blob: 6b317a55d21d411416c43653725961c300ff8ae5 [file] [log] [blame]
# Copyright 2009 The Android Open Source Project
#
# Android.mk for sdklauncher
#
# The "SDK Launcher" is for Windows only.
# This simple .exe will sit at the root of the Windows SDK
# and currently simply executes tools\android.bat.
# Eventually it should simply replace the batch file.
#----- The current C++ sdklauncher -----
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(HOST_OS),windows)
LOCAL_SRC_FILES := \
sdklauncher.c
LOCAL_CFLAGS += -Wall -Wno-unused-parameter
LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY
LOCAL_MODULE := sdklauncher
LOCAL_MODULE_TAGS := optional
# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
# When building the Windows resources under Linux, use the MinGW one
WINDRES := i586-mingw32msvc-windres
endif
# Link the Windows icon file as well into the executable, based on the technique
# used in external/qemu/Makefile.android. The variables need to have different
# names to not interfere with the ones from qemu/Makefile.android.
#
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
SDKLAUNCHER_ICON_OBJ := sdklauncher_icon.o
SDKLAUNCHER_ICON_PATH := $(LOCAL_PATH)/images
$(SDKLAUNCHER_ICON_PATH)/$(SDKLAUNCHER_ICON_OBJ): $(SDKLAUNCHER_ICON_PATH)/android_icon.rc
$(WINDRES) $< -I $(SDKLAUNCHER_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(SDKLAUNCHER_ICON_OBJ)
include $(BUILD_HOST_EXECUTABLE)
$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
endif