| /* |
| * Copyright 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef _GL2_DECODER_H_ |
| #define _GL2_DECODER_H_ |
| |
| #define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB" |
| #define GLES2_LIBNAME "libGLESv2.so" |
| |
| #include "gl2_dec.h" |
| #include "osDynLibrary.h" |
| #include "GLDecoderContextData.h" |
| |
| |
| class GL2Decoder : public gl2_decoder_context_t |
| { |
| public: |
| typedef void *(*get_proc_func_t)(const char *name, void *userData); |
| GL2Decoder(); |
| ~GL2Decoder(); |
| int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL); |
| void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } |
| private: |
| GLDecoderContextData *m_contextData; |
| osUtils::dynLibrary * m_GL2library; |
| |
| static void *s_getProc(const char *name, void *userData); |
| static void gl2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats); |
| static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, void * data, GLuint datalen); |
| static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, GLuint offset); |
| |
| static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset); |
| static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen); |
| static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len); |
| static int gl2_APIENTRY s_glFinishRoundTrip(void *self); |
| }; |
| #endif |