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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include "RenderingThread.h"
#include "Renderer.h"
// include operating-system dependent windowing system impelemntation
#ifdef _WIN32
# error "WINDOWS IS NOT SUPPORTED AT THE MOMENT"
#elif defined __APPLE__
# error "Apple OS-X IS NOT SUPPORTED"
#elif defined (__unix__)
# include "X11Windowing.h"
#endif
Renderer * Renderer::m_instance = NULL;
Renderer * Renderer::instance()
{
if (m_instance == NULL) m_instance = new Renderer;
return m_instance;
}
Renderer::Renderer()
{
// Unix specific, use your platform specific windowing implementation
#ifdef __unix__
m_nw = new X11Windowing;
#endif
m_dpy = eglGetDisplay(m_nw->getNativeDisplay());
EGLint major, minor;
eglInitialize(m_dpy, &major, &minor);
fprintf(stderr, "egl initialized : %d.%d\n", major, minor);
}
int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle)
{
android::Mutex::Autolock(this->m_mutex);
assert(m_surfaces.find(handle) == m_surfaces.end());
if (handle.handle == 0) {
fprintf(stderr, "trying to create surface for EGL_NO_SURFACE !!!\n");
return -1;
} else {
RendererSurface *surface = RendererSurface::create(m_dpy, RendererSurface::CONFIG_DEPTH, m_nw);
if (surface == NULL) {
printf("failed to create surface !!\n");
return -1;
}
m_surfaces.insert(SurfaceMap::value_type(handle, surface));
}
return 0;
}
int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle)
{
android::Mutex::Autolock(this->m_mutex);
SurfaceMap::iterator i = m_surfaces.find(handle);
if (i == m_surfaces.end()) {
printf("removing surface that doesn't exists\n");
return -1;
}
if (i->second->destroy(m_nw)) {
m_surfaces.erase(handle);
}
return 0;
}
int Renderer::createContext(RenderingThread *thread, const ClientHandle &handle, ClientHandle shareCtx, int version)
{
android::Mutex::Autolock(this->m_mutex);
assert(m_ctxs.find(handle) == m_ctxs.end());
RendererContext *shared = NULL;
if (shareCtx.handle != 0) {
ContextMap::iterator sctx = m_ctxs.find(shareCtx);
if (sctx != m_ctxs.end()) {
shared = sctx->second;
}
}
RendererContext *ctx =
RendererContext::create(m_dpy,
RendererSurface::getEglConfig(m_dpy, RendererSurface::CONFIG_DEPTH),
shared, version);
if (ctx == NULL) {
fprintf(stderr, "failed to create context\n");
return -1;
}
m_ctxs.insert(ContextMap::value_type(handle, ctx));
return 0;
}
int Renderer::destroyContext(RenderingThread *thread, const ClientHandle &handle)
{
android::Mutex::Autolock(this->m_mutex);
ContextMap::iterator i = m_ctxs.find(handle);
if (i == m_ctxs.end()) {
printf("removing context that doesn't exists\n");
return -1;
}
if (i->second->destroy()) {
m_ctxs.erase(handle);
}
return 0;
}
int Renderer::makeCurrent(RenderingThread *thread,
const ClientHandle &drawSurface,
const ClientHandle &readSurface,
const ClientHandle & ctx)
{
android::Mutex::Autolock(this->m_mutex);
RendererContext *currentContext = thread->currentContext();
ContextMap::iterator c = m_ctxs.find(ctx);
EGLContext eglContext;
if (ctx.handle != 0 && c != m_ctxs.end()) {
if (c->second != currentContext) {
// new context is set
if (currentContext != NULL) currentContext->unref();
c->second->ref();
eglContext = c->second->eglContext();
thread->setCurrentContext(c->second);
thread->glDecoder().setContextData(&c->second->decoderContextData());
thread->gl2Decoder().setContextData(&c->second->decoderContextData());
} else {
// same context is already set
eglContext = c->second->eglContext();
}
} else {
eglContext = EGL_NO_CONTEXT;
if (currentContext != NULL) currentContext->unref();
thread->setCurrentContext(NULL);
thread->glDecoder().setContextData(NULL);
thread->gl2Decoder().setContextData(NULL);
}
EGLSurface draw = EGL_NO_SURFACE;
EGLSurface read = EGL_NO_SURFACE;
SurfaceMap::iterator i;
i = m_surfaces.find(drawSurface); if (i != m_surfaces.end()) draw = i->second->eglSurface();
i = m_surfaces.find(readSurface); if (i != m_surfaces.end()) read = i->second->eglSurface();
return eglMakeCurrent(m_dpy, draw, read, eglContext);
}
int Renderer::swapBuffers(RenderingThread *thread,
const ClientHandle &surface)
{
android::Mutex::Autolock(this->m_mutex);
SurfaceMap::iterator s = m_surfaces.find(surface);
if (s == m_surfaces.end()) {
fprintf(stderr, "swapping buffers for non existing surface\n");
return -1;
}
return eglSwapBuffers(m_dpy, s->second->eglSurface());
}