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ara-mdk
/
platform
/
packages
/
wallpapers
/
NoiseField
/
3ff32b81f259a9b5212e49fc5accd5bf70b30352
/
.
/
res
/
raw
/
noisefield_fs.glsl
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varying
float
alpha
;
void
main
()
{
lowp vec4 texColor
;
texColor
=
texture2D
(
UNI_Tex0
,
gl_PointCoord
);
texColor
.
a
=
texColor
.
a
*
alpha
;
gl_FragColor
=
texColor
;
}