blob: 2fd596b85b69079ea163869da093ccd9a175efe0 [file] [log] [blame]
# Copyright 2011 The Android Open Source Project
#
# Android.mk for find_lock.exe & static library
LOCAL_PATH := $(call my-dir)
# "find_lock.exe"
# ===============
include $(CLEAR_VARS)
ifeq ($(HOST_OS),windows)
LOCAL_SRC_FILES := \
find_lock.cpp \
find_lock_exe.cpp
LOCAL_MODULE := find_lock
LOCAL_STATIC_LIBRARIES := libfindjava
LOCAL_CFLAGS += -Wall -Wno-unused-parameter
LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY -DUSE_MINGW
LOCAL_CFLAGS += -I$(TOPDIR)sdk/find_java
LOCAL_MODULE_TAGS := optional
# Locate windres executable
WINDRES := windres
ifneq ($(USE_MINGW),)
# When building the Windows resources under Linux, use the MinGW one
WINDRES := i586-mingw32msvc-windres
endif
# Link the Windows icon file as well into the executable, based on the technique
# used in external/qemu/Makefile.android. The variables need to have different
# names to not interfere with the ones from qemu/Makefile.android.
#
INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true)
FIND_LOCK_ICON_OBJ := find_lock_icon.o
FIND_LOCK_ICON_PATH := $(LOCAL_PATH)/images
$(FIND_LOCK_ICON_PATH)/$(FIND_LOCK_ICON_OBJ): $(FIND_LOCK_ICON_PATH)/android_icon.rc
$(WINDRES) $< -I $(FIND_LOCK_ICON_PATH) -o $@
# seems to be the only way to add an object file that was not generated from
# a C/C++/Java source file to our build system. and very unfortunately,
# $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces
# us to put the object file in the source directory...
#
LOCAL_PREBUILT_OBJ_FILES += images/$(FIND_LOCK_ICON_OBJ)
include $(BUILD_HOST_EXECUTABLE)
$(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE))
endif