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ara-mdk
/
platform
/
packages
/
wallpapers
/
NoiseField
/
refs/heads/master
/
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res
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raw
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bg_vs.glsl
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varying lowp vec4 color
;
void
main
()
{
color
=
ATTRIB_color
;
gl_Position
=
vec4
(
ATTRIB_position
.
x
,
ATTRIB_position
.
y
,
0.0
,
1.0
);
}