| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /* Include file for SDL event handling */ |
| |
| #ifndef _SDL_events_h |
| #define _SDL_events_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_active.h" |
| #include "SDL_keyboard.h" |
| #include "SDL_mouse.h" |
| #include "SDL_joystick.h" |
| #include "SDL_quit.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* General keyboard/mouse state definitions */ |
| #define SDL_RELEASED 0 |
| #define SDL_PRESSED 1 |
| |
| /* Event enumerations */ |
| typedef enum { |
| SDL_NOEVENT = 0, /* Unused (do not remove) */ |
| SDL_ACTIVEEVENT, /* Application loses/gains visibility */ |
| SDL_KEYDOWN, /* Keys pressed */ |
| SDL_KEYUP, /* Keys released */ |
| SDL_MOUSEMOTION, /* Mouse moved */ |
| SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ |
| SDL_MOUSEBUTTONUP, /* Mouse button released */ |
| SDL_JOYAXISMOTION, /* Joystick axis motion */ |
| SDL_JOYBALLMOTION, /* Joystick trackball motion */ |
| SDL_JOYHATMOTION, /* Joystick hat position change */ |
| SDL_JOYBUTTONDOWN, /* Joystick button pressed */ |
| SDL_JOYBUTTONUP, /* Joystick button released */ |
| SDL_QUIT, /* User-requested quit */ |
| SDL_SYSWMEVENT, /* System specific event */ |
| SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ |
| SDL_VIDEORESIZE, /* User resized video mode */ |
| SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ |
| SDL_EVENT_RESERVED2, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVED3, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVED4, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVED5, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVED6, /* Reserved for future use.. */ |
| SDL_EVENT_RESERVED7, /* Reserved for future use.. */ |
| /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ |
| SDL_USEREVENT = 24, |
| /* This last event is only for bounding internal arrays |
| It is the number of bits in the event mask datatype -- Uint32 |
| */ |
| SDL_NUMEVENTS = 32 |
| } SDL_EventType; |
| |
| /* Predefined event masks */ |
| #define SDL_EVENTMASK(X) (1<<(X)) |
| typedef enum { |
| SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), |
| SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
| SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
| SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| |
| SDL_EVENTMASK(SDL_KEYUP), |
| SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
| SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
| SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
| SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| |
| SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| |
| SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
| SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
| SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
| SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
| SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
| SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
| SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| |
| SDL_EVENTMASK(SDL_JOYBALLMOTION)| |
| SDL_EVENTMASK(SDL_JOYHATMOTION)| |
| SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| |
| SDL_EVENTMASK(SDL_JOYBUTTONUP), |
| SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), |
| SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), |
| SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
| SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) |
| } SDL_EventMask ; |
| #define SDL_ALLEVENTS 0xFFFFFFFF |
| |
| /* Application visibility event structure */ |
| typedef struct SDL_ActiveEvent { |
| Uint8 type; /* SDL_ACTIVEEVENT */ |
| Uint8 gain; /* Whether given states were gained or lost (1/0) */ |
| Uint8 state; /* A mask of the focus states */ |
| } SDL_ActiveEvent; |
| |
| /* Keyboard event structure */ |
| typedef struct SDL_KeyboardEvent { |
| Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ |
| Uint8 which; /* The keyboard device index */ |
| Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
| SDL_keysym keysym; |
| } SDL_KeyboardEvent; |
| |
| /* Mouse motion event structure */ |
| typedef struct SDL_MouseMotionEvent { |
| Uint8 type; /* SDL_MOUSEMOTION */ |
| Uint8 which; /* The mouse device index */ |
| Uint8 state; /* The current button state */ |
| Uint16 x, y; /* The X/Y coordinates of the mouse */ |
| Sint16 xrel; /* The relative motion in the X direction */ |
| Sint16 yrel; /* The relative motion in the Y direction */ |
| } SDL_MouseMotionEvent; |
| |
| /* Mouse button event structure */ |
| typedef struct SDL_MouseButtonEvent { |
| Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ |
| Uint8 which; /* The mouse device index */ |
| Uint8 button; /* The mouse button index */ |
| Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
| Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ |
| } SDL_MouseButtonEvent; |
| |
| /* Joystick axis motion event structure */ |
| typedef struct SDL_JoyAxisEvent { |
| Uint8 type; /* SDL_JOYAXISMOTION */ |
| Uint8 which; /* The joystick device index */ |
| Uint8 axis; /* The joystick axis index */ |
| Sint16 value; /* The axis value (range: -32768 to 32767) */ |
| } SDL_JoyAxisEvent; |
| |
| /* Joystick trackball motion event structure */ |
| typedef struct SDL_JoyBallEvent { |
| Uint8 type; /* SDL_JOYBALLMOTION */ |
| Uint8 which; /* The joystick device index */ |
| Uint8 ball; /* The joystick trackball index */ |
| Sint16 xrel; /* The relative motion in the X direction */ |
| Sint16 yrel; /* The relative motion in the Y direction */ |
| } SDL_JoyBallEvent; |
| |
| /* Joystick hat position change event structure */ |
| typedef struct SDL_JoyHatEvent { |
| Uint8 type; /* SDL_JOYHATMOTION */ |
| Uint8 which; /* The joystick device index */ |
| Uint8 hat; /* The joystick hat index */ |
| Uint8 value; /* The hat position value: |
| SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP |
| SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT |
| SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN |
| Note that zero means the POV is centered. |
| */ |
| } SDL_JoyHatEvent; |
| |
| /* Joystick button event structure */ |
| typedef struct SDL_JoyButtonEvent { |
| Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ |
| Uint8 which; /* The joystick device index */ |
| Uint8 button; /* The joystick button index */ |
| Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ |
| } SDL_JoyButtonEvent; |
| |
| /* The "window resized" event |
| When you get this event, you are responsible for setting a new video |
| mode with the new width and height. |
| */ |
| typedef struct SDL_ResizeEvent { |
| Uint8 type; /* SDL_VIDEORESIZE */ |
| int w; /* New width */ |
| int h; /* New height */ |
| } SDL_ResizeEvent; |
| |
| /* The "screen redraw" event */ |
| typedef struct SDL_ExposeEvent { |
| Uint8 type; /* SDL_VIDEOEXPOSE */ |
| } SDL_ExposeEvent; |
| |
| /* The "quit requested" event */ |
| typedef struct SDL_QuitEvent { |
| Uint8 type; /* SDL_QUIT */ |
| } SDL_QuitEvent; |
| |
| /* A user-defined event type */ |
| typedef struct SDL_UserEvent { |
| Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ |
| int code; /* User defined event code */ |
| void *data1; /* User defined data pointer */ |
| void *data2; /* User defined data pointer */ |
| } SDL_UserEvent; |
| |
| /* If you want to use this event, you should include SDL_syswm.h */ |
| struct SDL_SysWMmsg; |
| typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
| typedef struct SDL_SysWMEvent { |
| Uint8 type; |
| SDL_SysWMmsg *msg; |
| } SDL_SysWMEvent; |
| |
| /* General event structure */ |
| typedef union SDL_Event { |
| Uint8 type; |
| SDL_ActiveEvent active; |
| SDL_KeyboardEvent key; |
| SDL_MouseMotionEvent motion; |
| SDL_MouseButtonEvent button; |
| SDL_JoyAxisEvent jaxis; |
| SDL_JoyBallEvent jball; |
| SDL_JoyHatEvent jhat; |
| SDL_JoyButtonEvent jbutton; |
| SDL_ResizeEvent resize; |
| SDL_ExposeEvent expose; |
| SDL_QuitEvent quit; |
| SDL_UserEvent user; |
| SDL_SysWMEvent syswm; |
| } SDL_Event; |
| |
| |
| /* Function prototypes */ |
| |
| /* Pumps the event loop, gathering events from the input devices. |
| This function updates the event queue and internal input device state. |
| This should only be run in the thread that sets the video mode. |
| */ |
| extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
| |
| /* Checks the event queue for messages and optionally returns them. |
| If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to |
| the back of the event queue. |
| If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front |
| of the event queue, matching 'mask', will be returned and will not |
| be removed from the queue. |
| If 'action' is SDL_GETEVENT, up to 'numevents' events at the front |
| of the event queue, matching 'mask', will be returned and will be |
| removed from the queue. |
| This function returns the number of events actually stored, or -1 |
| if there was an error. This function is thread-safe. |
| */ |
| typedef enum { |
| SDL_ADDEVENT, |
| SDL_PEEKEVENT, |
| SDL_GETEVENT |
| } SDL_eventaction; |
| /* */ |
| extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, |
| SDL_eventaction action, Uint32 mask); |
| |
| /* Polls for currently pending events, and returns 1 if there are any pending |
| events, or 0 if there are none available. If 'event' is not NULL, the next |
| event is removed from the queue and stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); |
| |
| /* Waits indefinitely for the next available event, returning 1, or 0 if there |
| was an error while waiting for events. If 'event' is not NULL, the next |
| event is removed from the queue and stored in that area. |
| */ |
| extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); |
| |
| /* Add an event to the event queue. |
| This function returns 0 on success, or -1 if the event queue was full |
| or there was some other error. |
| */ |
| extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); |
| |
| /* |
| This function sets up a filter to process all events before they |
| change internal state and are posted to the internal event queue. |
| |
| The filter is protypted as: |
| */ |
| typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); |
| /* |
| If the filter returns 1, then the event will be added to the internal queue. |
| If it returns 0, then the event will be dropped from the queue, but the |
| internal state will still be updated. This allows selective filtering of |
| dynamically arriving events. |
| |
| WARNING: Be very careful of what you do in the event filter function, as |
| it may run in a different thread! |
| |
| There is one caveat when dealing with the SDL_QUITEVENT event type. The |
| event filter is only called when the window manager desires to close the |
| application window. If the event filter returns 1, then the window will |
| be closed, otherwise the window will remain open if possible. |
| If the quit event is generated by an interrupt signal, it will bypass the |
| internal queue and be delivered to the application at the next event poll. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); |
| |
| /* |
| Return the current event filter - can be used to "chain" filters. |
| If there is no event filter set, this function returns NULL. |
| */ |
| extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); |
| |
| /* |
| This function allows you to set the state of processing certain events. |
| If 'state' is set to SDL_IGNORE, that event will be automatically dropped |
| from the event queue and will not event be filtered. |
| If 'state' is set to SDL_ENABLE, that event will be processed normally. |
| If 'state' is set to SDL_QUERY, SDL_EventState() will return the |
| current processing state of the specified event. |
| */ |
| #define SDL_QUERY -1 |
| #define SDL_IGNORE 0 |
| #define SDL_DISABLE 0 |
| #define SDL_ENABLE 1 |
| extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_events_h */ |