| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "GLClientState.h" |
| #include "ErrorLog.h" |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "glUtils.h" |
| #include <cutils/log.h> |
| |
| #ifndef MAX |
| #define MAX(a, b) ((a) < (b) ? (b) : (a)) |
| #endif |
| |
| GLClientState::GLClientState(int nLocations) |
| { |
| if (nLocations < LAST_LOCATION) { |
| nLocations = LAST_LOCATION; |
| } |
| m_nLocations = nLocations; |
| m_states = new VertexAttribState[m_nLocations]; |
| for (int i = 0; i < m_nLocations; i++) { |
| m_states[i].enabled = 0; |
| m_states[i].enableDirty = false; |
| } |
| m_currentArrayVbo = 0; |
| m_currentIndexVbo = 0; |
| // init gl constans; |
| m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; |
| m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; |
| m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; |
| m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; |
| m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; |
| m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; |
| m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; |
| m_activeTexture = 0; |
| m_currentProgram = 0; |
| |
| m_pixelStore.unpack_alignment = 4; |
| m_pixelStore.pack_alignment = 4; |
| |
| memset(m_tex.unit, 0, sizeof(m_tex.unit)); |
| m_tex.activeUnit = &m_tex.unit[0]; |
| m_tex.textures = NULL; |
| m_tex.numTextures = 0; |
| m_tex.allocTextures = 0; |
| } |
| |
| GLClientState::~GLClientState() |
| { |
| delete m_states; |
| } |
| |
| void GLClientState::enable(int location, int state) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| |
| m_states[location].enableDirty |= (state != m_states[location].enabled); |
| m_states[location].enabled = state; |
| } |
| |
| void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| m_states[location].size = size; |
| m_states[location].type = type; |
| m_states[location].stride = stride; |
| m_states[location].data = (void*)data; |
| m_states[location].bufferObject = m_currentArrayVbo; |
| m_states[location].elementSize = glSizeof(type) * size; |
| m_states[location].normalized = normalized; |
| } |
| |
| void GLClientState::setBufferObject(int location, GLuint id) |
| { |
| if (!validLocation(location)) { |
| return; |
| } |
| |
| m_states[location].bufferObject = id; |
| } |
| |
| const GLClientState::VertexAttribState * GLClientState::getState(int location) |
| { |
| if (!validLocation(location)) { |
| return NULL; |
| } |
| return & m_states[location]; |
| } |
| |
| const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) |
| { |
| if (!validLocation(location)) { |
| return NULL; |
| } |
| |
| if (enableChanged) { |
| *enableChanged = m_states[location].enableDirty; |
| } |
| |
| m_states[location].enableDirty = false; |
| return & m_states[location]; |
| } |
| |
| int GLClientState::getLocation(GLenum loc) |
| { |
| int retval; |
| |
| switch(loc) { |
| case GL_VERTEX_ARRAY: |
| retval = int(VERTEX_LOCATION); |
| break; |
| case GL_NORMAL_ARRAY: |
| retval = int(NORMAL_LOCATION); |
| break; |
| case GL_COLOR_ARRAY: |
| retval = int(COLOR_LOCATION); |
| break; |
| case GL_POINT_SIZE_ARRAY_OES: |
| retval = int(POINTSIZE_LOCATION); |
| break; |
| case GL_TEXTURE_COORD_ARRAY: |
| retval = int (TEXCOORD0_LOCATION + m_activeTexture); |
| break; |
| case GL_MATRIX_INDEX_ARRAY_OES: |
| retval = int (MATRIXINDEX_LOCATION); |
| break; |
| case GL_WEIGHT_ARRAY_OES: |
| retval = int (WEIGHT_LOCATION); |
| break; |
| default: |
| retval = loc; |
| } |
| return retval; |
| } |
| |
| void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) |
| { |
| const GLClientState::VertexAttribState *state = NULL; |
| switch (pname) { |
| case GL_VERTEX_ARRAY_POINTER: { |
| state = getState(GLClientState::VERTEX_LOCATION); |
| break; |
| } |
| case GL_NORMAL_ARRAY_POINTER: { |
| state = getState(GLClientState::NORMAL_LOCATION); |
| break; |
| } |
| case GL_COLOR_ARRAY_POINTER: { |
| state = getState(GLClientState::COLOR_LOCATION); |
| break; |
| } |
| case GL_TEXTURE_COORD_ARRAY_POINTER: { |
| state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); |
| break; |
| } |
| case GL_POINT_SIZE_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::POINTSIZE_LOCATION); |
| break; |
| } |
| case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::MATRIXINDEX_LOCATION); |
| break; |
| } |
| case GL_WEIGHT_ARRAY_POINTER_OES: { |
| state = getState(GLClientState::WEIGHT_LOCATION); |
| break; |
| } |
| } |
| if (state && params) |
| *params = state->data; |
| } |
| |
| int GLClientState::setPixelStore(GLenum param, GLint value) |
| { |
| int retval = 0; |
| switch(param) { |
| case GL_UNPACK_ALIGNMENT: |
| if (value == 1 || value == 2 || value == 4 || value == 8) { |
| m_pixelStore.unpack_alignment = value; |
| } else { |
| retval = GL_INVALID_VALUE; |
| } |
| break; |
| case GL_PACK_ALIGNMENT: |
| if (value == 1 || value == 2 || value == 4 || value == 8) { |
| m_pixelStore.pack_alignment = value; |
| } else { |
| retval = GL_INVALID_VALUE; |
| } |
| break; |
| default: |
| retval = GL_INVALID_ENUM; |
| } |
| return retval; |
| } |
| |
| |
| |
| |
| size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const |
| { |
| int pixelsize = glUtilsPixelBitSize(format, type) >> 3; |
| |
| int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; |
| |
| if (pixelsize == 0 ) { |
| ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", |
| width, height, format, type, pack, alignment); |
| } |
| size_t linesize = pixelsize * width; |
| size_t aligned_linesize = int(linesize / alignment) * alignment; |
| if (aligned_linesize < linesize) { |
| aligned_linesize += alignment; |
| } |
| return aligned_linesize * height; |
| } |
| |
| GLenum GLClientState::setActiveTextureUnit(GLenum texture) |
| { |
| GLuint unit = texture - GL_TEXTURE0; |
| if (unit >= MAX_TEXTURE_UNITS) { |
| return GL_INVALID_OPERATION; |
| } |
| m_tex.activeUnit = &m_tex.unit[unit]; |
| return GL_NO_ERROR; |
| } |
| |
| GLenum GLClientState::getActiveTextureUnit() const |
| { |
| return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); |
| } |
| |
| void GLClientState::enableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| void GLClientState::disableTextureTarget(GLenum target) |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); |
| break; |
| } |
| } |
| |
| GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const |
| { |
| unsigned int enables = m_tex.activeUnit->enables; |
| if (enables & (1u << TEXTURE_EXTERNAL)) { |
| return GL_TEXTURE_EXTERNAL_OES; |
| } else if (enables & (1u << TEXTURE_2D)) { |
| return GL_TEXTURE_2D; |
| } else { |
| return allDisabled; |
| } |
| } |
| |
| int GLClientState::compareTexId(const void* pid, const void* prec) |
| { |
| const GLuint* id = (const GLuint*)pid; |
| const TextureRec* rec = (const TextureRec*)prec; |
| return (GLint)(*id) - (GLint)rec->id; |
| } |
| |
| GLenum GLClientState::bindTexture(GLenum target, GLuint texture, |
| GLboolean* firstUse) |
| { |
| GLboolean first = GL_FALSE; |
| TextureRec* texrec = NULL; |
| if (texture != 0) { |
| if (m_tex.textures) { |
| texrec = (TextureRec*)bsearch(&texture, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| } |
| if (!texrec) { |
| if (!(texrec = addTextureRec(texture, target))) { |
| return GL_OUT_OF_MEMORY; |
| } |
| first = GL_TRUE; |
| } |
| if (target != texrec->target) { |
| return GL_INVALID_OPERATION; |
| } |
| } |
| |
| switch (target) { |
| case GL_TEXTURE_2D: |
| m_tex.activeUnit->texture[TEXTURE_2D] = texture; |
| break; |
| case GL_TEXTURE_EXTERNAL_OES: |
| m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; |
| break; |
| } |
| |
| if (firstUse) { |
| *firstUse = first; |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, |
| GLenum target) |
| { |
| if (m_tex.numTextures == m_tex.allocTextures) { |
| const GLuint MAX_TEXTURES = 0xFFFFFFFFu; |
| |
| GLuint newAlloc; |
| if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { |
| newAlloc = MAX(4, 2 * m_tex.allocTextures); |
| } else { |
| if (m_tex.allocTextures == MAX_TEXTURES) { |
| return NULL; |
| } |
| newAlloc = MAX_TEXTURES; |
| } |
| |
| TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, |
| newAlloc * sizeof(TextureRec)); |
| if (!newTextures) { |
| return NULL; |
| } |
| |
| m_tex.textures = newTextures; |
| m_tex.allocTextures = newAlloc; |
| } |
| |
| TextureRec* tex = m_tex.textures + m_tex.numTextures; |
| TextureRec* prev = tex - 1; |
| while (tex != m_tex.textures && id < prev->id) { |
| *tex-- = *prev--; |
| } |
| tex->id = id; |
| tex->target = target; |
| m_tex.numTextures++; |
| |
| return tex; |
| } |
| |
| GLuint GLClientState::getBoundTexture(GLenum target) const |
| { |
| switch (target) { |
| case GL_TEXTURE_2D: |
| return m_tex.activeUnit->texture[TEXTURE_2D]; |
| case GL_TEXTURE_EXTERNAL_OES: |
| return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; |
| default: |
| return 0; |
| } |
| } |
| |
| void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) |
| { |
| // Updating the textures array could be made more efficient when deleting |
| // several textures: |
| // - compacting the array could be done in a single pass once the deleted |
| // textures are marked, or |
| // - could swap deleted textures to the end and re-sort. |
| TextureRec* texrec; |
| for (const GLuint* texture = textures; texture != textures + n; texture++) { |
| texrec = (TextureRec*)bsearch(texture, m_tex.textures, |
| m_tex.numTextures, sizeof(TextureRec), compareTexId); |
| if (texrec) { |
| const TextureRec* end = m_tex.textures + m_tex.numTextures; |
| memmove(texrec, texrec + 1, |
| (end - texrec - 1) * sizeof(TextureRec)); |
| m_tex.numTextures--; |
| |
| for (TextureUnit* unit = m_tex.unit; |
| unit != m_tex.unit + MAX_TEXTURE_UNITS; |
| unit++) |
| { |
| if (unit->texture[TEXTURE_2D] == *texture) { |
| unit->texture[TEXTURE_2D] = 0; |
| } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { |
| unit->texture[TEXTURE_EXTERNAL] = 0; |
| } |
| } |
| } |
| } |
| } |