| # Copyright 2009 The Android Open Source Project |
| # |
| # Android.mk for sdklauncher |
| # |
| # The "SDK Launcher" is for Windows only. |
| # This simple .exe will sit at the root of the Windows SDK |
| # and currently simply executes tools\android.bat. |
| # Eventually it should simply replace the batch file. |
| |
| |
| #----- The current C++ sdklauncher ----- |
| |
| LOCAL_PATH := $(call my-dir) |
| include $(CLEAR_VARS) |
| |
| ifeq ($(HOST_OS),windows) |
| |
| LOCAL_SRC_FILES := \ |
| sdklauncher.c |
| |
| LOCAL_CFLAGS += -Wall -Wno-unused-parameter |
| LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY |
| LOCAL_MODULE := sdklauncher |
| |
| LOCAL_MODULE_TAGS := optional |
| |
| # Locate windres executable |
| WINDRES := windres |
| ifneq ($(USE_MINGW),) |
| # When building the Windows resources under Linux, use the MinGW one |
| WINDRES := i586-mingw32msvc-windres |
| endif |
| |
| # Link the Windows icon file as well into the executable, based on the technique |
| # used in external/qemu/Makefile.android. The variables need to have different |
| # names to not interfere with the ones from qemu/Makefile.android. |
| # |
| INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) |
| SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o |
| SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images |
| $(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc |
| $(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@ |
| |
| # seems to be the only way to add an object file that was not generated from |
| # a C/C++/Java source file to our build system. and very unfortunately, |
| # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces |
| # us to put the object file in the source directory... |
| # |
| LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ) |
| |
| include $(BUILD_HOST_EXECUTABLE) |
| |
| $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) |
| |
| endif |
| |
| |
| |
| |