blob: fdc7d36c1dcb2dc40bd056cd56f98749def28a97 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* 3DSource implementation */
#include "sles_allinclusive.h"
static SLresult I3DSource_SetHeadRelative(SL3DSourceItf self, SLboolean headRelative)
{
SL_ENTER_INTERFACE
I3DSource *thiz = (I3DSource *) self;
interface_lock_poke(thiz);
thiz->mHeadRelative = SL_BOOLEAN_FALSE != headRelative; // normalize
interface_unlock_poke(thiz);
result = SL_RESULT_SUCCESS;
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetHeadRelative(SL3DSourceItf self, SLboolean *pHeadRelative)
{
SL_ENTER_INTERFACE
if (NULL == pHeadRelative) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_peek(thiz);
SLboolean headRelative = thiz->mHeadRelative;
interface_unlock_peek(thiz);
*pHeadRelative = headRelative;
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetRolloffDistances(SL3DSourceItf self,
SLmillimeter minDistance, SLmillimeter maxDistance)
{
SL_ENTER_INTERFACE
if (!((0 < minDistance) && (minDistance <= SL_MILLIMETER_MAX) &&
(minDistance <= maxDistance) && (maxDistance <= SL_MILLIMETER_MAX))) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_exclusive(thiz);
thiz->mMinDistance = minDistance;
thiz->mMaxDistance = maxDistance;
interface_unlock_exclusive(thiz);
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetRolloffDistances(SL3DSourceItf self,
SLmillimeter *pMinDistance, SLmillimeter *pMaxDistance)
{
SL_ENTER_INTERFACE
if (NULL == pMinDistance || NULL == pMaxDistance) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self; interface_lock_shared(thiz);
SLmillimeter minDistance = thiz->mMinDistance;
SLmillimeter maxDistance = thiz->mMaxDistance;
interface_unlock_shared(thiz);
*pMinDistance = minDistance;
*pMaxDistance = maxDistance;
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetRolloffMaxDistanceMute(SL3DSourceItf self, SLboolean mute)
{
SL_ENTER_INTERFACE
I3DSource *thiz = (I3DSource *) self;
interface_lock_poke(thiz);
thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE != mute; // normalize
interface_unlock_poke(thiz);
result = SL_RESULT_SUCCESS;
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetRolloffMaxDistanceMute(SL3DSourceItf self, SLboolean *pMute)
{
SL_ENTER_INTERFACE
if (NULL == pMute) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_peek(thiz);
SLboolean mute = thiz->mRolloffMaxDistanceMute;
interface_unlock_peek(thiz);
*pMute = mute;
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetRolloffFactor(SL3DSourceItf self, SLpermille rolloffFactor)
{
SL_ENTER_INTERFACE
if (!((0 <= rolloffFactor) && (rolloffFactor <= 10000))) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_poke(thiz);
thiz->mRolloffFactor = rolloffFactor;
interface_unlock_poke(thiz);
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetRolloffFactor(SL3DSourceItf self, SLpermille *pRolloffFactor)
{
SL_ENTER_INTERFACE
I3DSource *thiz = (I3DSource *) self;
interface_lock_peek(thiz);
SLpermille rolloffFactor = thiz->mRolloffFactor;
interface_unlock_peek(thiz);
*pRolloffFactor = rolloffFactor;
result = SL_RESULT_SUCCESS;
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetRoomRolloffFactor(SL3DSourceItf self, SLpermille roomRolloffFactor)
{
SL_ENTER_INTERFACE
if (!((0 <= roomRolloffFactor) && (roomRolloffFactor <= 10000))) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_poke(thiz);
thiz->mRoomRolloffFactor = roomRolloffFactor;
interface_unlock_poke(thiz);
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetRoomRolloffFactor(SL3DSourceItf self, SLpermille *pRoomRolloffFactor)
{
SL_ENTER_INTERFACE
I3DSource *thiz = (I3DSource *) self;
interface_lock_peek(thiz);
SLpermille roomRolloffFactor = thiz->mRoomRolloffFactor;
interface_unlock_peek(thiz);
*pRoomRolloffFactor = roomRolloffFactor;
result = SL_RESULT_SUCCESS;
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetRolloffModel(SL3DSourceItf self, SLuint8 model)
{
SL_ENTER_INTERFACE
switch (model) {
case SL_ROLLOFFMODEL_LINEAR:
case SL_ROLLOFFMODEL_EXPONENTIAL:
{
I3DSource *thiz = (I3DSource *) self;
interface_lock_poke(thiz);
thiz->mDistanceModel = model;
interface_unlock_poke(thiz);
result = SL_RESULT_SUCCESS;
}
break;
default:
result = SL_RESULT_PARAMETER_INVALID;
break;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetRolloffModel(SL3DSourceItf self, SLuint8 *pModel)
{
SL_ENTER_INTERFACE
I3DSource *thiz = (I3DSource *) self;
interface_lock_peek(thiz);
SLuint8 model = thiz->mDistanceModel;
interface_unlock_peek(thiz);
*pModel = model;
result = SL_RESULT_SUCCESS;
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_SetCone(SL3DSourceItf self, SLmillidegree innerAngle,
SLmillidegree outerAngle, SLmillibel outerLevel)
{
SL_ENTER_INTERFACE
if (!((0 <= innerAngle) && (innerAngle <= 360000) &&
(0 <= outerAngle) && (outerAngle <= 360000) &&
(SL_MILLIBEL_MIN <= outerLevel) && (outerLevel <= 0))) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_exclusive(thiz);
thiz->mConeInnerAngle = innerAngle;
thiz->mConeOuterAngle = outerAngle;
thiz->mConeOuterLevel = outerLevel;
interface_unlock_exclusive(thiz);
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static SLresult I3DSource_GetCone(SL3DSourceItf self, SLmillidegree *pInnerAngle,
SLmillidegree *pOuterAngle, SLmillibel *pOuterLevel)
{
SL_ENTER_INTERFACE
if (NULL == pInnerAngle || NULL == pOuterAngle || NULL == pOuterLevel) {
result = SL_RESULT_PARAMETER_INVALID;
} else {
I3DSource *thiz = (I3DSource *) self;
interface_lock_shared(thiz);
SLmillidegree innerAngle = thiz->mConeInnerAngle;
SLmillidegree outerAngle = thiz->mConeOuterAngle;
SLmillibel outerLevel = thiz->mConeOuterLevel;
interface_unlock_shared(thiz);
*pInnerAngle = innerAngle;
*pOuterAngle = outerAngle;
*pOuterLevel = outerLevel;
result = SL_RESULT_SUCCESS;
}
SL_LEAVE_INTERFACE
}
static const struct SL3DSourceItf_ I3DSource_Itf = {
I3DSource_SetHeadRelative,
I3DSource_GetHeadRelative,
I3DSource_SetRolloffDistances,
I3DSource_GetRolloffDistances,
I3DSource_SetRolloffMaxDistanceMute,
I3DSource_GetRolloffMaxDistanceMute,
I3DSource_SetRolloffFactor,
I3DSource_GetRolloffFactor,
I3DSource_SetRoomRolloffFactor,
I3DSource_GetRoomRolloffFactor,
I3DSource_SetRolloffModel,
I3DSource_GetRolloffModel,
I3DSource_SetCone,
I3DSource_GetCone
};
void I3DSource_init(void *self)
{
I3DSource *thiz = (I3DSource *) self;
thiz->mItf = &I3DSource_Itf;
thiz->mHeadRelative = SL_BOOLEAN_FALSE;
thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE;
thiz->mMaxDistance = SL_MILLIMETER_MAX;
thiz->mMinDistance = 1000;
thiz->mConeInnerAngle = 360000;
thiz->mConeOuterAngle = 360000;
thiz->mConeOuterLevel = 0;
thiz->mRolloffFactor = 1000;
thiz->mRoomRolloffFactor = 0;
thiz->mDistanceModel = SL_ROLLOFFMODEL_EXPONENTIAL;
}