- 12b417b Fix build with gcc 4.8 by Bernhard Rosenkränzer · 12 years ago master ara-dev-release-20141107
- b7318c5 Build,Doc: Update files for 2012.12 release. by Jesse Barker · 12 years ago
- 12b72c5 Merge of lp:~glmark2-dev/glmark2/canvas-drm-rebranch by Jesse Barker · 12 years ago
- 4be027a CanvasDRM: Further simplify the select() logic. Firstly, as we have a NULL by Jesse Barker · 12 years ago
- 002f81e CanvasDRM: Fix handling of Ctrl-C. Because the Ctrl-C was being handled by by Jesse Barker · 12 years ago
- 6bd7e1c SceneShadow: Port potential memory leak fix from SceneRefract (detected in both by Jesse Barker · 12 years ago
- 499a89d Merge of lp:~glmark2-dev/glmark2/refract by Jesse Barker · 12 years ago
- 3c0e8e2 SceneRefract: Fix potential memory leak by Alexandros Frantzis · 12 years ago
- 6f808b7 SceneRefract: Make the refractive index of the medium a command line option. by Jesse Barker · 12 years ago
- 90c50c7 SceneRefract: Final (hopefully) tweaks for computing the distance through the by Jesse Barker · 12 years ago
- b44efa6 SceneRefract: What should be a more correct computation for the back refraction by Jesse Barker · 12 years ago
- 54de949 CanvasX11EGL: The type definitions between X.h and eglplatform.h make these by Jesse Barker · 12 years ago
- 11732ca SceneRefract: Pull the face culling and depth func switches into the render by Jesse Barker · 12 years ago
- 6f52195 SceneRefract: Index of refraction exiting the back of the object is back into by Jesse Barker · 12 years ago
- 916c688 SceneRefract: Add the model orientation step to the scene draw. by Jesse Barker · 12 years ago
- e111ecb SceneRefract: Use the eye direction, rather than the light direction as the by Jesse Barker · 12 years ago
- 711afad SceneRefract: Fix the back normal orientation (artifact from a previous hack on by Jesse Barker · 12 years ago
- d474844 SceneRefract: Updates to compute refraction vectors through the front and back by Jesse Barker · 12 years ago
- b00c4a2 SceneRefract: First cut at a new scene that will demonstrate the refraction of by Jesse Barker · 12 years ago
- fadb8f7 CanvasDRM: Remove the debug statement from the page flip handler based upon review comments. Can always be re-inserted if an actual page flip issue is encountered. by Jesse Barker · 12 years ago
- 9dcc9d9 Rebranch of lp:~glmark2-dev/glmark2/canvas-drm by Jesse Barker · 12 years ago
- 8eef380 Merge of lp:~glmark2-dev/glmark2/config-update. by Jesse Barker · 12 years ago
- d2dc1a8 CanvasX11GLX: Print out the stencil size of the selected config in debug mode by Alexandros Frantzis · 12 years ago
- 008f138 GLVisualConfig: Update the visual config object to understand stencil, and, by Jesse Barker · 12 years ago
- 413f587 EGLState: Add remaining config attributes from table 3.1 of the EGL spec. These by Jesse Barker · 12 years ago
- a9041c4 Build,Doc: Update files for 2012.11 release. by Jesse Barker · 12 years ago
- 66fef13 Merge of lp:~glmark2-dev/glmark2/egl-state. by Jesse Barker · 12 years ago
- 4e66827 EGLState: A few bits of clean up based upon review comments. by Jesse Barker · 12 years ago
- ee9d0ec Merge of ~glmark2-dev/glmark2/shadow by Jesse Barker · 12 years ago
- c18cafd EGLState: Clean up config handling and output so that it builds properly and by Jesse Barker · 12 years ago
- ce69026 CanvasX11{EGL,GLX}: Integrate new EGLState object. This requires a small bit by Jesse Barker · 12 years ago
- 9fd15b1 EGLState: Consolidate all EGL interactions into a separate object. This cleans by Jesse Barker · 12 years ago
- 3981d16 SceneShadow: We don't really need a matrix stack for the light transform, so by Jesse Barker · 12 years ago
- f039dba SceneShadow: Finally add in the ground with the shadow cast upon it. by Jesse Barker · 12 years ago
- c46d126 Mesh: Fix for a situation encountered during the development of SceneShadow. by Jesse Barker · 12 years ago
- 4abe76b SceneShadow: Add an object to manage the render target for the depth pass by Jesse Barker · 12 years ago
- 7c261a3 SceneShadow: Add sufficient setup, update, and draw code to get the "normal" by Jesse Barker · 12 years ago
- 149d52c SceneShadow: Hook up the supported() member properly. Make setup() depend by Jesse Barker · 12 years ago
- bd764cf SceneShadow: Add the skeleton (stubs for derived scene members only) of a new by Jesse Barker · 12 years ago
- 0cd473c CanvasX11GLX: Updates to handle the API change for GLX_EXT_swap_control by Jesse Barker · 12 years ago
- 86420eb Build,Doc: Update files for 2012.08 release. by Alexandros Frantzis · 12 years ago
- a800957 MainLoop,Android: Exclude from score calculations benchmarks that weren't set up correctly. by Alexandros Frantzis · 12 years ago
- 96e6cf1 MainLoop,Android: Log an appropriate message if scene setup isn't successful. by Alexandros Frantzis · 12 years ago
- f42261b MainLoop: Exclude from score calculation benchmarks whose setup failed. by Alexandros Frantzis · 12 years ago
- e56e757 Scene*: Add ::supported() and change ::setup() to return bool. by Alexandros Frantzis · 12 years ago
- f50d60d SceneJellyfish: Take into account the initialization status of internal objects. by Alexandros Frantzis · 12 years ago
- 2b0a1f0 Scene*: Change ::setup() to return a bool. by Alexandros Frantzis · 12 years ago
- 24d4339 Scene: Add ::supported() method and implement it for scenes that need it. by Alexandros Frantzis · 12 years ago
- ab5e6cf Android: Properly handle spaces in extra intent options. by Alexandros Frantzis · 12 years ago
- 1c351ff libmatrix: Sync with lp:libmatrix revision 41. by Alexandros Frantzis · 12 years ago
- 483bfe3 Build: Convert waf usage to gnu_dirs. by Mike Frysinger · 12 years ago
- 406f6f0 Android: Display the benchmark results log in the GUI. by Alexandros Frantzis · 12 years ago
- 40a6c6a Android: Add "Show benchmark results" preference. by Alexandros Frantzis · 12 years ago
- 8697153 Android: Display results after running benchmarks. by Alexandros Frantzis · 12 years ago
- 5cde5f4 Android: Add option to enable/disable debug message logging. by Alexandros Frantzis · 12 years ago
- 14035a3 Android: Add and implement option menu action to show last results. by Alexandros Frantzis · 12 years ago
- c3babd0 Android: Store the log output to a file. by Alexandros Frantzis · 12 years ago
- 8e403ee Log: Support extra output stream for log messages. by Alexandros Frantzis · 12 years ago
- d9f4287 Android: Add options menu and implement menu actions. by Alexandros Frantzis · 12 years ago
- ee30ebb Include <stdint.h> to ensure proper builds on all architectures and OSes. by Alexandros Frantzis · 12 years ago
- 1789883 SceneJellyfish: Save and restore custom GL state so other scenes are unaffected by Jesse Barker · 12 years ago
- 93a1bf3 Android: Add missing licence header to source file. by Alexandros Frantzis · 12 years ago
- 9201526 Android: Refactor benchmark list management. by Alexandros Frantzis · 12 years ago
- d515931 Android: Implement "About" option menu action. by Alexandros Frantzis · 12 years ago
- 6d0601b Android: Require permission to read from and write to external storage. by Alexandros Frantzis · 12 years ago
- 358e4ce Android: Add and implement "Settings" options menu action. by Alexandros Frantzis · 12 years ago
- fa87852 Android: Make the virtual keyboard immediately visible when invoking the save list dialog. by Alexandros Frantzis · 12 years ago
- 939fb69 Android: Add and implement "Delete list" option menu action. by Alexandros Frantzis · 12 years ago
- 36d2088 Android: Implement "Load list" option menu action. by Alexandros Frantzis · 12 years ago
- 4b4267d Android: Implement "Save list" option menu action. by Alexandros Frantzis · 12 years ago
- 46d6b5d Android: Add options menu. by Alexandros Frantzis · 12 years ago
- 311cbb8 Build,Doc: Update files for 2012.07 release. by Alexandros Frantzis · 12 years ago
- 7d9e728 Android: Use string resources for button labels. by Alexandros Frantzis · 12 years ago
- 0e6f931 DefaultBenchmarks: Add 'terrain' benchmark. by Alexandros Frantzis · 12 years ago
- 57f00f9 Android: Ensure that the option list is updated after changing an option using a text entry. by Alexandros Frantzis · 12 years ago
- d702925 Android: Display a list of acceptable values instead of a text entry for options that have such a list. by Alexandros Frantzis · 12 years ago
- 4df18a0 Android: Display a list of acceptable values instead of a text entry for options that have such a list. by Alexandros Frantzis · 12 years ago
- 0fed88b Android: Make acceptable values of options available to the java code. by Alexandros Frantzis · 12 years ago
- 625b796 Add support for options that have a finite set of acceptable values. by Alexandros Frantzis · 12 years ago
- e28b90e Benchmark,SceneDefaultOptions: Warn when trying to set an option with an unacceptable value. by Alexandros Frantzis · 12 years ago
- eecfe7d Scene: Don't set options with values that are not acceptable. by Alexandros Frantzis · 12 years ago
- 4da3036 Main: Use !std::vector::empty() instead of checking for std::vector::size() > 0. by Alexandros Frantzis · 12 years ago
- ad9b72b Scene*: Add acceptable value information to scene options. by Alexandros Frantzis · 12 years ago
- 0e1b800 Main: Display list of acceptable option values when listing scene information. by Alexandros Frantzis · 12 years ago
- 3a246d5 Scene: Store list of acceptable option values in Scene::Option. by Alexandros Frantzis · 12 years ago
- 2771126 SceneJellyfish: Properly initialize member variables. by Alexandros Frantzis · 12 years ago
- 2a6ed13 Android: Create a GUI for defining and running benchmarks. by Alexandros Frantzis · 12 years ago
- d92b6df Android: Display the available scenes in sorted order. by Alexandros Frantzis · 12 years ago
- dadc5db Merge of lp:~glmark2-dev/glmark2/jellyfish. by Jesse Barker · 12 years ago
- 9380744 Android: Revert unintentional removal of default properties file. by Jesse Barker · 12 years ago
- 31d9169 SceneJellyfish: Relocate core scene timing initialization so we don't measure by Jesse Barker · 12 years ago
- fe292b1 Android: Improve the design of list and list items. by Alexandros Frantzis · 12 years ago
- c6615b0 Android: Add list headers for scene name and options in editor view. by Alexandros Frantzis · 12 years ago
- 04b3fbf Android: Add "Run" button to the editor activity. by Alexandros Frantzis · 12 years ago
- 4b4d517 Ensure file access for all model data goes through Util::get_resource() or the by Jesse Barker · 12 years ago
- d1b07e4 Android: Ensure that the soft keyboard is shown when editing options. by Alexandros Frantzis · 12 years ago
- 9f78d26 Android: Ensure our dialogs are destroyed when dismissed. by Alexandros Frantzis · 12 years ago
- d8140b8 SceneJellyfish: Clean up the arrangement of the files to more closely match the by Jesse Barker · 12 years ago
- 531fc87 Android: Implement a better benchmark editor that knows about the scenes and their options. by Alexandros Frantzis · 12 years ago
- abe3960 SceneJellyfish: Update time initialization to correct initial rotation and vertex by Jesse Barker · 12 years ago