blob: 8eb23b3860e05eca6f1420657b4f07404ae05c36 [file] [log] [blame]
varying lowp vec4 color;
void main() {
color = ATTRIB_color;
gl_Position = vec4(ATTRIB_position.x + ATTRIB_offsetX/3.5, ATTRIB_position.y, 0.0, 1.0);
}