| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef ANDROID_EMULATOR_CONSOLE_H |
| #define ANDROID_EMULATOR_CONSOLE_H |
| |
| #include "iolooper.h" |
| #include "sockets.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef struct EmulatorConsole EmulatorConsole; |
| |
| /* Create a new EmulatorConsole object to connect asynchronously to |
| * a given emulator port. Note that this always succeeds since the |
| * connection is asynchronous. |
| */ |
| EmulatorConsole* emulatorConsole_new(int port, IoLooper* looper); |
| |
| /* Call this after an iolooper_poll() or iolooper_wait() to check |
| * the status of the console's socket and act upon it. |
| * |
| * Returns 0 on success, or -1 on error (which indicates disconnection!) |
| */ |
| int emulatorConsole_poll( EmulatorConsole* console ); |
| |
| /* Send a message to the console asynchronously. Any answer will be |
| * ignored. */ |
| void emulatorConsole_send( EmulatorConsole* console, const char* command ); |
| |
| void emulatorConsole_sendMouseDown( EmulatorConsole* con, int x, int y ); |
| void emulatorConsole_sendMouseMotion( EmulatorConsole* con, int x, int y ); |
| void emulatorConsole_sendMouseUp( EmulatorConsole* con, int x, int y ); |
| |
| void emulatorConsole_sendKey( EmulatorConsole* con, int keycode, int down ); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* ANDROID_EMULATOR_CONSOLE_H */ |