newpix = (newpix & 0xff00ff00) | ((newpix & 0xff) << 16) | ((newpix >> 16) & 0xff); |
| dst[y*256+x] = newpix; |
| } |
| } |
| alphafactor *= gAlphaMul; |
| } else if (gProcessTextureMode == 2) { |
| int lowcol = gLowCol; |
| int highcol = gHighCol; |
| float scale = 255.f / (255.f - lowcol); |
| |
| for (y=0;y<256;y++) { |
| for (x=0;x<256;x++) { |
| int pix = src[y*256+x]; |
| int alpha = pix & 0x00ff; |
| if (alpha < lowcol) { |
| alpha = 0; |
| } else { |
| alpha = (alpha - lowcol) * scale; |
| } |
| alpha /= alphafactor; |
| int newpix = highcol; |
| if (pm) newpix = premul(newpix, alpha); |
| newpix = newpix | (alpha << 24); |
| // have ARGB, need ABGR |
| newpix = (newpix & 0xff00ff00) | ((newpix & 0xff) << 16) | ((newpix >> 16) & 0xff); |
| dst[y*256+x] = newpix; |
| } |
| } |
| alphafactor *= gAlphaMul; |
| } else if (gProcessTextureMode == 3) { |
| int lowcol = gLowCol; |
| int highcol = gHighCol; |
| float scale = 255.f / (255.f - lowcol); |
| |
| for (y=0;y<256;y++) { |
| for (x=0;x<256;x++) { |
| int pix = src[y*256+x]; |
| int lum = pix & 0x00ff; |
| int newpix; |
| if (lum < 128) lum *= 2; |
| else lum = (255 - (lum - 128) * 2); |
| if (lum < 128) { |
| newpix = lowcol; |
| int newalpha = 255 - (lum * 2); |
| newalpha /= alphafactor; |
| if (pm) newpix = premul(newpix, newalpha); |
| newpix = newpix | (newalpha << 24); |
| } else { |
| newpix = highcol; |
| int newalpha = (lum - 128) * 2; |
| newalpha /= alphafactor; |
| if (pm) newpix = premul(newpix, newalpha); |
| newpix = newpix | (newalpha << 24); |
| } |
| // have ARGB, need ABGR |
| newpix = (newpix & 0xff00ff00) | ((newpix & 0xff) << 16) | ((newpix >> 16) & 0xff); |
| dst[y*256+x] = newpix; |
| } |
| } |
| alphafactor *= gAlphaMul; |
| } else { |
| for (y=0;y<256;y++) { |
| for (x=0;x<256;x++) { |
| int rgb = *src++; |
| int a = (rgb >> 24) & 0xff; |
| rgb &= 0x00ffffff; |
| rgb = premul(rgb, a); |
| int newpix = (a << 24) | rgb; |
| newpix = (newpix & 0xff00ff00) | ((newpix & 0xff) << 16) | ((newpix >> 16) & 0xff); |
| *dst++ = newpix; |
| } |
| } |
| } |
| |
| rsgUploadToTexture(rsid, 0); |
| } |
| |
| void makeTextures() { |
| alphafactor = 1.f; |
| makeTexture((int*)gNoisesrc1, (int*)gNoisedst1, gTnoise1); |
| makeTexture((int*)gNoisesrc2, (int*)gNoisedst2, gTnoise2); |
| makeTexture((int*)gNoisesrc3, (int*)gNoisedst3, gTnoise3); |
| makeTexture((int*)gNoisesrc4, (int*)gNoisedst4, gTnoise4); |
| makeTexture((int*)gNoisesrc5, (int*)gNoisedst5, gTnoise5); |
| } |
| |
| void init() { |
| for (int i=0;i<5;i++) { |
| xshift[i] = 0.f; |
| rotation[i] = 360.f * i / 5.f; |
| } |
| |
| scale[0] = 4.0f; // changed below based on preset |
| scale[1] = 3.0f; |
| scale[2] = 3.4f; |
| scale[3] = 3.8f; |
| scale[4] = 4.2f; |
| |
| currentpreset = -1; |
| lastuptime = (int)rsUptimeMillis(); |
| timedelta = 0; |
| } |
| |
| |
| int root(int launchID) { |
| int i; |
| rs_matrix4x4 ident; |
| float masterscale = 0.0041f;// / (gXOffset * 4.f + 1.f); |
| |
| rsgBindProgramVertex(gPVBackground); |
| rsgBindProgramFragment(gPFBackground); |
| |
| rsMatrixLoadIdentity(&ident); |
| rsMatrixTranslate(&ident, -gXOffset, 0.f, 0.f); |
| rsMatrixScale(&ident, masterscale, masterscale, masterscale); |
| //rsMatrixRotate(&ident, 0.f, 0.f, 0.f, 1.f); |
| rsMatrixRotate(&ident, -gTilt, 1.f, 0.f, 0.f); |
| |
| if (gBlendFunc) { |
| rsgBindProgramStore(gPFSBackgroundOne); |
| } else { |
| rsgBindProgramStore(gPFSBackgroundSrc); |
| } |
| |
| int now = (int)rsUptimeMillis(); |
| timedelta = ((float)(now - lastuptime)) / 44.f; |
| lastuptime = now; |
| if (timedelta > 3) { |
| // Limit the step adjustment factor to 3, so we don't get a sudden jump |
| // after coming back from sleep. |
| timedelta = 3; |
| } |
| |
| i = gPreset; |
| if (i != currentpreset) { |
| currentpreset = i; |
| clearColor.x = ((float)((gBackCol >> 16) & 0xff)) / 255.0f; |
| clearColor.y = ((float)((gBackCol >> 8) & 0xff)) / 255.0f; |
| clearColor.z = ((float)(gBackCol & 0xff)) / 255.0f; |
| makeTextures(); |
| } |
| rsgClearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w); |
| |
| if (gTextureSwap != 0) { |
| scale[0] = .25f; |
| } else { |
| scale[0] = 4.f; |
| } |
| drawClouds(&ident); |
| |
| return 55; |
| } |