blob: 32810dc68e58fd33a53ea8e378207d1ff6364ade [file] [log] [blame]
precision mediump float;
varying vec2 varTex0;
varying vec2 varTex1;
varying vec2 varTex2;
varying vec2 varTex3;
void main() {
lowp vec4 tex = texture2D(UNI_Tex0, varTex0);
lowp vec4 col = mix(UNI_clearColor, tex.rgba, tex.a);
tex = texture2D(UNI_Tex1, varTex1);
col = mix(col, tex.rgba, tex.a);
tex = texture2D(UNI_Tex2, varTex2);
col = mix(col, tex.rgba, tex.a);
tex = texture2D(UNI_Tex3, varTex3);
col = mix(col, tex.rgba, tex.a);
gl_FragColor = col;
}