blob: d604369f019b7fe03e55a3cd8b482b9820eda8d2 [file] [log] [blame]
varying lowp vec4 color;
void main() {
color = ATTRIB_color;
gl_Position = vec4(ATTRIB_position.x + ATTRIB_offsetX, ATTRIB_position.y, 0.0, 1.0);
}