| /* |
| * Copyright (C) 2009 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.musicvis; |
| |
| import static android.renderscript.Element.RGB_565; |
| import static android.renderscript.Sampler.Value.LINEAR; |
| import static android.renderscript.Sampler.Value.WRAP; |
| |
| import android.os.Handler; |
| import android.os.SystemClock; |
| import android.renderscript.Mesh.Primitive; |
| import android.renderscript.*; |
| import android.renderscript.Element.Builder; |
| import android.util.Log; |
| |
| import java.util.TimeZone; |
| |
| public class GenericWaveRS extends RenderScriptScene { |
| |
| private final Handler mHandler = new Handler(); |
| private final Runnable mDrawCube = new Runnable() { |
| public void run() { |
| updateWave(); |
| } |
| }; |
| private boolean mVisible; |
| private int mTexId; |
| |
| protected static class WorldState { |
| public float yRotation; |
| public int idle; |
| public int waveCounter; |
| public int width; |
| } |
| protected WorldState mWorldState = new WorldState(); |
| |
| ScriptC_waveform mScript; |
| |
| private ScriptField_Vertex mVertexBuffer; |
| |
| private Mesh mCubeMesh; |
| |
| protected Allocation mPointAlloc; |
| // 1024 lines, with 4 points per line (2 space, 2 texture) each consisting of x and y, |
| // so 8 floats per line. |
| protected float [] mPointData = new float[1024*8]; |
| |
| private Allocation mLineIdxAlloc; |
| // 2 indices per line |
| private short [] mIndexData = new short[1024*2]; |
| |
| private ProgramVertex mPVBackground; |
| private ProgramVertexFixedFunction.Constants mPVAlloc; |
| |
| protected AudioCapture mAudioCapture = null; |
| protected int [] mVizData = new int[1024]; |
| |
| private ProgramFragment mPfBackground; |
| private Sampler mSampler; |
| private Allocation mTexture; |
| |
| private static final int RSID_STATE = 0; |
| private static final int RSID_POINTS = 1; |
| private static final int RSID_LINES = 2; |
| private static final int RSID_PROGRAMVERTEX = 3; |
| |
| protected GenericWaveRS(int width, int height, int texid) { |
| super(width, height); |
| mTexId = texid; |
| mWidth = width; |
| mHeight = height; |
| // the x, s and t coordinates don't change, so set those now |
| int outlen = mPointData.length / 8; |
| int half = outlen / 2; |
| for(int i = 0; i < outlen; i++) { |
| mPointData[i*8] = i - half; // start point X (Y set later) |
| mPointData[i*8+2] = 0; // start point S |
| mPointData[i*8+3] = 0; // start point T |
| mPointData[i*8+4] = i - half; // end point X (Y set later) |
| mPointData[i*8+6] = 1.0f; // end point S |
| mPointData[i*8+7] = 0f; // end point T |
| } |
| } |
| |
| @Override |
| public void resize(int width, int height) { |
| super.resize(width, height); |
| mWorldState.width = width; |
| if (mPVAlloc != null) { |
| Matrix4f proj = new Matrix4f(); |
| proj.loadProjectionNormalized(mWidth, mHeight); |
| mPVAlloc.setProjection(proj); |
| } |
| } |
| |
| @Override |
| protected ScriptC createScript() { |
| |
| mScript = new ScriptC_waveform(mRS, mResources, R.raw.waveform); |
| |
| // set our java object as the data for the renderscript allocation |
| mWorldState.yRotation = 0.0f; |
| mWorldState.width = mWidth; |
| updateWorldState(); |
| |
| // Now put our model in to a form that renderscript can work with: |
| // - create a buffer of floats that are the coordinates for the points that define the cube |
| // - create a buffer of integers that are the indices of the points that form lines |
| // - combine the two in to a mesh |
| |
| // First set up the coordinate system and such |
| ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS); |
| mPVBackground = pvb.create(); |
| mPVAlloc = new ProgramVertexFixedFunction.Constants(mRS); |
| ((ProgramVertexFixedFunction)mPVBackground).bindConstants(mPVAlloc); |
| Matrix4f proj = new Matrix4f(); |
| proj.loadProjectionNormalized(mWidth, mHeight); |
| mPVAlloc.setProjection(proj); |
| |
| mScript.set_gPVBackground(mPVBackground); |
| |
| mVertexBuffer = new ScriptField_Vertex(mRS, mPointData.length / 4); |
| |
| // Start creating the mesh |
| final Mesh.AllocationBuilder meshBuilder = new Mesh.AllocationBuilder(mRS); |
| meshBuilder.addVertexAllocation(mVertexBuffer.getAllocation()); |
| // Create the Allocation for the indices |
| mLineIdxAlloc = Allocation.createSized(mRS, Element.U16(mRS), mIndexData.length, |
| Allocation.USAGE_GRAPHICS_VERTEX | |
| Allocation.USAGE_SCRIPT); |
| // This will be a line mesh |
| meshBuilder.addIndexSetAllocation(mLineIdxAlloc, Primitive.LINE); |
| |
| // Create the Allocation for the vertices |
| mCubeMesh = meshBuilder.create(); |
| |
| mPointAlloc = mVertexBuffer.getAllocation(); |
| |
| mScript.bind_gPoints(mVertexBuffer); |
| mScript.set_gPointBuffer(mPointAlloc); |
| mScript.set_gCubeMesh(mCubeMesh); |
| |
| // put the vertex and index data in their respective buffers |
| updateWave(); |
| for(int i = 0; i < mIndexData.length; i ++) { |
| mIndexData[i] = (short) i; |
| } |
| |
| // upload the vertex and index data |
| mPointAlloc.copyFromUnchecked(mPointData); |
| mLineIdxAlloc.copyFrom(mIndexData); |
| mLineIdxAlloc.syncAll(Allocation.USAGE_SCRIPT); |
| |
| // load the texture |
| mTexture = Allocation.createFromBitmapResource(mRS, mResources, mTexId); |
| |
| mScript.set_gTlinetexture(mTexture); |
| |
| /* |
| * create a program fragment to use the texture |
| */ |
| Sampler.Builder samplerBuilder = new Sampler.Builder(mRS); |
| samplerBuilder.setMinification(LINEAR); |
| samplerBuilder.setMagnification(LINEAR); |
| samplerBuilder.setWrapS(WRAP); |
| samplerBuilder.setWrapT(WRAP); |
| mSampler = samplerBuilder.create(); |
| |
| ProgramFragmentFixedFunction.Builder builder = new ProgramFragmentFixedFunction.Builder(mRS); |
| builder.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE, |
| ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); |
| mPfBackground = builder.create(); |
| mPfBackground.bindSampler(mSampler, 0); |
| |
| mScript.set_gPFBackground(mPfBackground); |
| |
| return mScript; |
| } |
| |
| @Override |
| public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) { |
| mWorldState.yRotation = (xOffset * 4) * 180; |
| updateWorldState(); |
| } |
| |
| @Override |
| public void start() { |
| super.start(); |
| mVisible = true; |
| if (mAudioCapture != null) { |
| mAudioCapture.start(); |
| } |
| SystemClock.sleep(200); |
| updateWave(); |
| } |
| |
| @Override |
| public void stop() { |
| super.stop(); |
| mVisible = false; |
| if (mAudioCapture != null) { |
| mAudioCapture.stop(); |
| } |
| updateWave(); |
| } |
| |
| public void update() { |
| } |
| |
| void updateWave() { |
| mHandler.removeCallbacks(mDrawCube); |
| if (!mVisible) { |
| return; |
| } |
| mHandler.postDelayed(mDrawCube, 20); |
| update(); |
| mWorldState.waveCounter++; |
| updateWorldState(); |
| } |
| |
| protected void updateWorldState() { |
| mScript.set_gYRotation(mWorldState.yRotation); |
| mScript.set_gIdle(mWorldState.idle); |
| mScript.set_gWaveCounter(mWorldState.waveCounter); |
| mScript.set_gWidth(mWorldState.width); |
| } |
| } |