| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2012 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Lesser General Public |
| License as published by the Free Software Foundation; either |
| version 2.1 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Lesser General Public License for more details. |
| |
| You should have received a copy of the GNU Lesser General Public |
| License along with this library; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| /** @file SDL_keyboard.h |
| * Include file for SDL keyboard event handling |
| */ |
| |
| #ifndef _SDL_keyboard_h |
| #define _SDL_keyboard_h |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_error.h" |
| #include "SDL_keysym.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** Keysym structure |
| * |
| * - The scancode is hardware dependent, and should not be used by general |
| * applications. If no hardware scancode is available, it will be 0. |
| * |
| * - The 'unicode' translated character is only available when character |
| * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, |
| * this is a UNICODE character corresponding to the keypress. If the |
| * high 9 bits of the character are 0, then this maps to the equivalent |
| * ASCII character: |
| * @code |
| * char ch; |
| * if ( (keysym.unicode & 0xFF80) == 0 ) { |
| * ch = keysym.unicode & 0x7F; |
| * } else { |
| * An international character.. |
| * } |
| * @endcode |
| */ |
| typedef struct SDL_keysym { |
| Uint8 scancode; /**< hardware specific scancode */ |
| SDLKey sym; /**< SDL virtual keysym */ |
| SDLMod mod; /**< current key modifiers */ |
| Uint16 unicode; /**< translated character */ |
| } SDL_keysym; |
| |
| /** This is the mask which refers to all hotkey bindings */ |
| #define SDL_ALL_HOTKEYS 0xFFFFFFFF |
| |
| /* Function prototypes */ |
| /** |
| * Enable/Disable UNICODE translation of keyboard input. |
| * |
| * This translation has some overhead, so translation defaults off. |
| * |
| * @param[in] enable |
| * If 'enable' is 1, translation is enabled. |
| * If 'enable' is 0, translation is disabled. |
| * If 'enable' is -1, the translation state is not changed. |
| * |
| * @return It returns the previous state of keyboard translation. |
| */ |
| extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); |
| |
| #define SDL_DEFAULT_REPEAT_DELAY 500 |
| #define SDL_DEFAULT_REPEAT_INTERVAL 30 |
| /** |
| * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. |
| * |
| * @param[in] delay |
| * 'delay' is the initial delay in ms between the time when a key is |
| * pressed, and keyboard repeat begins. |
| * |
| * @param[in] interval |
| * 'interval' is the time in ms between keyboard repeat events. |
| * |
| * If 'delay' is set to 0, keyboard repeat is disabled. |
| */ |
| extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); |
| extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); |
| |
| /** |
| * Get a snapshot of the current state of the keyboard. |
| * Returns an array of keystates, indexed by the SDLK_* syms. |
| * Usage: |
| * @code |
| * Uint8 *keystate = SDL_GetKeyState(NULL); |
| * if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed. |
| * @endcode |
| */ |
| extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); |
| |
| /** |
| * Get the current key modifier state |
| */ |
| extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); |
| |
| /** |
| * Set the current key modifier state. |
| * This does not change the keyboard state, only the key modifier flags. |
| */ |
| extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); |
| |
| /** |
| * Get the name of an SDL virtual keysym |
| */ |
| extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_keyboard_h */ |