| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef _RENDERING_THREAD_H_ |
| #define _RENDERING_THREAD_H_ |
| |
| #include "SocketStream.h" |
| #include "GLDecoder.h" |
| #include "GL2Decoder.h" |
| #include "ut_rendercontrol_dec.h" |
| #include <pthread.h> |
| |
| #define GL_API |
| #define GL_APIENTRY |
| |
| #include <GLES/egl.h> |
| #include <GLES/gl.h> |
| |
| |
| #define WINDOW_WIDTH 320 |
| #define WINDOW_HEIGHT 480 |
| |
| #define DECODER_BUF_SIZE (4 * 1024 * 1024) |
| |
| class RendererContext; |
| |
| class RenderingThread { |
| public: |
| RenderingThread(SocketStream *stream); |
| int start(); |
| void *thread(); |
| RendererContext *currentContext() { return m_currentContext; } |
| void setCurrentContext(RendererContext *ctx) { m_currentContext = ctx; } |
| GLDecoder & glDecoder() { return m_glDec; } |
| GL2Decoder & gl2Decoder() { return m_gl2Dec; } |
| |
| private: |
| void initBackendCaps(); |
| |
| private: |
| GLDecoder m_glDec; |
| ut_rendercontrol_decoder_context_t m_utDec; |
| GL2Decoder m_gl2Dec; |
| |
| SocketStream *m_stream; |
| pthread_t m_thread; |
| RendererContext * m_currentContext; |
| |
| struct BackendCaps { |
| bool initialized; |
| GLuint maxTextureUnits; |
| } m_backendCaps; |
| |
| static void * s_thread(void *data); |
| static __thread RenderingThread *m_tls; |
| |
| static int s_createContext(uint32_t pid, uint32_t handle, uint32_t shareCtx, int version); |
| static int s_createSurface(uint32_t pid, uint32_t handle); |
| static int s_destroySurface(uint32_t pid, uint32_t handle); |
| static int s_destroyContext(uint32_t pid, uint32_t handle); |
| static int s_makeCurrent(uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctx); |
| static void s_swapBuffers(uint32_t pid, uint32_t surface); |
| #ifdef PVR_WAR |
| static void s_glTexParameteriv(GLenum target, GLenum param, const int *p); |
| static void s_glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h); |
| static void s_glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort w, GLshort h); |
| static void s_glDrawTexiOES(GLint x, GLint y, GLint z, GLint w, GLint h); |
| static void s_glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h); |
| static void s_glDrawTexfvOES(const GLfloat *coords); |
| static void s_glDrawTexsvOES(const GLshort *coords); |
| static void s_glDrawTexivOES(const GLint *coords); |
| static void s_glDrawTexxvOES(const GLfixed *coords); |
| |
| static void s_glActiveTexture(GLenum texture); |
| static void s_glBindTexture(GLenum target, GLuint texture); |
| static void s_glEnable(GLenum cap); |
| static void s_glDisable(GLenum cap); |
| static void s_glClientActiveTexture(GLenum texture); |
| static void s_glEnableClientState(GLenum cap); |
| static void s_glDisableClientState(GLenum cap); |
| |
| void applyPendingCropRects(); |
| void fixTextureEnable(); |
| |
| glTexParameteriv_server_proc_t m_glTexParameteriv; |
| glDrawTexfOES_server_proc_t m_glDrawTexfOES; |
| glDrawTexiOES_server_proc_t m_glDrawTexiOES; |
| glDrawTexsOES_server_proc_t m_glDrawTexsOES; |
| glDrawTexxOES_server_proc_t m_glDrawTexxOES; |
| glDrawTexfvOES_server_proc_t m_glDrawTexfvOES; |
| glDrawTexivOES_server_proc_t m_glDrawTexivOES; |
| glDrawTexsvOES_server_proc_t m_glDrawTexsvOES; |
| glDrawTexxvOES_server_proc_t m_glDrawTexxvOES; |
| glActiveTexture_server_proc_t m_glActiveTexture; |
| glBindTexture_server_proc_t m_glBindTexture; |
| glEnable_server_proc_t m_glEnable; |
| glDisable_server_proc_t m_glDisable; |
| glClientActiveTexture_server_proc_t m_glClientActiveTexture; |
| glEnableClientState_server_proc_t m_glEnableClientState; |
| glDisableClientState_server_proc_t m_glDisableClientState; |
| #endif |
| |
| }; |
| |
| #endif |