blob: 06abce7767ca12ff7b9861f0800abbb5b0e55451 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef HAVE_MALLOC_H
#include <SDL.h>
#include <SDL_syswm.h>
#include <stdio.h>
#include <string.h>
#include "libOpenglRender/render_api.h"
#include <EventInjector.h>
static int convert_keysym(int sym); // forward
#ifdef __linux__
#include <X11/Xlib.h>
#endif
#ifdef _WIN32
#include <winsock2.h>
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
#else
int main(int argc, char *argv[])
#endif
{
int portNum = 22468;
int winWidth = 320;
int winHeight = 480;
int width, height;
int mouseDown = 0;
const char* env = getenv("ANDROID_WINDOW_SIZE");
FBNativeWindowType windowId = NULL;
EventInjector* injector;
int consolePort = 5554;
if (env && sscanf(env, "%dx%d", &width, &height) == 2) {
winWidth = width;
winHeight = height;
}
#ifdef __linux__
// some OpenGL implementations may call X functions
// it is safer to synchronize all X calls made by all the
// rendering threads. (although the calls we do are locked
// in the FrameBuffer singleton object).
XInitThreads();
#endif
//
// Inialize SDL window
//
if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_VIDEO)) {
fprintf(stderr,"SDL init failed: %s\n", SDL_GetError());
return -1;
}
SDL_Surface *surface = SDL_SetVideoMode(winWidth, winHeight, 32, SDL_SWSURFACE);
if (surface == NULL) {
fprintf(stderr,"Failed to set video mode: %s\n", SDL_GetError());
return -1;
}
SDL_SysWMinfo wminfo;
memset(&wminfo, 0, sizeof(wminfo));
SDL_GetWMInfo(&wminfo);
#ifdef _WIN32
windowId = wminfo.window;
WSADATA wsaData;
int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
if (rc != 0) {
printf( "could not initialize Winsock\n" );
}
#elif __linux__
windowId = wminfo.info.x11.window;
#elif __APPLE__
windowId = wminfo.nsWindowPtr;
#endif
printf("initializing renderer process\n");
//
// initialize OpenGL renderer to render in our window
//
bool inited = initOpenGLRenderer(winWidth, winHeight, portNum);
if (!inited) {
return -1;
}
printf("renderer process started\n");
float zRot = 0.0f;
inited = createOpenGLSubwindow(windowId, 0, 0,
winWidth, winHeight, zRot);
if (!inited) {
printf("failed to create OpenGL subwindow\n");
stopOpenGLRenderer();
return -1;
}
int subwinWidth = winWidth;
int subwinHeight = winHeight;
injector = new EventInjector(consolePort);
// Just wait until the window is closed
SDL_Event ev;
for (;;) {
injector->wait(1000/15);
injector->poll();
while (SDL_PollEvent(&ev)) {
switch (ev.type) {
case SDL_MOUSEBUTTONDOWN:
if (!mouseDown) {
injector->sendMouseDown(ev.button.x, ev.button.y);
mouseDown = 1;
}
break;
case SDL_MOUSEBUTTONUP:
if (mouseDown) {
injector->sendMouseUp(ev.button.x,ev.button.y);
mouseDown = 0;
}
break;
case SDL_MOUSEMOTION:
if (mouseDown)
injector->sendMouseMotion(ev.button.x,ev.button.y);
break;
case SDL_KEYDOWN:
#ifdef __APPLE__
/* special code to deal with Command-Q properly */
if (ev.key.keysym.sym == SDLK_q &&
ev.key.keysym.mod & KMOD_META) {
goto EXIT;
}
#endif
injector->sendKeyDown(convert_keysym(ev.key.keysym.sym));
if (ev.key.keysym.sym == SDLK_KP_MINUS) {
subwinWidth /= 2;
subwinHeight /= 2;
bool stat = destroyOpenGLSubwindow();
printf("destroy subwin returned %d\n", stat);
stat = createOpenGLSubwindow(windowId,
(winWidth - subwinWidth) / 2,
(winHeight - subwinHeight) / 2,
subwinWidth, subwinHeight,
zRot);
printf("create subwin returned %d\n", stat);
}
else if (ev.key.keysym.sym == SDLK_KP_PLUS) {
subwinWidth *= 2;
subwinHeight *= 2;
bool stat = destroyOpenGLSubwindow();
printf("destroy subwin returned %d\n", stat);
stat = createOpenGLSubwindow(windowId,
(winWidth - subwinWidth) / 2,
(winHeight - subwinHeight) / 2,
subwinWidth, subwinHeight,
zRot);
printf("create subwin returned %d\n", stat);
}
else if (ev.key.keysym.sym == SDLK_KP_MULTIPLY) {
zRot += 10.0f;
setOpenGLDisplayRotation(zRot);
}
else if (ev.key.keysym.sym == SDLK_KP_ENTER) {
repaintOpenGLDisplay();
}
break;
case SDL_KEYUP:
injector->sendKeyUp(convert_keysym(ev.key.keysym.sym));
break;
case SDL_QUIT:
goto EXIT;
}
}
}
EXIT:
//
// stop the renderer
//
printf("stopping the renderer process\n");
stopOpenGLRenderer();
return 0;
}
static int convert_keysym(int sym)
{
#define EE(x,y) SDLK_##x, EventInjector::KEY_##y,
static const int keymap[] = {
EE(LEFT,LEFT)
EE(RIGHT,RIGHT)
EE(DOWN,DOWN)
EE(UP,UP)
EE(RETURN,ENTER)
EE(F1,SOFT1)
EE(ESCAPE,BACK)
EE(HOME,HOME)
-1
};
int nn;
for (nn = 0; keymap[nn] >= 0; nn += 2) {
if (keymap[nn] == sym)
return keymap[nn+1];
}
return sym;
}