| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "RenderServer.h" |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| #include "FrameBuffer.h" |
| |
| #include <sys/types.h> |
| #include <unistd.h> |
| #include <codec_defs.h> |
| #ifdef _WIN32 |
| #include <winsock2.h> |
| #endif |
| |
| #ifdef __linux__ |
| #include <X11/Xlib.h> |
| #endif |
| |
| static void printUsage(const char *progName) |
| { |
| fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName); |
| fprintf(stderr, " -windowid <windowid> - window id to render into\n"); |
| fprintf(stderr, " -x <num> - render subwindow x position\n"); |
| fprintf(stderr, " -y <num> - render subwindow y position\n"); |
| fprintf(stderr, " -width <num> - render subwindow width\n"); |
| fprintf(stderr, " -height <num> - render subwindow height\n"); |
| exit(-1); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| int winX = 0; |
| int winY = 0; |
| int winWidth = 320; |
| int winHeight = 480; |
| FBNativeWindowType windowId = NULL; |
| int iWindowId = 0; |
| |
| // |
| // Parse command line arguments |
| // |
| for (int i=1; i<argc; i++) { |
| if (!strcmp(argv[i], "-windowid")) { |
| if (++i >= argc || sscanf(argv[i],"%d", &iWindowId) != 1) { |
| printUsage(argv[0]); |
| } |
| } |
| else if (!strncmp(argv[i], "-x", 2)) { |
| if (++i >= argc || sscanf(argv[i],"%d", &winX) != 1) { |
| printUsage(argv[0]); |
| } |
| } |
| else if (!strncmp(argv[i], "-y", 2)) { |
| if (++i >= argc || sscanf(argv[i],"%d", &winY) != 1) { |
| printUsage(argv[0]); |
| } |
| } |
| else if (!strncmp(argv[i], "-width", 6)) { |
| if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) { |
| printUsage(argv[0]); |
| } |
| } |
| else if (!strncmp(argv[i], "-height", 7)) { |
| if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) { |
| printUsage(argv[0]); |
| } |
| } |
| } |
| |
| windowId = (FBNativeWindowType)iWindowId; |
| if (!windowId) { |
| // window id must be provided |
| printUsage(argv[0]); |
| } |
| |
| #if 0 //Enable to attach gdb to renderer on startup |
| fprintf(stderr, "renderer pid %d , press any key to continue...\n", getpid()); |
| getchar(); |
| #else |
| fprintf(stderr, "renderer pid %d \n", getpid()); |
| #endif |
| |
| #ifdef _WIN32 |
| WSADATA wsaData; |
| int rc = WSAStartup( MAKEWORD(2,2), &wsaData); |
| if (rc != 0) { |
| printf( "could not initialize Winsock\n" ); |
| } |
| #endif |
| |
| #ifdef __linux__ |
| // some OpenGL implementations may call X functions |
| // it is safer to synchronize all X calls made by all the |
| // rendering threads. (although the calls we do are locked |
| // in the FrameBuffer singleton object). |
| XInitThreads(); |
| #endif |
| |
| // |
| // initialize Framebuffer |
| // |
| bool inited = FrameBuffer::initialize(winWidth, winHeight); |
| if (!inited) { |
| fprintf(stderr,"Failed to initialize Framebuffer\n"); |
| return -1; |
| } |
| |
| inited = FrameBuffer::setupSubWindow(windowId, |
| winX, winY, winWidth, winHeight, 0.0); |
| if (!inited) { |
| fprintf(stderr,"Failed to create subwindow Framebuffer\n"); |
| return -1; |
| } |
| |
| // |
| // Create and run a render server listening to the given port number |
| // |
| char addr[256]; |
| RenderServer *server = RenderServer::create(addr, sizeof(addr)); |
| if (!server) { |
| fprintf(stderr,"Cannot initialize render server\n"); |
| return -1; |
| } |
| printf("render server listening at '%s'\n", addr); |
| |
| #ifndef _WIN32 |
| // |
| // run the server listener loop |
| // |
| server->Main(); |
| #else |
| // |
| // on windows we need to handle messages for the |
| // created subwindow. So we run the server on a seperate |
| // thread and running the windows message pump loop |
| // in this main thread. |
| // |
| server->start(); |
| |
| // |
| // Dispatch events for the subwindow |
| // During termination of the render server, the FrameBuffer |
| // will be finalized, the Framebuffer subwindow will |
| // get destroyed and the following loop will exit. |
| // |
| MSG msg; |
| HWND hWnd = FrameBuffer::getFB()->getSubWindow(); |
| while( GetMessage(&msg, hWnd, 0, 0) > 0 ) { |
| TranslateMessage(&msg); |
| DispatchMessage(&msg); |
| } |
| #endif |
| |
| return 0; |
| } |