| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2006 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /* Include file for SDL application focus event handling */ |
| |
| #ifndef _SDL_active_h |
| #define _SDL_active_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* The available application states */ |
| #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ |
| #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ |
| #define SDL_APPACTIVE 0x04 /* The application is active */ |
| |
| /* Function prototypes */ |
| /* |
| * This function returns the current state of the application, which is a |
| * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and |
| * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to |
| * see your application, otherwise it has been iconified or disabled. |
| */ |
| extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_active_h */ |